BANK: unit_voice
	culture roman
		class General_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Attack_1.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_Siege_Tower_3.wav
					group
				end
				unit roman samnite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_samnite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_samnite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_samnite_gladiator_3.wav
					group
				end
				unit roman mirmillo gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_mirmillo_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_mirmillo_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_mirmillo_gladiator_3.wav
					group
				end
				unit roman legionary cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_cohort_i_3.wav
					group
				end
				unit roman princeps
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_princeps_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_princeps_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_princeps_3.wav
					group
				end
				unit roman repeating ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_repeating_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_repeating_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_repeating_ballista_3.wav
					group
				end
				unit roman onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_onager_3.wav
					group
				end
				unit roman medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_medium_cavalry_3.wav
					group
				end
				unit roman velite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_velite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_velite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_velite_3.wav
					group
				end
				unit roman archer auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_archer_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_archer_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_archer_auxillia_3.wav
					group
				end
				unit roman praetorian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cavalry_3.wav
					group
				end
				unit roman velite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_velite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_velite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_velite_gladiator_3.wav
					group
				end
				unit roman cavalry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_cavalry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_cavalry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_cavalry_auxillia_3.wav
					group
				end
				unit roman wardogs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_wardogs_3.wav
					group
				end
				unit roman arcani
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_arcani_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_arcani_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_arcani_3.wav
					group
				end
				unit roman legionary first cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_first_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_first_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_first_cohort_ii_3.wav
					group
				end
				unit roman legionary first cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_first_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_first_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_first_cohort_i_3.wav
					group
				end
				unit roman peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_peasant_3.wav
					group
				end
				unit roman hastati
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_hastati_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_hastati_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_hastati_3.wav
					group
				end
				unit roman generals guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_generals_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_generals_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_generals_guard_cavalry_early_3.wav
					group
				end
				unit roman generals guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_generals_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_generals_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_generals_guard_cavalry_3.wav
					group
				end
				unit roman archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_archer_3.wav
					group
				end
				unit roman triarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_triarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_triarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_triarii_3.wav
					group
				end
				unit roman scorpion
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_scorpion_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_scorpion_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_scorpion_3.wav
					group
				end
				unit roman light cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_light_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_light_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_light_cavalry_3.wav
					group
				end
				unit merc samnite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_merc_samnite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_merc_samnite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_merc_samnite_3.wav
					group
				end
				unit roman heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_heavy_onager_3.wav
					group
				end
				unit roman praetorian cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cohort_i_3.wav
					group
				end
				unit roman city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_city_militia_3.wav
					group
				end
				unit roman ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_ballista_3.wav
					group
				end
				unit roman heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_heavy_cavalry_3.wav
					group
				end
				unit roman praetorian cohort urban i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cohort_urban_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cohort_urban_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_praetorian_cohort_urban_i_3.wav
					group
				end
				unit roman infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_infantry_auxillia_3.wav
					group
				end
				unit roman pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_pigs_3.wav
					group
				end
				unit roman legionary cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_legionary_cohort_ii_3.wav
					group
				end
				unit roman light infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_light_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_light_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_name_roman_light_infantry_auxillia_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_General_1_Unit_Under_Attack_3.wav
				end
		class Heavy_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Attack_1.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_Siege_Tower_3.wav
					group
				end
				unit roman samnite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_samnite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_samnite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_samnite_gladiator_3.wav
					group
				end
				unit roman mirmillo gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_mirmillo_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_mirmillo_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_mirmillo_gladiator_3.wav
					group
				end
				unit roman legionary cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_cohort_i_3.wav
					group
				end
				unit roman princeps
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_princeps_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_princeps_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_princeps_3.wav
					group
				end
				unit roman repeating ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_repeating_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_repeating_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_repeating_ballista_3.wav
					group
				end
				unit roman onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_onager_3.wav
					group
				end
				unit roman medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_medium_cavalry_3.wav
					group
				end
				unit roman velite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_velite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_velite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_velite_3.wav
					group
				end
				unit roman archer auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_archer_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_archer_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_archer_auxillia_3.wav
					group
				end
				unit roman praetorian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cavalry_3.wav
					group
				end
				unit roman velite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_velite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_velite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_velite_gladiator_3.wav
					group
				end
				unit roman cavalry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_cavalry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_cavalry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_cavalry_auxillia_3.wav
					group
				end
				unit roman wardogs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_wardogs_3.wav
					group
				end
				unit roman arcani
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_arcani_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_arcani_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_arcani_3.wav
					group
				end
				unit roman legionary first cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_first_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_first_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_first_cohort_ii_3.wav
					group
				end
				unit roman legionary first cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_first_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_first_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_first_cohort_i_3.wav
					group
				end
				unit roman peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_peasant_3.wav
					group
				end
				unit roman hastati
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_hastati_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_hastati_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_hastati_3.wav
					group
				end
				unit roman generals guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_generals_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_generals_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_generals_guard_cavalry_early_3.wav
					group
				end
				unit roman generals guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_generals_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_generals_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_generals_guard_cavalry_3.wav
					group
				end
				unit roman archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_archer_3.wav
					group
				end
				unit roman triarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_triarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_triarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_triarii_3.wav
					group
				end
				unit roman scorpion
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_scorpion_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_scorpion_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_scorpion_3.wav
					group
				end
				unit roman light cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_light_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_light_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_light_cavalry_3.wav
					group
				end
				unit merc samnite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_merc_samnite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_merc_samnite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_merc_samnite_3.wav
					group
				end
				unit roman heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_heavy_onager_3.wav
					group
				end
				unit roman praetorian cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cohort_i_3.wav
					group
				end
				unit roman city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_city_militia_3.wav
					group
				end
				unit roman ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_ballista_3.wav
					group
				end
				unit roman heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_heavy_cavalry_3.wav
					group
				end
				unit roman praetorian cohort urban i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cohort_urban_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cohort_urban_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_praetorian_cohort_urban_i_3.wav
					group
				end
				unit roman infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_infantry_auxillia_3.wav
					group
				end
				unit roman pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_pigs_3.wav
					group
				end
				unit roman legionary cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_legionary_cohort_ii_3.wav
					group
				end
				unit roman light infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_light_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_light_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_name_roman_light_infantry_auxillia_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Heavy_1_Unit_Under_Attack_3.wav
				end
		class Medium_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Attack_1.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_Siege_Tower_3.wav
					group
				end
				unit roman samnite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_samnite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_samnite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_samnite_gladiator_3.wav
					group
				end
				unit roman mirmillo gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_mirmillo_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_mirmillo_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_mirmillo_gladiator_3.wav
					group
				end
				unit roman legionary cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_cohort_i_3.wav
					group
				end
				unit roman princeps
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_princeps_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_princeps_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_princeps_3.wav
					group
				end
				unit roman repeating ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_repeating_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_repeating_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_repeating_ballista_3.wav
					group
				end
				unit roman onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_onager_3.wav
					group
				end
				unit roman medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_medium_cavalry_3.wav
					group
				end
				unit roman velite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_velite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_velite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_velite_3.wav
					group
				end
				unit roman archer auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_archer_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_archer_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_archer_auxillia_3.wav
					group
				end
				unit roman praetorian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cavalry_3.wav
					group
				end
				unit roman velite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_velite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_velite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_velite_gladiator_3.wav
					group
				end
				unit roman cavalry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_cavalry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_cavalry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_cavalry_auxillia_3.wav
					group
				end
				unit roman wardogs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_wardogs_3.wav
					group
				end
				unit roman arcani
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_arcani_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_arcani_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_arcani_3.wav
					group
				end
				unit roman legionary first cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_first_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_first_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_first_cohort_ii_3.wav
					group
				end
				unit roman legionary first cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_first_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_first_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_first_cohort_i_3.wav
					group
				end
				unit roman peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_peasant_3.wav
					group
				end
				unit roman hastati
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_hastati_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_hastati_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_hastati_3.wav
					group
				end
				unit roman generals guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_generals_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_generals_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_generals_guard_cavalry_early_3.wav
					group
				end
				unit roman generals guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_generals_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_generals_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_generals_guard_cavalry_3.wav
					group
				end
				unit roman archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_archer_3.wav
					group
				end
				unit roman triarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_triarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_triarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_triarii_3.wav
					group
				end
				unit roman scorpion
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_scorpion_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_scorpion_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_scorpion_3.wav
					group
				end
				unit roman light cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_light_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_light_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_light_cavalry_3.wav
					group
				end
				unit merc samnite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_merc_samnite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_merc_samnite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_merc_samnite_3.wav
					group
				end
				unit roman heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_heavy_onager_3.wav
					group
				end
				unit roman praetorian cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cohort_i_3.wav
					group
				end
				unit roman city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_city_militia_3.wav
					group
				end
				unit roman ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_ballista_3.wav
					group
				end
				unit roman heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_heavy_cavalry_3.wav
					group
				end
				unit roman praetorian cohort urban i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cohort_urban_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cohort_urban_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_praetorian_cohort_urban_i_3.wav
					group
				end
				unit roman infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_infantry_auxillia_3.wav
					group
				end
				unit roman pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_pigs_3.wav
					group
				end
				unit roman legionary cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_legionary_cohort_ii_3.wav
					group
				end
				unit roman light infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_light_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_light_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_name_roman_light_infantry_auxillia_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Medium_1_Unit_Under_Attack_3.wav
				end
		class Light_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Attack_1.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_Siege_Tower_3.wav
					group
				end
				unit roman samnite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_samnite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_samnite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_samnite_gladiator_3.wav
					group
				end
				unit roman mirmillo gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_mirmillo_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_mirmillo_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_mirmillo_gladiator_3.wav
					group
				end
				unit roman legionary cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_cohort_i_3.wav
					group
				end
				unit roman princeps
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_princeps_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_princeps_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_princeps_3.wav
					group
				end
				unit roman repeating ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_repeating_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_repeating_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_repeating_ballista_3.wav
					group
				end
				unit roman onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_onager_3.wav
					group
				end
				unit roman medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_medium_cavalry_3.wav
					group
				end
				unit roman velite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_velite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_velite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_velite_3.wav
					group
				end
				unit roman archer auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_archer_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_archer_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_archer_auxillia_3.wav
					group
				end
				unit roman praetorian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cavalry_3.wav
					group
				end
				unit roman velite gladiator
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_velite_gladiator_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_velite_gladiator_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_velite_gladiator_3.wav
					group
				end
				unit roman cavalry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_cavalry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_cavalry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_cavalry_auxillia_3.wav
