;
;  Settlement plans.
;
;  A 'plan set' specifies the full plan scheme used for a settlement, whatever its size
;  and culture.  For each culture and settlement level, there is a single 'plan level',
;  which determines where buildings can go, what ambients will be present, and what effect the
;  settlement has on the terrain.
;  
;  To achieve this, a plan level has a list of ambients, and a list of main building slots.
;  Each slot consists of a variety of layouts, depending on size of major building being placed.
;  A slot can be restricted to a subset of placeable buildings, eg a slot may be reserved for 
;  amphitheatres.  The types are listed in the building database.  It's done as a mask,
;  so can have multiple uses.
;
;  Walls will become part of this scheme as well, with limiting and preferred outlines for each plan level.
;
;  Positions are given as x, z, rotation (degrees anticlockwise), height offset (from plan or list origin)
;

; Primary: list all building_battle definitions that will be considered to be a crucial part of major buildings,
; ie campaign-level buildings.  These will be used to determine damage to campaign buildings, and where to show key
; effects like indicative damage smoke.
primary
{
	
	academy_eastern
	academy_egyptian
	academy_greek
	academy_roman
	aqueduct_large_city
	aqueduct_huge_city
	archery_range_barbarian
	archery_range_eastern
	archery_range_roman
	barbarian_armourer
	barbarian_blacksmith
	barbarian_great_market
	barbarian_marketplace
	barbarian_shrine
	barbarian_smiths_workshop
	barbarian_stables
	barbarian_trader
	bardic_circle_barbarian
	baths_egyptian
	baths_greek
	baths_roman
	camel_stables
	catapult_range_eastern
	catapult_range_roman
	cavalry_barracks
	circus_maximus
	city_barracks_eastern
	city_barracks_egyptian
	city_barracks_greek
	city_barracks_roman
	city_plumbing_huge_city
	colosseum
	drinking_hall
	eastern_armourer
	eastern_awesome_temple
	eastern_blacksmith
	eastern_cavalry_barracks
	eastern_foundry
	eastern_governors_house
	eastern_governors_palace
	eastern_governors_villa
	eastern_great_forum
	eastern_hippodrome
	eastern_imperial_palace
	eastern_large_marketplace
	eastern_large_temple
	eastern_marketplace
	eastern_merchants_quarter
	eastern_pro-consuls_palace
	eastern_shrine
	eastern_temple
	eastern_temple_complex
	eastern_trader
	egyptian_armourer
	egyptian_awesome_temple
	egyptian_blacksmith
	egyptian_camel_stables
	egyptian_cavalry_barracks
	egyptian_eastern_merchants_quarter
	egyptian_foundry
	egyptian_governors_palace
	egyptian_governors_villa
	egyptian_great_forum
	egyptian_hippodrome
	egyptian_imperial_palace
	egyptian_large_marketplace
	egyptian_large_temple
	egyptian_marketplace
	egyptian_pro-consuls_palace
	egyptian_rich_house_B
	egyptian_shrine
	egyptian_temple
	egyptian_temple_city
	egyptian_trader
	elite_cavalry_barracks_eastern
	elite_cavalry_barracks_egyptian
	elite_cavalry_barracks_greek
	execution_square_eastern
	forum
	great_forum
	great_forum_with_curia
	greek_councillors_chambers
	greek_elite_cavalry_stables
	greek_governors_house
	greek_governors_palace
	greek_governors_villa
	greek_great_agora
	greek_hippodrome
	greek_imperial_palace
	greek_large_marketplace
	greek_large_temple
	greek_marketplace
	greek_merchants_quarter
	greek_pantheion
	greek_pro-consuls_palace
	greek_royal_cavalry_stables
	greek_royal_palace
	greek_small_temple
	hall_of_heroes
	high_kings_hall
	hippodrome
	ludus_magnus_eastern
	ludus_magnus_egyptian
	ludus_magnus_greek
	ludus_magnus_roman
	lyceum_greek
	mead_hall
	militia_barracks_eastern
	militia_barracks_egyptian
	militia_barracks_greek
	militia_barracks_roman
	muster_field_roman
	odeon_greek
	pantheon
	practice_field_barbarian
	practice_field_eastern
	practice_field_roman
	roman_armourer
	roman_awesome_temple
	roman_blacksmith
	roman_foundry
	roman_governors_house
	roman_governors_palace
	roman_governors_villa
	roman_imperial_palace
	roman_large_temple
	roman_marketplace
	roman_pro-consuls_palace
	roman_small_temple
	roman_trader
	royal_cavalry_stables_eastern
	royal_cavalry_stables_greek
	sacred_circle
	sacred_grove
	scriptorium_eastern
	scriptorium_egyptian
	scriptorium_greek
	scriptorium_roman
	secret_police_HQ_eastern
	secret_police_network_eastern
	sewers_egyptian
	sewers_roman
	shrine_round
	siege_engineer_eastern
	siege_engineer_roman
	stone_amphitheatre
	stone_stables
	tavern_barbarian
	theatre_greek
	urban_amphitheatre
	urban_barracks_eastern
	urban_barracks_egyptian
	urban_barracks_roman
	warlords_hold
	warlords_stable
	warriors_hold
	