					group
				end
				unit roman wardogs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_wardogs_3.wav
					group
				end
				unit roman arcani
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_arcani_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_arcani_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_arcani_3.wav
					group
				end
				unit roman legionary first cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_first_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_first_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_first_cohort_ii_3.wav
					group
				end
				unit roman legionary first cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_first_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_first_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_first_cohort_i_3.wav
					group
				end
				unit roman peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_peasant_3.wav
					group
				end
				unit roman hastati
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_hastati_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_hastati_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_hastati_3.wav
					group
				end
				unit roman generals guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_generals_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_generals_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_generals_guard_cavalry_early_3.wav
					group
				end
				unit roman generals guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_generals_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_generals_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_generals_guard_cavalry_3.wav
					group
				end
				unit roman archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_archer_3.wav
					group
				end
				unit roman triarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_triarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_triarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_triarii_3.wav
					group
				end
				unit roman scorpion
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_scorpion_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_scorpion_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_scorpion_3.wav
					group
				end
				unit roman light cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_light_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_light_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_light_cavalry_3.wav
					group
				end
				unit merc samnite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_merc_samnite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_merc_samnite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_merc_samnite_3.wav
					group
				end
				unit roman heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_heavy_onager_3.wav
					group
				end
				unit roman praetorian cohort i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cohort_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cohort_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cohort_i_3.wav
					group
				end
				unit roman city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_city_militia_3.wav
					group
				end
				unit roman ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_ballista_3.wav
					group
				end
				unit roman heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_heavy_cavalry_3.wav
					group
				end
				unit roman praetorian cohort urban i
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cohort_urban_i_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cohort_urban_i_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_praetorian_cohort_urban_i_3.wav
					group
				end
				unit roman infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_infantry_auxillia_3.wav
					group
				end
				unit roman pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_pigs_3.wav
					group
				end
				unit roman legionary cohort ii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_cohort_ii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_cohort_ii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_legionary_cohort_ii_3.wav
					group
				end
				unit roman light infantry auxillia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_light_infantry_auxillia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_light_infantry_auxillia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_name_roman_light_infantry_auxillia_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Roman_Light_1_Unit_Under_Attack_3.wav
				end
	culture greek
		class General_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Select_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Select_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Select_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_Siege_Tower_3.wav
					group
				end
				unit greek bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_bastarnae_3.wav
					group
				end
				unit greek incendiary pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_incendary_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_incendary_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_incendary_pigs_3.wav
					group
				end
				unit greek pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_pikemen_3.wav
					group
				end
				unit greek cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_cavalry_3.wav
					group
				end
				unit greek onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_onager_3.wav
					group
				end
				unit greek silver shield pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_silver_shield_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_silver_shield_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_silver_shield_pikemen_3.wav
					group
				end
				unit greek heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_onager_3.wav
					group
				end
				unit greek light lancer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_light_lancer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_light_lancer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_light_lancer_3.wav
					group
				end
				unit greek elephant cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_cataphract_3.wav
					group
				end
				unit greek hoplite spartan
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_spartan_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_spartan_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_spartan_3.wav
					group
				end
				unit greek hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_3.wav
					group
				end
				unit greek heavy peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_peltast_3.wav
					group
				end
				unit greek elephant small
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_small_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_small_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_small_3.wav
					group
				end
				unit greek argyraspid
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_argyraspid_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_argyraspid_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_argyraspid_3.wav
					group
				end
				unit merc peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_peltast_3.wav
					group
				end
				unit greek chariot scythed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_chariot_scythed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_chariot_scythed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_chariot_scythed_3.wav
					group
				end
				unit generic rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_generic_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_generic_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_generic_rebel_general_3.wav
					group
				end
				unit thracian bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_thracian_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_thracian_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_thracian_bodyguard_3.wav
					group
				end
				unit merc cilician pirate
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_cilician_pirate_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_cilician_pirate_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_cilician_pirate_3.wav
					group
				end
				unit merc rhodian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_rhodian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_rhodian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_rhodian_slingers_3.wav
					group
				end
				unit greek medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_medium_cavalry_3.wav
					group
				end
				unit merc illyrian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_illyrian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_illyrian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_illyrian_3.wav
					group
				end
				unit merc thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_thracian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_thracian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_thracian_3.wav
					group
				end
				unit merc elephants
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_elephants_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_elephants_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_elephants_3.wav
					group
				end
				unit merc greek hoplites
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_greek_hoplites_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_greek_hoplites_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_greek_hoplites_3.wav
					group
				end
				unit greek elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_elephant_african_3.wav
					group
				end
				unit greek peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_peltast_3.wav
					group
				end
				unit greek general's guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_general's_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_general's_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_general's_guard_cavalry_early_3.wav
					group
				end
				unit greek heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_heavy_cavalry_3.wav
					group
				end
				unit greek royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_royal_cavalry_3.wav
					group
				end
				unit greek archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_archer_3.wav
					group
				end
				unit greek ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_ballista_3.wav
					group
				end
				unit thracian bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_thracian_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_thracian_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_thracian_bodyguard_early_3.wav
					group
				end
				unit greek royal pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_royal_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_royal_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_royal_pikemen_3.wav
					group
				end
				unit greek general's guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_general's_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_general's_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_general's_guard_cavalry_3.wav
					group
				end
				unit merc cretan archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_cretan_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_cretan_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_merc_cretan_archers_3.wav
					group
				end
				unit greek levy pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_levy_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_levy_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_levy_pikemen_3.wav
					group
				end
				unit greek hoplite militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_militia_3.wav
					group
				end
				unit greek peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_peasant_3.wav
					group
				end
				unit greek hoplite elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_name_greek_hoplite_elite_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_General_1_Unit_Under_Attack_3.wav
				end
		class Heavy_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Select_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Select_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Select_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_Siege_Tower_3.wav
					group
				end
				unit greek bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_bastarnae_3.wav
					group
				end
				unit greek incendiary pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_incendary_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_incendary_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_incendary_pigs_3.wav
					group
				end
				unit greek pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_pikemen_3.wav
					group
				end
				unit greek cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_cavalry_3.wav
					group
				end
				unit greek onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_onager_3.wav
					group
				end
				unit greek silver shield pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_silver_shield_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_silver_shield_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_silver_shield_pikemen_3.wav
					group
				end
				unit greek heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_onager_3.wav
					group
				end
				unit greek light lancer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_light_lancer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_light_lancer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_light_lancer_3.wav
					group
				end
				unit greek elephant cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_cataphract_3.wav
					group
				end
				unit greek hoplite spartan
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_spartan_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_spartan_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_spartan_3.wav
					group
				end
				unit greek hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_3.wav
					group
				end
				unit greek heavy peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_peltast_3.wav
					group
				end
				unit greek elephant small
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_small_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_small_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_small_3.wav
					group
				end
				unit greek argyraspid
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_argyraspid_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_argyraspid_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_argyraspid_3.wav
					group
				end
				unit merc peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_peltast_3.wav
					group
				end
				unit greek chariot scythed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_chariot_scythed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_chariot_scythed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_chariot_scythed_3.wav
					group
				end
				unit generic rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_generic_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_generic_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_generic_rebel_general_3.wav
					group
				end
				unit thracian bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_thracian_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_thracian_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_thracian_bodyguard_3.wav
					group
				end
				unit thracian hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_3.wav
					group
				end
				unit merc cilician pirate
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_cilician_pirate_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_cilician_pirate_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_cilician_pirate_3.wav
					group
				end
				unit merc rhodian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_rhodian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_rhodian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_rhodian_slingers_3.wav
					group
				end
				unit greek medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_medium_cavalry_3.wav
					group
				end
				unit merc illyrian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_illyrian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_illyrian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_illyrian_3.wav
					group
				end
				unit merc thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_thracian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_thracian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_thracian_3.wav
					group
				end
				unit merc elephants
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_elephants_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_elephants_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_elephants_3.wav
					group
				end
				unit merc greek hoplites
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_greek_hoplites_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_greek_hoplites_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_greek_hoplites_3.wav
					group
				end
				unit greek elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_elephant_african_3.wav
					group
				end
				unit greek peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_peltast_3.wav
					group
				end
				unit greek general's guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_general's_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_general's_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_general's_guard_cavalry_early_3.wav
					group
				end
				unit greek heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_heavy_cavalry_3.wav
					group
				end
				unit greek royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_royal_cavalry_3.wav
					group
				end
				unit greek archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_archer_3.wav
					group
				end
				unit greek ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_ballista_3.wav
					group
				end
				unit thracian bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_thracian_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_thracian_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_thracian_bodyguard_early_3.wav
					group
				end
				unit greek royal pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_royal_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_royal_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_royal_pikemen_3.wav
					group
				end
				unit greek general's guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_general's_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_general's_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_general's_guard_cavalry_3.wav
					group
				end
				unit merc cretan archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_cretan_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_cretan_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_merc_cretan_archers_3.wav
					group
				end
				unit greek levy pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_levy_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_levy_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_levy_pikemen_3.wav
					group
				end
				unit greek hoplite militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_militia_3.wav
					group
				end
				unit greek peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_peasant_3.wav
					group
				end
				unit greek hoplite elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_name_greek_hoplite_elite_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Heavy_1_Unit_Under_Attack_3.wav
				end
		class Medium_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Select_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Select_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Select_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_Siege_Tower_3.wav
					group
				end
				unit greek bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_bastarnae_3.wav
					group
				end
				unit greek incendiary pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_incendary_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_incendary_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_incendary_pigs_3.wav
					group
				end
				unit greek pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_pikemen_3.wav
					group
				end
				unit greek cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_cavalry_3.wav
					group
				end
				unit greek onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_onager_3.wav
					group
				end
				unit greek silver shield pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_silver_shield_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_silver_shield_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_silver_shield_pikemen_3.wav
					group
				end
				unit greek heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_onager_3.wav
					group
				end
				unit greek light lancer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_light_lancer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_light_lancer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_light_lancer_3.wav
					group
				end
				unit greek elephant cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_cataphract_3.wav
					group
				end
				unit greek hoplite spartan
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_spartan_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_spartan_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_spartan_3.wav
					group
				end
				unit greek hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_3.wav
					group
				end
				unit greek heavy peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_peltast_3.wav
					group
				end
				unit greek elephant small
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_small_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_small_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_small_3.wav
					group
				end
				unit greek argyraspid
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_argyraspid_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_argyraspid_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_argyraspid_3.wav
					group
				end
				unit merc peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_peltast_3.wav
					group
				end
				unit greek chariot scythed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_chariot_scythed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_chariot_scythed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_chariot_scythed_3.wav
					group
				end
				unit generic rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_generic_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_generic_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_generic_rebel_general_3.wav
					group
				end
				unit thracian bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_thracian_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_thracian_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_thracian_bodyguard_3.wav
					group
				end
				unit merc cilician pirate
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_cilician_pirate_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_cilician_pirate_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_cilician_pirate_3.wav
					group
				end
				unit merc rhodian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_rhodian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_rhodian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_rhodian_slingers_3.wav
					group
				end
				unit greek medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_medium_cavalry_3.wav
					group
				end
				unit merc illyrian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_illyrian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_illyrian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_illyrian_3.wav
					group
				end
				unit merc thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_thracian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_thracian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_thracian_3.wav
					group
				end
				unit merc elephants
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_elephants_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_elephants_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_elephants_3.wav
					group
				end
				unit merc greek hoplites
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_greek_hoplites_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_greek_hoplites_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_greek_hoplites_3.wav
					group
				end
				unit greek elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_elephant_african_3.wav
					group
				end
				unit greek peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_peltast_3.wav
					group
				end
				unit greek general's guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_general's_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_general's_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_general's_guard_cavalry_early_3.wav
					group
				end
				unit greek heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_heavy_cavalry_3.wav
					group
				end
				unit greek royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_royal_cavalry_3.wav
					group
				end
				unit greek archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_archer_3.wav
					group
				end
				unit greek ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_ballista_3.wav
					group
				end
				unit thracian bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_thracian_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_thracian_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_thracian_bodyguard_early_3.wav
					group
				end
				unit greek royal pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_royal_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_royal_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_royal_pikemen_3.wav
					group
				end
				unit greek general's guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_general's_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_general's_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_general's_guard_cavalry_3.wav
					group
				end
				unit merc cretan archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_cretan_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_cretan_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_merc_cretan_archers_3.wav
					group
				end
				unit greek levy pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_levy_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_levy_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_levy_pikemen_3.wav
					group
				end
				unit greek hoplite militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_militia_3.wav
					group
				end
				unit greek peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_peasant_3.wav
					group
				end
				unit greek hoplite elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_name_greek_hoplite_elite_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Medium_1_Unit_Under_Attack_3.wav
				end
		class Light_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Select_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Select_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Select_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_Siege_Tower_3.wav
					group
				end
				unit greek bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_bastarnae_3.wav
					group
				end
				unit greek incendiary pigs
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_incendary_pigs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_incendary_pigs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_incendary_pigs_3.wav
					group
				end
				unit greek pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_pikemen_3.wav
					group
				end
				unit greek cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_cavalry_3.wav
					group
				end
				unit greek onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_onager_3.wav
					group
				end
				unit greek silver shield pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_silver_shield_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_silver_shield_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_silver_shield_pikemen_3.wav
					group
				end
				unit greek heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_onager_3.wav
					group
				end
				unit greek light lancer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_light_lancer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_light_lancer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_light_lancer_3.wav
					group
				end
				unit greek elephant cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_cataphract_3.wav
					group
				end
				unit greek hoplite spartan
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_spartan_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_spartan_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_spartan_3.wav
					group
				end
				unit greek hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_3.wav
					group
				end
				unit greek heavy peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_peltast_3.wav
					group
				end
				unit greek elephant small
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_small_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_small_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_small_3.wav
					group
				end
				unit greek argyraspid
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_argyraspid_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_argyraspid_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_argyraspid_3.wav
					group
				end
				unit merc peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_peltast_3.wav
					group
				end
				unit greek chariot scythed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_chariot_scythed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_chariot_scythed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_chariot_scythed_3.wav
					group
				end
				unit generic rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_generic_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_generic_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_generic_rebel_general_3.wav
					group
				end
				unit thracian bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_thracian_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_thracian_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_thracian_bodyguard_3.wav
					group
				end
				unit merc cilician pirate
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_cilician_pirate_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_cilician_pirate_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_cilician_pirate_3.wav
					group
				end
				unit merc rhodian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_rhodian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_rhodian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_rhodian_slingers_3.wav
					group
				end
				unit greek medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_medium_cavalry_3.wav
					group
				end
				unit merc illyrian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_illyrian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_illyrian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_illyrian_3.wav
					group
				end
				unit merc thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_thracian_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_thracian_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_thracian_3.wav
					group
				end
				unit merc elephants
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_elephants_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_elephants_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_elephants_3.wav
					group
				end
				unit merc greek hoplites
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_greek_hoplites_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_greek_hoplites_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_greek_hoplites_3.wav
					group
				end
				unit greek elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_elephant_african_3.wav
					group
				end
				unit greek peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_peltast_3.wav
					group
				end
				unit greek general's guard cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_general's_guard_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_general's_guard_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_general's_guard_cavalry_early_3.wav
					group
				end
				unit greek heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_heavy_cavalry_3.wav
					group
				end
				unit greek royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_royal_cavalry_3.wav
					group
				end
				unit greek archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_archer_3.wav
					group
				end
				unit greek ballista
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_ballista_3.wav
					group
				end
				unit thracian bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_thracian_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_thracian_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_thracian_bodyguard_early_3.wav
					group
				end
				unit greek royal pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_royal_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_royal_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_royal_pikemen_3.wav
					group
				end
				unit greek general's guard cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_general's_guard_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_general's_guard_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_general's_guard_cavalry_3.wav
					group
				end
				unit merc cretan archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_cretan_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_cretan_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_merc_cretan_archers_3.wav
					group
				end
				unit greek levy pikemen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_levy_pikemen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_levy_pikemen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_levy_pikemen_3.wav
					group
				end
				unit greek hoplite militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_militia_3.wav
					group
				end
				unit greek peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_peasant_3.wav
					group
				end
				unit greek hoplite elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_name_greek_hoplite_elite_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Greek_Light_1_Unit_Under_Attack_3.wav
				end
	culture barbarian
		class General_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_Siege_Tower_3.wav
					group
				end
				unit merc bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_bastarnae_3.wav
					group
				end
				unit warband archer dacian,warband archer german,warband archer scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_archer_3.wav
					group
				end
				unit merc horse archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_horse_archers_3.wav
					group
				end
				unit barb night raiders german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_night_raiders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_night_raiders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_night_raiders_3.wav
					group
				end
				unit barbarian rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barbarian_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barbarian_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barbarian_rebel_general_3.wav
					group
				end
				unit warband spear german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_spear_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_spear_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_spear_3.wav
					group
				end
				unit barb chariot light briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chariot_light_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chariot_light_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chariot_light_3.wav
					group
				end
				unit barb slinger briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_slinger_3.wav
					group
				end
				unit barb chariot heavy briton,barb chariot heavy slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chariot_heavy_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chariot_heavy_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chariot_heavy_3.wav
					group
				end
				unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chieftain_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chieftain_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chieftain_cavalry_3.wav
					group
				end
				unit barb scythian nobles scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_scythian_nobles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_scythian_nobles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_scythian_nobles_3.wav
					group
				end
				unit barb berserker german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_berserker_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_berserker_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_berserker_3.wav
					group
				end
				unit barb archer dacian,barb archer scythian,barb archer slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_archer_3.wav
					group
				end
				unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_infantry_3.wav
					group
				end
				unit warband sword briton,warband sword gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_sword_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_sword_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_sword_3.wav
					group
				end
				unit merc barbarian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_barbarian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_barbarian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_barbarian_infantry_3.wav
					group
				end
				unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_naked_fanatics_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_naked_fanatics_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_naked_fanatics_3.wav
					group
				end
				unit warband falx dacian,warband falx thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_falx_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_falx_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_falx_3.wav
					group
				end
				unit warband woad briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_woad_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_woad_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_woad_3.wav
					group
				end
				unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chieftain_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chieftain_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_chieftain_cavalry_early_3.wav
					group
				end
				unit barb horse archers scythian,barb horse archers slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_horse_archers_3.wav
					group
				end
				unit warband dhaxe german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_dhaxe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_dhaxe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_dhaxe_3.wav
					group
				end
				unit merc barbarian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_barbarian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_barbarian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_barbarian_cavalry_3.wav
					group
				end
				unit barb screeching women german
				event
					group
				end
				unit barb ballista dacian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_ballista_3.wav
					group
				end
				unit barb scythian general scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_scythian_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_scythian_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_scythian_general_3.wav
					group
				end
				unit warband hurler briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_hurler_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_hurler_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_hurler_3.wav
					group
				end
				unit barb head hunting maidens scythian
				event
					group
				end
				unit barb gothic cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_gothic_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_gothic_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_gothic_cavalry_3.wav
					group
				end
				unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_cavalry_3.wav
					group
				end
				unit merc spanish infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_spanish_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_spanish_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_spanish_infantry_3.wav
					group
				end
				unit warband axe german,warband axe scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_axe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_axe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_axe_3.wav
					group
				end
				unit merc sarmatian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_sarmatian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_sarmatian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_sarmatian_cavalry_3.wav
					group
				end
				unit barb druids briton,barb druids gaul,barb druids slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_druids_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_druids_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_druids_3.wav
					group
				end
				unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_wardogs_3.wav
					group
				end
				unit warband huntsman gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_huntsman_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_huntsman_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_warband_huntsman_3.wav
					group
				end
				unit barb scythian noblewomen scythian
				event
					group
				end
				unit barb peltast gaul,barb peltast german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_peltast_3.wav
					group
				end
				unit merc balearic slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_balearic_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_balearic_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_merc_balearic_slingers_3.wav
					group
				end
				unit barb british general briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_british_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_british_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_british_general_3.wav
					group
				end
				unit rebel amazon chariots
				event
					group
				end
				unit barb noble horse archers scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_noble_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_noble_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_noble_horse_archers_3.wav
					group
				end
				unit barb warguard briton,barb warguard dacian,barb warguard gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_warguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_warguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_warguard_3.wav
					group
				end
				unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_noble_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_noble_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_noble_cavalry_3.wav
					group
				end
				unit barb onager dacian,barb onager scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_onager_3.wav
					group
				end
				unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_name_barb_peasant_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_General_1_Unit_Under_Attack_3.wav
				end
		class Heavy_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_Siege_Tower_3.wav
					group
				end
				unit merc bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_bastarnae_3.wav
					group
				end
				unit warband archer dacian,warband archer german,warband archer scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_archer_3.wav
					group
				end
				unit merc horse archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_horse_archers_3.wav
					group
				end
				unit barb night raiders german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_night_raiders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_night_raiders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_night_raiders_3.wav
					group
				end
				unit barbarian rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barbarian_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barbarian_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barbarian_rebel_general_3.wav
					group
				end
				unit warband spear german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_spear_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_spear_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_spear_3.wav
					group
				end
				unit barb chariot light briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chariot_light_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chariot_light_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chariot_light_3.wav
					group
				end
				unit barb slinger briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_slinger_3.wav
					group
				end
				unit barb chariot heavy briton,barb chariot heavy slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chariot_heavy_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chariot_heavy_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chariot_heavy_3.wav
					group
				end
				unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chieftain_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chieftain_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chieftain_cavalry_3.wav
					group
				end
				unit barb scythian nobles scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_scythian_nobles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_scythian_nobles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_scythian_nobles_3.wav
					group
				end
				unit barb berserker german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_berserker_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_berserker_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_berserker_3.wav
					group
				end
				unit barb archer dacian,barb archer scythian,barb archer slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_archer_3.wav
					group
				end
				unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_infantry_3.wav
					group
				end
				unit warband sword briton,warband sword gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_sword_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_sword_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_sword_3.wav
					group
				end
				unit merc barbarian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_barbarian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_barbarian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_barbarian_infantry_3.wav
					group
				end
				unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_naked_fanatics_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_naked_fanatics_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_naked_fanatics_3.wav
					group
				end
				unit warband falx dacian,warband falx thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_falx_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_falx_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_falx_3.wav
					group
				end
				unit warband woad briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_woad_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_woad_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_woad_3.wav
					group
				end
				unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chieftain_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chieftain_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_chieftain_cavalry_early_3.wav
					group
				end
				unit barb horse archers scythian,barb horse archers slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_horse_archers_3.wav
					group
				end
				unit warband dhaxe german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_dhaxe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_dhaxe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_dhaxe_3.wav
					group
				end
				unit merc barbarian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_barbarian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_barbarian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_barbarian_cavalry_3.wav
					group
				end
				unit barb screeching women german
				event
					group
				end
				unit barb ballista dacian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_ballista_3.wav
					group
				end
				unit barb scythian general scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_scythian_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_scythian_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_scythian_general_3.wav
					group
				end
				unit warband hurler briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_hurler_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_hurler_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_hurler_3.wav
					group
				end
				unit barb head hunting maidens scythian
				event
					group
				end
				unit barb gothic cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_gothic_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_gothic_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_gothic_cavalry_3.wav
					group
				end
				unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_cavalry_3.wav
					group
				end
				unit merc spanish infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_spanish_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_spanish_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_spanish_infantry_3.wav
					group
				end
				unit warband axe german,warband axe scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_axe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_axe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_axe_3.wav
					group
				end
				unit merc sarmatian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_sarmatian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_sarmatian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_sarmatian_cavalry_3.wav
					group
				end
				unit barb druids briton,barb druids gaul,barb druids slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_druids_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_druids_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_druids_3.wav
					group
				end
				unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_wardogs_3.wav
					group
				end
				unit warband huntsman gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_huntsman_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_huntsman_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_warband_huntsman_3.wav
					group
				end
				unit barb scythian noblewomen scythian
				event
					group
				end
				unit barb peltast gaul,barb peltast german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_peltast_3.wav
					group
				end
				unit merc balearic slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_balearic_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_balearic_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_merc_balearic_slingers_3.wav
					group
				end
				unit barb british general briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_british_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_british_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_british_general_3.wav
					group
				end
				unit rebel amazon chariots
				event
					group
				end
				unit barb noble horse archers scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_noble_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_noble_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_noble_horse_archers_3.wav
					group
				end
				unit barb warguard briton,barb warguard dacian,barb warguard gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_warguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_warguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_warguard_3.wav
					group
				end
				unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_noble_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_noble_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_noble_cavalry_3.wav
					group
				end
				unit barb onager dacian,barb onager scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_onager_3.wav
					group
				end
				unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_name_barb_peasant_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Heavy_1_Unit_Under_Attack_3.wav
				end
		class Medium_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_Siege_Tower_3.wav
					group
				end
				unit merc bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_bastarnae_3.wav
					group
				end
				unit warband archer dacian,warband archer german,warband archer scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_archer_3.wav
					group
				end
				unit merc horse archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_horse_archers_3.wav
					group
				end
				unit barb night raiders german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_night_raiders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_night_raiders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_night_raiders_3.wav
					group
				end
				unit barbarian rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barbarian_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barbarian_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barbarian_rebel_general_3.wav
					group
				end
				unit warband spear german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_spear_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_spear_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_spear_3.wav
					group
				end
				unit barb chariot light briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chariot_light_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chariot_light_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chariot_light_3.wav
					group
				end
				unit barb slinger briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_slinger_3.wav
					group
				end
				unit barb chariot heavy briton,barb chariot heavy slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chariot_heavy_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chariot_heavy_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chariot_heavy_3.wav
					group
				end
				unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chieftain_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chieftain_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chieftain_cavalry_3.wav
					group
				end
				unit barb scythian nobles scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_scythian_nobles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_scythian_nobles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_scythian_nobles_3.wav
					group
				end
				unit barb berserker german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_berserker_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_berserker_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_berserker_3.wav
					group
				end
				unit barb archer dacian,barb archer scythian,barb archer slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_archer_3.wav
					group
				end
				unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_infantry_3.wav
					group
				end
				unit warband sword briton,warband sword gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_sword_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_sword_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_sword_3.wav
					group
				end
				unit merc barbarian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_barbarian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_barbarian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_barbarian_infantry_3.wav
					group
				end
				unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_naked_fanatics_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_naked_fanatics_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_naked_fanatics_3.wav
					group
				end
				unit warband falx dacian,warband falx thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_falx_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_falx_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_falx_3.wav
					group
				end
				unit warband woad briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_woad_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_woad_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_woad_3.wav
					group
				end
				unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chieftain_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chieftain_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_chieftain_cavalry_early_3.wav
					group
				end
				unit barb horse archers scythian,barb horse archers slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_horse_archers_3.wav
					group
				end
				unit warband dhaxe german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_dhaxe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_dhaxe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_dhaxe_3.wav
					group
				end
				unit merc barbarian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_barbarian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_barbarian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_barbarian_cavalry_3.wav
					group
				end
				unit barb screeching women german
				event
					group
				end
				unit barb ballista dacian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_ballista_3.wav
					group
				end
				unit barb scythian general scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_scythian_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_scythian_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_scythian_general_3.wav
					group
				end
				unit warband hurler briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_hurler_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_hurler_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_hurler_3.wav
					group
				end
				unit barb head hunting maidens scythian
				event
					group
				end
				unit barb gothic cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_gothic_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_gothic_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_gothic_cavalry_3.wav
					group
				end
				unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_cavalry_3.wav
					group
				end
				unit merc spanish infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_spanish_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_spanish_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_spanish_infantry_3.wav
					group
				end
				unit warband axe german,warband axe scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_axe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_axe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_axe_3.wav
					group
				end
				unit merc sarmatian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_sarmatian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_sarmatian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_sarmatian_cavalry_3.wav
					group
				end
				unit barb druids briton,barb druids gaul,barb druids slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_druids_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_druids_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_druids_3.wav
					group
				end
				unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_wardogs_3.wav
					group
				end
				unit warband huntsman gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_huntsman_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_huntsman_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_warband_huntsman_3.wav
					group
				end
				unit barb scythian noblewomen scythian
				event
					group
				end
				unit barb peltast gaul,barb peltast german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_peltast_3.wav
					group
				end
				unit merc balearic slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_balearic_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_balearic_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_merc_balearic_slingers_3.wav
					group
				end
				unit barb british general briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_british_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_british_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_british_general_3.wav
					group
				end
				unit rebel amazon chariots
				event
					group
				end
				unit barb noble horse archers scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_noble_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_noble_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_noble_horse_archers_3.wav
					group
				end
				unit barb warguard briton,barb warguard dacian,barb warguard gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_warguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_warguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_warguard_3.wav
					group
				end
				unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_noble_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_noble_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_noble_cavalry_3.wav
					group
				end
				unit barb onager dacian,barb onager scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_onager_3.wav
					group
				end
				unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_name_barb_peasant_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Medium_1_Unit_Under_Attack_3.wav
				end
		class Light_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_Siege_Tower_3.wav
					group
				end
				unit merc bastarnae
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_bastarnae_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_bastarnae_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_bastarnae_3.wav
					group
				end
				unit warband archer dacian,warband archer german,warband archer scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_archer_3.wav
					group
				end
				unit merc horse archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_horse_archers_3.wav
					group
				end
				unit barb night raiders german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_night_raiders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_night_raiders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_night_raiders_3.wav
					group
				end
				unit barbarian rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barbarian_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barbarian_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barbarian_rebel_general_3.wav
					group
				end
				unit warband spear german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_spear_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_spear_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_spear_3.wav
					group
				end
				unit barb chariot light briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chariot_light_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chariot_light_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chariot_light_3.wav
					group
				end
				unit barb slinger briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_slinger_3.wav
					group
				end
				unit barb chariot heavy briton,barb chariot heavy slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chariot_heavy_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chariot_heavy_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chariot_heavy_3.wav
					group
				end
				unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chieftain_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chieftain_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chieftain_cavalry_3.wav
					group
				end
				unit barb scythian nobles scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_scythian_nobles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_scythian_nobles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_scythian_nobles_3.wav
					group
				end
				unit barb berserker german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_berserker_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_berserker_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_berserker_3.wav
					group
				end
				unit barb archer dacian,barb archer scythian,barb archer slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_archer_3.wav
					group
				end
				unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_infantry_3.wav
					group
				end
				unit warband sword briton,warband sword gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_sword_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_sword_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_sword_3.wav
					group
				end
				unit merc barbarian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_barbarian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_barbarian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_barbarian_infantry_3.wav
					group
				end
				unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_naked_fanatics_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_naked_fanatics_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_naked_fanatics_3.wav
					group
				end
				unit warband falx dacian,warband falx thracian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_falx_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_falx_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_falx_3.wav
					group
				end
				unit warband woad briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_woad_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_woad_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_woad_3.wav
					group
				end
				unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chieftain_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chieftain_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_chieftain_cavalry_early_3.wav
					group
				end
				unit barb horse archers scythian,barb horse archers slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_horse_archers_3.wav
					group
				end
				unit warband dhaxe german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_dhaxe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_dhaxe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_dhaxe_3.wav
					group
				end
				unit merc barbarian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_barbarian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_barbarian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_barbarian_cavalry_3.wav
					group
				end
				unit barb screeching women german
				event
					group
				end
				unit barb ballista dacian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_ballista_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_ballista_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_ballista_3.wav
					group
				end
				unit barb scythian general scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_scythian_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_scythian_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_scythian_general_3.wav
					group
				end
				unit warband hurler briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_hurler_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_hurler_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_hurler_3.wav
					group
				end
				unit barb head hunting maidens scythian
				event
					group
				end
				unit barb gothic cavalry german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_gothic_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_gothic_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_gothic_cavalry_3.wav
					group
				end
				unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_cavalry_3.wav
					group
				end
				unit merc spanish infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_spanish_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_spanish_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_spanish_infantry_3.wav
					group
				end
				unit warband axe german,warband axe scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_axe_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_axe_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_axe_3.wav
					group
				end
				unit merc sarmatian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_sarmatian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_sarmatian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_sarmatian_cavalry_3.wav
					group
				end
				unit barb druids briton,barb druids gaul,barb druids slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_druids_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_druids_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_druids_3.wav
					group
				end
				unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_wardogs_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_wardogs_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_wardogs_3.wav
					group
				end
				unit warband huntsman gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_huntsman_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_huntsman_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_warband_huntsman_3.wav
					group
				end
				unit barb scythian noblewomen scythian
				event
					group
				end
				unit barb peltast gaul,barb peltast german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_peltast_3.wav
					group
				end
				unit merc balearic slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_balearic_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_balearic_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_merc_balearic_slingers_3.wav
					group
				end
				unit barb british general briton
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_british_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_british_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_british_general_3.wav
					group
				end
				unit rebel amazon chariots
				event
					group
				end
				unit barb noble horse archers scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_noble_horse_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_noble_horse_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_noble_horse_archers_3.wav
					group
				end
				unit barb warguard briton,barb warguard dacian,barb warguard gaul
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_warguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_warguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_warguard_3.wav
					group
				end
				unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_noble_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_noble_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_noble_cavalry_3.wav
					group
				end
				unit barb onager dacian,barb onager scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_onager_3.wav
					group
				end
				unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_name_barb_peasant_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Light_1_Unit_Under_Attack_3.wav
				end
		class Female_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_Siege_Tower_3.wav
					group
				end
				unit merc bastarnae
				event
					group
				end
				unit warband archer dacian,warband archer german,warband archer scythian
				event
					group
				end
				unit merc horse archers
				event
					group
				end
				unit barb night raiders german
				event
					group
				end
				unit barbarian rebel general
				event
					group
				end
				unit warband spear german
				event
					group
				end
				unit barb chariot light briton
				event
					group
				end
				unit barb slinger briton
				event
					group
				end
				unit barb chariot heavy briton,barb chariot heavy slave
				event
					group
				end
				unit barb chieftain cavalry dacian,barb chieftain cavalry gaul,barb chieftain cavalry german
				event
					group
				end
				unit barb scythian nobles scythian
				event
					group
				end
				unit barb berserker german
				event
					group
				end
				unit barb archer dacian,barb archer scythian,barb archer slave
				event
					group
				end
				unit barb infantry briton,barb infantry dacian,barb infantry gaul,barb infantry slave
				event
					group
				end
				unit warband sword briton,warband sword gaul
				event
					group
				end
				unit merc barbarian infantry
				event
					group
				end
				unit barb naked fanatics dacian,barb naked fanatics gauls,barb naked fanatics german,barb naked fanatics slave,barb naked fanatics spain
				event
					group
				end
				unit warband falx dacian,warband falx thracian
				event
					group
				end
				unit warband woad briton
				event
					group
				end
				unit barb chieftain cavalry early dacian,barb chieftain cavalry early gaul,barb chieftain cavalry early german,barb chieftain cavalry early scythian,barb chieftain cavalry early slave
				event
					group
				end
				unit barb horse archers scythian,barb horse archers slave
				event
					group
				end
				unit warband dhaxe german
				event
					group
				end
				unit merc barbarian cavalry
				event
					group
				end
				unit barb screeching women german
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_screeching_women_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_screeching_women_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_screeching_women_3.wav
					group
				end
				unit barb ballista dacian
				event
					group
				end
				unit barb scythian general scythian
				event
					group
				end
				unit warband hurler briton
				event
					group
				end
				unit barb head hunting maidens scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_head_hunting_maidens_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_head_hunting_maidens_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_head_hunting_maidens_3.wav
					group
				end
				unit barb gothic cavalry german
				event
					group
				end
				unit barb cavalry dacian,barb cavalry gaul,barb cavalry german,barb cavalry scythian,barb cavalry slave
				event
					group
				end
				unit merc spanish infantry
				event
					group
				end
				unit warband axe german,warband axe scythian
				event
					group
				end
				unit merc sarmatian cavalry
				event
					group
				end
				unit barb druids briton,barb druids gaul,barb druids slave
				event
					group
				end
				unit barb wardogs briton,barb wardogs dacian,barb wardogs gaul,barb wardogs german,barb wardogs scythian
				event
					group
				end
				unit warband huntsman gaul
				event
					group
				end
				unit barb scythian noblewomen scythian
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_scythian_noblewomen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_scythian_noblewomen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_barb_scythian_noblewomen_3.wav
					group
				end
				unit barb peltast gaul,barb peltast german
				event
					group
				end
				unit merc balearic slingers
				event
					group
				end
				unit barb british general briton
				event
					group
				end
				unit rebel amazon chariots
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_rebel_amazon_chariots_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_rebel_amazon_chariots_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_name_rebel_amazon_chariots_3.wav
					group
				end
				unit barb noble horse archers scythian
				event
					group
				end
				unit barb warguard briton,barb warguard dacian,barb warguard gaul
				event
					group
				end
				unit barb noble cavalry dacian,barb noble cavalry gaul,barb noble cavalry german,barb noble cavalry slave
				event
					group
				end
				unit barb onager dacian,barb onager scythian
				event
					group
				end
				unit barb peasant briton,barb peasant dacian,barb peasant gaul,barb peasant german,barb peasant scythian,barb peasant slave
				event
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Barbarian_Female_1_Unit_Under_Attack_3.wav
				end
	culture eastern,carthaginian,egyptian
		class General_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_Siege_Tower_3.wav
					group
				end
				unit egyptian general's bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_general's_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_general's_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_general's_bodyguard_early_3.wav
					group
				end
				unit carthaginian general's cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_general's_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_general's_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_general's_cavalry_early_3.wav
					group
				end
				unit egyptian nubian spearmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nubian_spearmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nubian_spearmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nubian_spearmen_3.wav
					group
				end
				unit east heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_infantry_3.wav
					group
				end
				unit spanish bull warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_spanish_bull_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_spanish_bull_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_spanish_bull_warriors_3.wav
					group
				end
				unit egyptian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_archer_3.wav
					group
				end
				unit merc bedouin archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_bedouin_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_bedouin_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_bedouin_archers_3.wav
					group
				end
				unit numidian legionaries
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_legionaries_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_legionaries_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_legionaries_3.wav
					group
				end
				unit carthaginian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_peltast_3.wav
					group
				end
				unit eastern rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_eastern_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_eastern_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_eastern_rebel_general_3.wav
					group
				end
				unit east persian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_persian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_persian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_persian_cavalry_3.wav
					group
				end
				unit east heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_cavalry_3.wav
					group
				end
				unit carthaginian medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_medium_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_medium_cavalry_3.wav
					group
				end
				unit merc libyan infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_libyan_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_libyan_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_libyan_infantry_3.wav
					group
				end
				unit carthaginian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_onager_3.wav
					group
				end
				unit carthaginian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_infantry_3.wav
					group
				end
				unit east camel cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_camel_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_camel_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_camel_cataphract_3.wav
					group
				end
				unit east legionary
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_legionary_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_legionary_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_legionary_3.wav
					group
				end
				unit egyptian nile infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nile_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nile_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nile_infantry_3.wav
					group
				end
				unit carthaginian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_cavalry_3.wav
					group
				end
				unit numidian camel riders
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_camel_riders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_camel_riders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_camel_riders_3.wav
					group
				end
				unit east infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_infantry_3.wav
					group
				end
				unit east onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_onager_3.wav
					group
				end
				unit east generals cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_generals_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_generals_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_generals_cavalry_3.wav
					group
				end
				unit carthaginian general's cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_general's_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_general's_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_general's_cavalry_3.wav
					group
				end
				unit east heavy cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_heavy_cataphract_3.wav
					group
				end
				unit egyptian elite guards
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_elite_guards_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_elite_guards_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_elite_guards_3.wav
					group
				end
				unit carthaginian elephant forest
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_forest_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_forest_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_forest_3.wav
					group
				end
				unit numidian desert warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_desert_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_desert_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_desert_warriors_3.wav
					group
				end
				unit egyptian chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_chariot_archer_3.wav
					group
				end
				unit east slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_slinger_3.wav
					group
				end
				unit east archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_archer_3.wav
					group
				end
				unit east cappodocian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cappodocian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cappodocian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cappodocian_cavalry_3.wav
					group
				end
				unit numidian javelinmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_javelinmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_javelinmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_javelinmen_3.wav
					group
				end
				unit carthaginian sacred band infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_sacred_band_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_sacred_band_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_sacred_band_infantry_3.wav
					group
				end
				unit carthaginian royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_royal_cavalry_3.wav
					group
				end
				unit east elephant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_elephant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_elephant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_elephant_3.wav
					group
				end
				unit carthaginian heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_heavy_infantry_3.wav
					group
				end
				unit east hillmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hillmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hillmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hillmen_3.wav
					group
				end
				unit egyptian nubian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nubian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nubian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_nubian_cavalry_3.wav
					group
				end
				unit spanish scutarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_spanish_scutarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_spanish_scutarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_spanish_scutarii_3.wav
					group
				end
				unit east scythed chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_scythed_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_scythed_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_scythed_chariot_3.wav
					group
				end
				unit egyptian archer elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_archer_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_archer_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_archer_elite_3.wav
					group
				end
				unit egyptian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_slingers_3.wav
					group
				end
				unit east hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hoplite_3.wav
					group
				end
				unit egyptian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_peasant_3.wav
					group
				end
				unit carthaginian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_peasant_3.wav
					group
				end
				unit merc bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_bedouin_3.wav
					group
				end
				unit merc eastern infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_eastern_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_eastern_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_eastern_infantry_3.wav
					group
				end
				unit egyptian cleruch
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_cleruch_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_cleruch_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_cleruch_3.wav
					group
				end
				unit egyptian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_heavy_onager_3.wav
					group
				end
				unit egyptian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_peltast_3.wav
					group
				end
				unit carthaginian slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_slinger_3.wav
					group
				end
				unit east peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_peasant_3.wav
					group
				end
				unit merc arab cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_arab_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_arab_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_arab_cavalry_3.wav
					group
				end
				unit rebel judaean zealots
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_rebel_judaean_zealots_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_rebel_judaean_zealots_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_rebel_judaean_zealots_3.wav
					group
				end
				unit egyptian chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_chariot_3.wav
					group
				end
				unit numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_numidian_cavalry_3.wav
					group
				end
				unit carthaginian medium infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_medium_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_medium_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_medium_infantry_3.wav
					group
				end
				unit east peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_peltast_3.wav
					group
				end
				unit east horse archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_horse_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_horse_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_horse_archer_3.wav
					group
				end
				unit east chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_chariot_archer_3.wav
					group
				end
				unit carthaginian warhounds
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_warhounds_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_warhounds_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_warhounds_3.wav
					group
				end
				unit carthaginian elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_african_3.wav
					group
				end
				unit carthaginian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_heavy_onager_3.wav
					group
				end
				unit egyptian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_onager_3.wav
					group
				end
				unit east cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cavalry_3.wav
					group
				end
				unit east hoplite brazen shield
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hoplite_brazen_shield_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hoplite_brazen_shield_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_hoplite_brazen_shield_3.wav
					group
				end
				unit carthaginian elephant african cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_african_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_african_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_elephant_african_cataphract_3.wav
					group
				end
				unit east cataphract archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cataphract_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cataphract_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_cataphract_archer_3.wav
					group
				end
				unit egyptian general's bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_general's_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_general's_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_general's_bodyguard_3.wav
					group
				end
				unit egyptian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_infantry_3.wav
					group
				end
				unit merc numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_merc_numidian_cavalry_3.wav
					group
				end
				unit carthaginian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_archer_3.wav
					group
				end
				unit east generals cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_generals_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_generals_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_generals_cavalry_early_3.wav
					group
				end
				unit egyptian bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_bedouin_3.wav
					group
				end
				unit carthaginian city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_carthaginian_city_militia_3.wav
					group
				end
				unit egyptian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_egyptian_cavalry_3.wav
					group
				end
				unit east pontic general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_pontic_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_pontic_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_name_east_pontic_general_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_General_1_Unit_Under_Attack_3.wav
				end
		class Heavy_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_Siege_Tower_3.wav
					group
				end
				unit egyptian general's bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_general's_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_general's_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_general's_bodyguard_early_3.wav
					group
				end
				unit carthaginian general's cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_general's_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_general's_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_general's_cavalry_early_3.wav
					group
				end
				unit egyptian nubian spearmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nubian_spearmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nubian_spearmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nubian_spearmen_3.wav
					group
				end
				unit east heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_infantry_3.wav
					group
				end
				unit spanish bull warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_spanish_bull_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_spanish_bull_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_spanish_bull_warriors_3.wav
					group
				end
				unit egyptian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_archer_3.wav
					group
				end
				unit merc bedouin archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_bedouin_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_bedouin_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_bedouin_archers_3.wav
					group
				end
				unit numidian legionaries
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_legionaries_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_legionaries_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_legionaries_3.wav
					group
				end
				unit carthaginian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_peltast_3.wav
					group
				end
				unit eastern rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_eastern_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_eastern_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_eastern_rebel_general_3.wav
					group
				end
				unit east persian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_persian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_persian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_persian_cavalry_3.wav
					group
				end
				unit east heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_cavalry_3.wav
					group
				end
				unit carthaginian medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_medium_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_medium_cavalry_3.wav
					group
				end
				unit merc libyan infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_libyan_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_libyan_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_libyan_infantry_3.wav
					group
				end
				unit carthaginian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_onager_3.wav
					group
				end
				unit carthaginian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_infantry_3.wav
					group
				end
				unit east camel cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_camel_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_camel_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_camel_cataphract_3.wav
					group
				end
				unit east legionary
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_legionary_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_legionary_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_legionary_3.wav
					group
				end
				unit egyptian nile infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nile_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nile_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nile_infantry_3.wav
					group
				end
				unit carthaginian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_cavalry_3.wav
					group
				end
				unit numidian camel riders
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_camel_riders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_camel_riders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_camel_riders_3.wav
					group
				end
				unit east infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_infantry_3.wav
					group
				end
				unit east onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_onager_3.wav
					group
				end
				unit east generals cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_generals_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_generals_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_generals_cavalry_3.wav
					group
				end
				unit carthaginian general's cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_general's_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_general's_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_general's_cavalry_3.wav
					group
				end
				unit east heavy cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_heavy_cataphract_3.wav
					group
				end
				unit egyptian elite guards
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_elite_guards_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_elite_guards_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_elite_guards_3.wav
					group
				end
				unit carthaginian elephant forest
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_forest_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_forest_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_forest_3.wav
					group
				end
				unit numidian desert warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_desert_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_desert_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_desert_warriors_3.wav
					group
				end
				unit egyptian chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_chariot_archer_3.wav
					group
				end
				unit east slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_slinger_3.wav
					group
				end
				unit east archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_archer_3.wav
					group
				end
				unit east cappodocian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cappodocian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cappodocian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cappodocian_cavalry_3.wav
					group
				end
				unit numidian javelinmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_javelinmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_javelinmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_javelinmen_3.wav
					group
				end
				unit carthaginian sacred band infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_sacred_band_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_sacred_band_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_sacred_band_infantry_3.wav
					group
				end
				unit carthaginian royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_royal_cavalry_3.wav
					group
				end
				unit east elephant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_elephant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_elephant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_elephant_3.wav
					group
				end
				unit carthaginian heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_heavy_infantry_3.wav
					group
				end
				unit east hillmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hillmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hillmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hillmen_3.wav
					group
				end
				unit egyptian nubian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nubian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nubian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_nubian_cavalry_3.wav
					group
				end
				unit spanish scutarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_spanish_scutarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_spanish_scutarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_spanish_scutarii_3.wav
					group
				end
				unit east scythed chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_scythed_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_scythed_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_scythed_chariot_3.wav
					group
				end
				unit egyptian archer elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_archer_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_archer_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_archer_elite_3.wav
					group
				end
				unit egyptian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_slingers_3.wav
					group
				end
				unit east hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hoplite_3.wav
					group
				end
				unit egyptian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_peasant_3.wav
					group
				end
				unit carthaginian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_peasant_3.wav
					group
				end
				unit merc bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_bedouin_3.wav
					group
				end
				unit merc eastern infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_eastern_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_eastern_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_eastern_infantry_3.wav
					group
				end
				unit egyptian cleruch
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_cleruch_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_cleruch_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_cleruch_3.wav
					group
				end
				unit egyptian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_heavy_onager_3.wav
					group
				end
				unit egyptian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_peltast_3.wav
					group
				end
				unit carthaginian slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_slinger_3.wav
					group
				end
				unit east peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_peasant_3.wav
					group
				end
				unit merc arab cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_arab_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_arab_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_arab_cavalry_3.wav
					group
				end
				unit rebel judaean zealots
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_rebel_judaean_zealots_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_rebel_judaean_zealots_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_rebel_judaean_zealots_3.wav
					group
				end
				unit egyptian chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_chariot_3.wav
					group
				end
				unit numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_numidian_cavalry_3.wav
					group
				end
				unit carthaginian medium infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_medium_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_medium_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_medium_infantry_3.wav
					group
				end
				unit east peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_peltast_3.wav
					group
				end
				unit east horse archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_horse_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_horse_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_horse_archer_3.wav
					group
				end
				unit east chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_chariot_archer_3.wav
					group
				end
				unit carthaginian warhounds
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_warhounds_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_warhounds_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_warhounds_3.wav
					group
				end
				unit carthaginian elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_african_3.wav
					group
				end
				unit carthaginian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_heavy_onager_3.wav
					group
				end
				unit egyptian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_onager_3.wav
					group
				end
				unit east cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cavalry_3.wav
					group
				end
				unit east hoplite brazen shield
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hoplite_brazen_shield_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hoplite_brazen_shield_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_hoplite_brazen_shield_3.wav
					group
				end
				unit carthaginian elephant african cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_african_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_african_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_elephant_african_cataphract_3.wav
					group
				end
				unit east cataphract archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cataphract_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cataphract_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_cataphract_archer_3.wav
					group
				end
				unit egyptian general's bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_general's_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_general's_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_general's_bodyguard_3.wav
					group
				end
				unit egyptian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_infantry_3.wav
					group
				end
				unit merc numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_merc_numidian_cavalry_3.wav
					group
				end
				unit carthaginian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_archer_3.wav
					group
				end
				unit east generals cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_generals_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_generals_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_generals_cavalry_early_3.wav
					group
				end
				unit egyptian bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_bedouin_3.wav
					group
				end
				unit carthaginian city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_carthaginian_city_militia_3.wav
					group
				end
				unit egyptian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_egyptian_cavalry_3.wav
					group
				end
				unit east pontic general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_pontic_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_pontic_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_name_east_pontic_general_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Heavy_1_Unit_Under_Attack_3.wav
				end
		class Medium_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_Siege_Tower_3.wav
					group
				end
				unit egyptian general's bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_general's_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_general's_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_general's_bodyguard_early_3.wav
					group
				end
				unit carthaginian general's cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_general's_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_general's_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_general's_cavalry_early_3.wav
					group
				end
				unit egyptian nubian spearmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nubian_spearmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nubian_spearmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nubian_spearmen_3.wav
					group
				end
				unit east heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_infantry_3.wav
					group
				end
				unit spanish bull warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_spanish_bull_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_spanish_bull_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_spanish_bull_warriors_3.wav
					group
				end
				unit egyptian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_archer_3.wav
					group
				end
				unit merc bedouin archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_bedouin_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_bedouin_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_bedouin_archers_3.wav
					group
				end
				unit numidian legionaries
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_legionaries_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_legionaries_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_legionaries_3.wav
					group
				end
				unit carthaginian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_peltast_3.wav
					group
				end
				unit eastern rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_eastern_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_eastern_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_eastern_rebel_general_3.wav
					group
				end
				unit east persian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_persian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_persian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_persian_cavalry_3.wav
					group
				end
				unit east heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_cavalry_3.wav
					group
				end
				unit carthaginian medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_medium_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_medium_cavalry_3.wav
					group
				end
				unit merc libyan infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_libyan_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_libyan_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_libyan_infantry_3.wav
					group
				end
				unit carthaginian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_onager_3.wav
					group
				end
				unit carthaginian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_infantry_3.wav
					group
				end
				unit east camel cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_camel_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_camel_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_camel_cataphract_3.wav
					group
				end
				unit east legionary
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_legionary_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_legionary_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_legionary_3.wav
					group
				end
				unit egyptian nile infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nile_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nile_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nile_infantry_3.wav
					group
				end
				unit carthaginian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_cavalry_3.wav
					group
				end
				unit numidian camel riders
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_camel_riders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_camel_riders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_camel_riders_3.wav
					group
				end
				unit east infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_infantry_3.wav
					group
				end
				unit east onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_onager_3.wav
					group
				end
				unit east generals cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_generals_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_generals_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_generals_cavalry_3.wav
					group
				end
				unit carthaginian general's cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_general's_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_general's_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_general's_cavalry_3.wav
					group
				end
				unit east heavy cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_heavy_cataphract_3.wav
					group
				end
				unit egyptian elite guards
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_elite_guards_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_elite_guards_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_elite_guards_3.wav
					group
				end
				unit carthaginian elephant forest
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_forest_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_forest_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_forest_3.wav
					group
				end
				unit numidian desert warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_desert_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_desert_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_desert_warriors_3.wav
					group
				end
				unit egyptian chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_chariot_archer_3.wav
					group
				end
				unit east slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_slinger_3.wav
					group
				end
				unit east archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_archer_3.wav
					group
				end
				unit east cappodocian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cappodocian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cappodocian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cappodocian_cavalry_3.wav
					group
				end
				unit numidian javelinmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_javelinmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_javelinmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_javelinmen_3.wav
					group
				end
				unit carthaginian sacred band infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_sacred_band_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_sacred_band_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_sacred_band_infantry_3.wav
					group
				end
				unit carthaginian royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_royal_cavalry_3.wav
					group
				end
				unit east elephant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_elephant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_elephant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_elephant_3.wav
					group
				end
				unit carthaginian heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_heavy_infantry_3.wav
					group
				end
				unit east hillmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hillmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hillmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hillmen_3.wav
					group
				end
				unit egyptian nubian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nubian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nubian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_nubian_cavalry_3.wav
					group
				end
				unit spanish scutarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_spanish_scutarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_spanish_scutarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_spanish_scutarii_3.wav
					group
				end
				unit east scythed chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_scythed_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_scythed_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_scythed_chariot_3.wav
					group
				end
				unit egyptian archer elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_archer_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_archer_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_archer_elite_3.wav
					group
				end
				unit egyptian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_slingers_3.wav
					group
				end
				unit east hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hoplite_3.wav
					group
				end
				unit egyptian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_peasant_3.wav
					group
				end
				unit carthaginian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_peasant_3.wav
					group
				end
				unit merc bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_bedouin_3.wav
					group
				end
				unit merc eastern infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_eastern_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_eastern_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_eastern_infantry_3.wav
					group
				end
				unit egyptian cleruch
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_cleruch_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_cleruch_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_cleruch_3.wav
					group
				end
				unit egyptian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_heavy_onager_3.wav
					group
				end
				unit egyptian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_peltast_3.wav
					group
				end
				unit carthaginian slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_slinger_3.wav
					group
				end
				unit east peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_peasant_3.wav
					group
				end
				unit merc arab cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_arab_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_arab_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_arab_cavalry_3.wav
					group
				end
				unit rebel judaean zealots
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_rebel_judaean_zealots_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_rebel_judaean_zealots_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_rebel_judaean_zealots_3.wav
					group
				end
				unit egyptian chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_chariot_3.wav
					group
				end
				unit numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_numidian_cavalry_3.wav
					group
				end
				unit carthaginian medium infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_medium_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_medium_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_medium_infantry_3.wav
					group
				end
				unit east peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_peltast_3.wav
					group
				end
				unit east horse archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_horse_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_horse_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_horse_archer_3.wav
					group
				end
				unit east chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_chariot_archer_3.wav
					group
				end
				unit carthaginian warhounds
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_warhounds_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_warhounds_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_warhounds_3.wav
					group
				end
				unit carthaginian elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_african_3.wav
					group
				end
				unit carthaginian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_heavy_onager_3.wav
					group
				end
				unit egyptian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_onager_3.wav
					group
				end
				unit east cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cavalry_3.wav
					group
				end
				unit east hoplite brazen shield
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hoplite_brazen_shield_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hoplite_brazen_shield_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_hoplite_brazen_shield_3.wav
					group
				end
				unit carthaginian elephant african cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_african_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_african_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_elephant_african_cataphract_3.wav
					group
				end
				unit east cataphract archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cataphract_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cataphract_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_cataphract_archer_3.wav
					group
				end
				unit egyptian general's bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_general's_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_general's_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_general's_bodyguard_3.wav
					group
				end
				unit egyptian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_infantry_3.wav
					group
				end
				unit merc numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_merc_numidian_cavalry_3.wav
					group
				end
				unit carthaginian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_archer_3.wav
					group
				end
				unit east generals cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_generals_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_generals_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_generals_cavalry_early_3.wav
					group
				end
				unit egyptian bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_bedouin_3.wav
					group
				end
				unit carthaginian city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_carthaginian_city_militia_3.wav
					group
				end
				unit egyptian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_egyptian_cavalry_3.wav
					group
				end
				unit east pontic general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_pontic_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_pontic_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_name_east_pontic_general_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Medium_1_Unit_Under_Attack_3.wav
				end
		class Light_1
			vocal Group_Created
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Created_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Created_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Created_3.wav
				end
			vocal Group_Disbanded
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Disbanded_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Disbanded_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Disbanded_3.wav
				end
			vocal Group_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Drop_3.wav
				end
			vocal Group_Formation_Cavalry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Cavalry_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Cavalry_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Cavalry_First_3_Lines_3.wav
				end
			vocal Group_Formation_Cavalry_Screen confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Cavalry_Screen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Cavalry_Screen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Cavalry_Screen_3.wav
				end
			vocal Group_Formation_Column confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Column_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Column_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Column_3.wav
				end
			vocal Group_Formation_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Double_Line_3.wav
				end
			vocal Group_Formation_Infantry_First_3_Lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Foot_First_3_Lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Foot_First_3_Lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Foot_First_3_Lines_3.wav
				end
			vocal Group_Formation_Missile_First_3_lines confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Missile_First_3_lines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Missile_First_3_lines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Missile_First_3_lines_3.wav
				end
			vocal Group_Formation_Single_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Single_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Single_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Single_Line_3.wav
				end
			vocal Group_Formation_Sorted_Double_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Sorted_Double_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Sorted_Double_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Sorted_Double_Line_3.wav
				end
			vocal Group_Formation_Sorted_Line confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Sorted_Line_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Sorted_Line_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Formation_Sorted_Line_3.wav
				end
			vocal Group_Order_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Attack_3.wav
				end
			vocal Group_Order_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Attack_Fast_3.wav
				end
			vocal Group_Order_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Halt_3.wav
				end
			vocal Group_Order_Missile_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Missile_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Missile_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Missile_Attack_3.wav
				end
			vocal Group_Order_Missile_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Missile_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Missile_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Missile_Attack_Fast_3.wav
				end
			vocal Group_Order_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Move_3.wav
				end
			vocal Group_Order_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Move_Fast_3.wav
				end
			vocal Group_Order_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Rally_3.wav
				end
			vocal Group_Order_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Order_Retreat_3.wav
				end
			vocal Group_Select
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_3.wav
				end
			vocal Group_Select_Cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Cavalry_3.wav
				end
			vocal Group_Select_Engines
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Engines_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Engines_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Engines_3.wav
				end
			vocal Group_Select_Infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Infantry_3.wav
				end
			vocal Group_Select_Missiles
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Missiles_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Missiles_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_Select_Missiles_3.wav
				end
			vocal Group_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Cantabrian_Off_1.wav
				end
			vocal Group_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Cantabrian_On_1.wav
				end
			vocal Group_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Chant_Off_1.wav
				end
			vocal Group_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Chant_On_1.wav
				end
			vocal Group_State_Engage_At_Will_Off confirm
				event delay 1
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Engage_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Engage_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Engage_At_Will_Off_3.wav
				end
			vocal Group_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Engage_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Engage_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Engage_At_Will_On_3.wav
				end
			vocal Group_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Fire_At_Will_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Fire_At_Will_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Fire_At_Will_Off_3.wav
				end
			vocal Group_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Fire_At_Will_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Fire_At_Will_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Fire_At_Will_On_3.wav
				end
			vocal Group_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Guard_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Guard_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Guard_Off_3.wav
				end
			vocal Group_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Guard_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Guard_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Guard_On_3.wav
				end
			vocal Group_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Skirmish_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Skirmish_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Skirmish_Off_3.wav
				end
			vocal Group_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Skirmish_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Skirmish_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Skirmish_On_3.wav
				end
			vocal Group_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Flaming_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Flaming_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Flaming_Off_3.wav
				end
			vocal Group_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Flaming_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Flaming_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Flaming_On_3.wav
				end
			vocal Group_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Formation_Loose_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Formation_Loose_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Formation_Loose_3.wav
				end
			vocal Group_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Formation_Tight_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Formation_Tight_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Formation_Tight_3.wav
				end
			vocal Group_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Hold_Position_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Hold_Position_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Hold_Position_Off_3.wav
				end
			vocal Group_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Hold_Position_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Hold_Position_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Hold_Position_On_3.wav
				end
			vocal Group_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Line_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Line_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Line_Off_3.wav
				end
			vocal Group_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Line_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Line_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Line_On_3.wav
				end
			vocal Group_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Phalanx_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Phalanx_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Phalanx_Off_3.wav
				end
			vocal Group_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Phalanx_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Phalanx_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Phalanx_On_3.wav
				end
			vocal Group_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Rapid_Fire_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Rapid_Fire_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Rapid_Fire_Off_3.wav
				end
			vocal Group_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Rapid_Fire_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Rapid_Fire_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Rapid_Fire_On_3.wav
				end
			vocal Group_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Screech_Off_1.wav
				end
			vocal Group_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Screech_On_1.wav
				end
			vocal Group_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Shieldwall_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Shieldwall_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Shieldwall_Off_3.wav
				end
			vocal Group_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Shieldwall_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Shieldwall_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Shieldwall_On_3.wav
				end
			vocal Group_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Testudo_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Testudo_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Testudo_Off_3.wav
				end
			vocal Group_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Testudo_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Testudo_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Testudo_On_3.wav
				end
			vocal Group_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Warcry_Off_1.wav
				end
			vocal Group_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Warcry_On_1.wav
				end
			vocal Group_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Wedge_Off_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Wedge_Off_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Wedge_Off_3.wav
				end
			vocal Group_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Wedge_On_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Wedge_On_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Group_State_Wedge_On_3.wav
				end
			vocal Unit_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_4.wav
				end
			vocal Unit_Attack_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Attack_Fast_4.wav
				end
			vocal Unit_Completed
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Completed_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Completed_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Completed_3.wav
				end
			vocal Unit_Error
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Error_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Error_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Error_3.wav
				end
			vocal Unit_Generic
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Generic_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Generic_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Generic_3.wav
				end
			vocal Unit_Halt confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Halt_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Halt_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Halt_3.wav
				end
			vocal Unit_Ladder_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Attack_3.wav
				end
			vocal Unit_Ladder_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Drop_3.wav
				end
			vocal Unit_Ladder_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Start_3.wav
				end
			vocal Unit_Ladder_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ladder_Use_3.wav
				end
			vocal Unit_Missile_Aim
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Aim_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Aim_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Aim_3.wav
				end
			vocal Unit_Missile_Fire
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Fire_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Fire_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Fire_3.wav
				end
			vocal Unit_Missile_Move_Into_Range confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_3.wav
				end
			vocal Unit_Missile_Move_Into_Range_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Move_Into_Range_Fast_4.wav
				end
			vocal Unit_Missile_Ready
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Ready_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Ready_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Missile_Ready_3.wav
				end
			vocal Unit_Move confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_5.wav
				end
			vocal Unit_Move_Fast confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_Fast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_Fast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_Fast_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_Fast_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Move_Fast_5.wav
				end
			vocal Unit_Rally confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Rally_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Rally_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Rally_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Rally_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Rally_5.wav
				end
			vocal Unit_Ram_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Attack_3.wav
				end
			vocal Unit_Ram_Attack_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Attack_2.wav
				end
			vocal Unit_Ram_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Drop_3.wav
				end
			vocal Unit_Ram_Ramming
				event mindist 2
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Ramming_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Ramming_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Ramming_3.wav
				end
			vocal Unit_Ram_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Start_3.wav
				end
			vocal Unit_Ram_Start_Walls confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Start_2.wav
				end
			vocal Unit_Ram_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Ram_Use_3.wav
				end
			vocal Unit_Retreat confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Retreat_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Retreat_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Retreat_3.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Retreat_4.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Retreat_5.wav
				end
			vocal Unit_Select
				engine town_ladder, medium_ladder, large_ladder
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Ladder_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Ladder_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Ladder_3.wav
					group
				end
				engine sap_point
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Tunnel_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Tunnel_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Tunnel_3.wav
					group
				end
				engine tortoise_ram, eastern_ram, open_frame_ram
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Ram_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Ram_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Ram_3.wav
					group
				end
				engine siege_tower, middle_tower
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Siege_Tower_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Siege_Tower_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_Siege_Tower_3.wav
					group
				end
				unit egyptian general's bodyguard early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_general's_bodyguard_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_general's_bodyguard_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_general's_bodyguard_early_3.wav
					group
				end
				unit carthaginian general's cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_general's_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_general's_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_general's_cavalry_early_3.wav
					group
				end
				unit egyptian nubian spearmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nubian_spearmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nubian_spearmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nubian_spearmen_3.wav
					group
				end
				unit east heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_infantry_3.wav
					group
				end
				unit spanish bull warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_spanish_bull_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_spanish_bull_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_spanish_bull_warriors_3.wav
					group
				end
				unit egyptian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_archer_3.wav
					group
				end
				unit merc bedouin archers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_bedouin_archers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_bedouin_archers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_bedouin_archers_3.wav
					group
				end
				unit numidian legionaries
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_legionaries_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_legionaries_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_legionaries_3.wav
					group
				end
				unit carthaginian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_peltast_3.wav
					group
				end
				unit eastern rebel general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_eastern_rebel_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_eastern_rebel_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_eastern_rebel_general_3.wav
					group
				end
				unit east persian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_persian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_persian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_persian_cavalry_3.wav
					group
				end
				unit east heavy cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_cavalry_3.wav
					group
				end
				unit carthaginian medium cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_medium_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_medium_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_medium_cavalry_3.wav
					group
				end
				unit merc libyan infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_libyan_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_libyan_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_libyan_infantry_3.wav
					group
				end
				unit carthaginian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_onager_3.wav
					group
				end
				unit carthaginian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_infantry_3.wav
					group
				end
				unit east camel cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_camel_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_camel_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_camel_cataphract_3.wav
					group
				end
				unit east legionary
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_legionary_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_legionary_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_legionary_3.wav
					group
				end
				unit egyptian nile infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nile_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nile_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nile_infantry_3.wav
					group
				end
				unit carthaginian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_cavalry_3.wav
					group
				end
				unit numidian camel riders
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_camel_riders_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_camel_riders_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_camel_riders_3.wav
					group
				end
				unit east infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_infantry_3.wav
					group
				end
				unit east onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_onager_3.wav
					group
				end
				unit east generals cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_generals_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_generals_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_generals_cavalry_3.wav
					group
				end
				unit carthaginian general's cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_general's_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_general's_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_general's_cavalry_3.wav
					group
				end
				unit east heavy cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_heavy_cataphract_3.wav
					group
				end
				unit egyptian elite guards
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_elite_guards_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_elite_guards_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_elite_guards_3.wav
					group
				end
				unit carthaginian elephant forest
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_forest_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_forest_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_forest_3.wav
					group
				end
				unit numidian desert warriors
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_desert_warriors_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_desert_warriors_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_desert_warriors_3.wav
					group
				end
				unit egyptian chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_chariot_archer_3.wav
					group
				end
				unit east slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_slinger_3.wav
					group
				end
				unit east archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_archer_3.wav
					group
				end
				unit east cappodocian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cappodocian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cappodocian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cappodocian_cavalry_3.wav
					group
				end
				unit numidian javelinmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_javelinmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_javelinmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_javelinmen_3.wav
					group
				end
				unit carthaginian sacred band infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_sacred_band_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_sacred_band_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_sacred_band_infantry_3.wav
					group
				end
				unit carthaginian royal cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_royal_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_royal_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_royal_cavalry_3.wav
					group
				end
				unit east elephant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_elephant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_elephant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_elephant_3.wav
					group
				end
				unit carthaginian heavy infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_heavy_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_heavy_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_heavy_infantry_3.wav
					group
				end
				unit east hillmen
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hillmen_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hillmen_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hillmen_3.wav
					group
				end
				unit egyptian nubian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nubian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nubian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_nubian_cavalry_3.wav
					group
				end
				unit spanish scutarii
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_spanish_scutarii_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_spanish_scutarii_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_spanish_scutarii_3.wav
					group
				end
				unit east scythed chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_scythed_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_scythed_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_scythed_chariot_3.wav
					group
				end
				unit egyptian archer elite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_archer_elite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_archer_elite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_archer_elite_3.wav
					group
				end
				unit egyptian slingers
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_slingers_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_slingers_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_slingers_3.wav
					group
				end
				unit east hoplite
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hoplite_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hoplite_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hoplite_3.wav
					group
				end
				unit egyptian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_peasant_3.wav
					group
				end
				unit carthaginian peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_peasant_3.wav
					group
				end
				unit merc bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_bedouin_3.wav
					group
				end
				unit merc eastern infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_eastern_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_eastern_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_eastern_infantry_3.wav
					group
				end
				unit egyptian cleruch
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_cleruch_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_cleruch_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_cleruch_3.wav
					group
				end
				unit egyptian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_heavy_onager_3.wav
					group
				end
				unit egyptian peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_peltast_3.wav
					group
				end
				unit carthaginian slinger
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_slinger_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_slinger_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_slinger_3.wav
					group
				end
				unit east peasant
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_peasant_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_peasant_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_peasant_3.wav
					group
				end
				unit merc arab cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_arab_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_arab_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_arab_cavalry_3.wav
					group
				end
				unit rebel judaean zealots
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_rebel_judaean_zealots_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_rebel_judaean_zealots_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_rebel_judaean_zealots_3.wav
					group
				end
				unit egyptian chariot
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_chariot_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_chariot_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_chariot_3.wav
					group
				end
				unit numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_numidian_cavalry_3.wav
					group
				end
				unit carthaginian medium infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_medium_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_medium_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_medium_infantry_3.wav
					group
				end
				unit east peltast
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_peltast_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_peltast_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_peltast_3.wav
					group
				end
				unit east horse archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_horse_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_horse_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_horse_archer_3.wav
					group
				end
				unit east chariot archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_chariot_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_chariot_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_chariot_archer_3.wav
					group
				end
				unit carthaginian warhounds
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_warhounds_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_warhounds_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_warhounds_3.wav
					group
				end
				unit carthaginian elephant african
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_african_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_african_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_african_3.wav
					group
				end
				unit carthaginian heavy onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_heavy_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_heavy_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_heavy_onager_3.wav
					group
				end
				unit egyptian onager
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_onager_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_onager_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_onager_3.wav
					group
				end
				unit east cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cavalry_3.wav
					group
				end
				unit east hoplite brazen shield
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hoplite_brazen_shield_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hoplite_brazen_shield_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_hoplite_brazen_shield_3.wav
					group
				end
				unit carthaginian elephant african cataphract
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_african_cataphract_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_african_cataphract_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_elephant_african_cataphract_3.wav
					group
				end
				unit east cataphract archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cataphract_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cataphract_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_cataphract_archer_3.wav
					group
				end
				unit egyptian general's bodyguard
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_general's_bodyguard_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_general's_bodyguard_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_general's_bodyguard_3.wav
					group
				end
				unit egyptian infantry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_infantry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_infantry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_infantry_3.wav
					group
				end
				unit merc numidian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_numidian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_numidian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_merc_numidian_cavalry_3.wav
					group
				end
				unit carthaginian archer
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_archer_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_archer_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_archer_3.wav
					group
				end
				unit east generals cavalry early
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_generals_cavalry_early_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_generals_cavalry_early_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_generals_cavalry_early_3.wav
					group
				end
				unit egyptian bedouin
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_bedouin_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_bedouin_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_bedouin_3.wav
					group
				end
				unit carthaginian city militia
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_city_militia_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_city_militia_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_carthaginian_city_militia_3.wav
					group
				end
				unit egyptian cavalry
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_cavalry_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_cavalry_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_egyptian_cavalry_3.wav
					group
				end
				unit east pontic general
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_pontic_general_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_pontic_general_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_name_east_pontic_general_3.wav
					group
				end
			vocal Unit_Siege_Tower_Attack confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Attack_3.wav
				end
			vocal Unit_Siege_Tower_Drop confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Drop_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Drop_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Drop_3.wav
				end
			vocal Unit_Siege_Tower_Start confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Start_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Start_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Start_3.wav
				end
			vocal Unit_Siege_Tower_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Siege_Tower_Use_3.wav
				end
			vocal Unit_State_Cantabrian_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Cantabrian_Off_1.wav
				end
			vocal Unit_State_Cantabrian_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Cantabrian_On_1.wav
				end
			vocal Unit_State_Chant_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Chant_Off_1.wav
				end
			vocal Unit_State_Chant_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Chant_On_1.wav
				end
			vocal Unit_State_Engage_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Engage_At_Will_Off_1.wav
				end
			vocal Unit_State_Engage_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Engage_At_Will_On_1.wav
				end
			vocal Unit_State_Fire_At_Will_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Fire_At_Will_Off_1.wav
				end
			vocal Unit_State_Fire_At_Will_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Fire_At_Will_On_1.wav
				end
			vocal Unit_State_Flaming_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Flaming_Off_1.wav
				end
			vocal Unit_State_Flaming_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Flaming_On_1.wav
				end
			vocal Unit_State_Formation_Loose confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Formation_Loose_1.wav
				end
			vocal Unit_State_Formation_Tight confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Formation_Tight_1.wav
				end
			vocal Unit_State_Guard_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Guard_Off_1.wav
				end
			vocal Unit_State_Guard_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Guard_On_1.wav
				end
			vocal Unit_State_Hold_Position_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Hold_Position_Off_1.wav
				end
			vocal Unit_State_Hold_Position_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Hold_Position_On_1.wav
				end
			vocal Unit_State_Line_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Line_Off_1.wav
				end
			vocal Unit_State_Line_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Line_On_1.wav
				end
			vocal Unit_State_Phalanx_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Phalanx_Off_1.wav
				end
			vocal Unit_State_Phalanx_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Phalanx_On_1.wav
				end
			vocal Unit_State_Rapid_Fire_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Rapid_Fire_Off_1.wav
				end
			vocal Unit_State_Rapid_Fire_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Rapid_Fire_On_1.wav
				end
			vocal Unit_State_Screech_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Screech_Off_1.wav
				end
			vocal Unit_State_Screech_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Screech_On_1.wav
				end
			vocal Unit_State_Shieldwall_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Shieldwall_Off_1.wav
				end
			vocal Unit_State_Shieldwall_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Shieldwall_On_1.wav
				end
			vocal Unit_State_Skirmish_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Skirmish_Off_1.wav
				end
			vocal Unit_State_Skirmish_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Skirmish_On_1.wav
				end
			vocal Unit_State_Testudo_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Testudo_Off_1.wav
				end
			vocal Unit_State_Testudo_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Testudo_On_1.wav
				end
			vocal Unit_State_Warcry_Off
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Warcry_Off_1.wav
				end
			vocal Unit_State_Warcry_On
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Warcry_On_1.wav
				end
			vocal Unit_State_Wedge_Off confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Wedge_Off_1.wav
				end
			vocal Unit_State_Wedge_On confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_State_Wedge_On_1.wav
				end
			vocal Unit_Tunnel_Dig confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Dig_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Dig_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Dig_3.wav
				end
			vocal Unit_Tunnel_Exit confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Exit_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Exit_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Exit_3.wav
				end
			vocal Unit_Tunnel_Use confirm
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Use_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Use_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Tunnel_Use_3.wav
				end
			vocal Unit_Under_Attack
				event
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Under_Attack_1.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Under_Attack_2.wav
					folder data/sounds/Voice/Human/Localized/Battle_Map
					Arabic_Light_1_Unit_Under_Attack_3.wav
				end