}

climate_groups
{
;	example
;	group tree_A
;	{
;		default tree_A_deciduous_summer
;		grassland winter winter_grassland_tree_A
;		grassland summer summer_grassland_tree_A
;		sandy_desert any tree_A_palm
;		rocky_desert any tree_A_palm

	group tree_A
	{
		default tree_A_deciduous_summer
		temperate_grassland_fertile winter tree_A_deciduous_winter
		temperate_grassland_infertile winter tree_A_deciduous_winter
		temperate_forest_open winter tree_A_deciduous_winter
		temperate_forest_deep winter tree_A_deciduous_winter
		highland winter tree_A_deciduous_winter				
		alpine winter tree_A_deciduous_winter
		sub_arctic winter tree_A_deciduous_winter
		sandy_desert any tree_A_palm
		rocky_desert any tree_A_palm
	}
	group tree_B
	{
		default tree_B_deciduous_summer
		temperate_grassland_fertile winter tree_B_deciduous_winter
		temperate_grassland_infertile winter tree_B_deciduous_winter
		temperate_forest_open winter tree_B_deciduous_winter
		temperate_forest_deep winter tree_B_deciduous_winter
		highland winter tree_B_deciduous_winter				
		alpine winter tree_B_deciduous_winter
		sub_arctic winter tree_B_deciduous_winter
		sandy_desert any tree_B_palm
		rocky_desert any tree_B_palm
	}
	group tree_C
	{
		default tree_C_conifer_summer
		temperate_grassland_fertile winter tree_C_conifer_winter
		temperate_grassland_infertile winter tree_C_conifer_winter
		temperate_forest_open winter tree_C_conifer_winter
		temperate_forest_deep winter tree_C_conifer_winter
		highland winter tree_C_conifer_winter				
		alpine winter tree_C_conifer_winter
		sub_arctic winter tree_C_conifer_winter
		sandy_desert any tree_C_palm
		rocky_desert any tree_C_palm
	}
	group tree_E
	{
		default tree_E_deciduous_summer
		temperate_grassland_fertile winter tree_E_deciduous_winter
		temperate_grassland_infertile winter tree_E_deciduous_winter
		temperate_forest_open winter tree_E_deciduous_winter
		temperate_forest_deep winter tree_E_deciduous_winter
		highland winter tree_E_deciduous_winter				
		alpine winter tree_E_deciduous_winter
		sub_arctic winter tree_E_deciduous_winter
		sandy_desert any tree_E_palm
		rocky_desert any tree_E_palm
	}
	group tree_F
	{
		default tree_F_deciduous_summer
		temperate_grassland_fertile winter tree_F_deciduous_winter
		temperate_grassland_infertile winter tree_F_deciduous_winter
		temperate_forest_open winter tree_F_deciduous_winter
		temperate_forest_deep winter tree_F_deciduous_winter
		highland winter tree_F_deciduous_winter				
		alpine winter tree_F_deciduous_winter
		sub_arctic winter tree_F_deciduous_winter
		sandy_desert any tree_F_palm
		rocky_desert any tree_F_palm
	}
	group bush_A
	{
		default bush_A_deciduous_summer
		sandy_desert any bush_A_palm
		rocky_desert any bush_A_palm
	}
}


; Ambient groups allow a list of buildings to be used just like buildings in plans
ambient_groups
{
	group baggage_train_roman
	{
		baggage_train_cart, -3,	18,	55,	0
		baggage_train_cart, 5,	10,	25,	0
		baggage_train_cart, 10,	-10,	120,	0
		baggage_train_cart, -6,	-10,	145,	0
		baggage_train_cart, -11,	-3,	175,	0
		baggage_train_cart, -10,	7,	-90,	0
	}
	group baggage_train_carthage
	{
		bush_A, -3,	18,	55,	0
		bush_A, 5,	10,	25,	0
		bush_A, 10,	-10,	120,	0
		bush_A, -6,	-10,	145,	0
		bush_A, -11,	-3,	175,	0
		bush_A, -10,	7,	-90,	0
	}

	group greek_tenamentA_group
	{
		floor underlay_greek_tenamentA.cas overlay_greek_tenamentA.cas

		greek_tenamentA,	0,	0,	0,	0
	}

	group roman_tenamentA_group
	{
		floor underlay_roman_tenamentA.cas overlay_roman_tenamentA.cas

		roman_tenamentA,	0,	0,	0,	0
	}

	group public_gardens_group
	{	
		floor underlay_public_gardens.cas overlay_public_gardens.cas
		
		public_gardens,		0,	0,	0,	0

		grass_A,		-6,	6,	0,	0
		grass_A,		-3,	-6,	0,	0
		grass_A,		6,	-9,	0,	0
		grass_A,		-10,	-7,	0,	0
		grass_A,		3,	9,	0,	0
		roman_statue,		0,	0,	0,	0.2
		tree_C,			14,	14,	0,	0
		tree_C,			14,	-14,	160,	0
		tree_C,			-14,	-14,	40,	0
		tree_C,			-5,	14,	70,	0
		tree_C,			5,	14,	10,	0
		tree_C,			-14,	-5,	120,	0
		tree_C,			-14,	5,	80,	0
		tree_C,			5,	-14,	20,	0
		tree_C,			-5,	-14,	110,	0
		tree_C,			14,	5,	30,	0
		tree_C,			14,	-5,	90,	0
		tree_C,			-14,	14,	130,	0
	}

	group tree-lined_roman_road_group
	{
		tree_A,		-18,	-16,	0,	0
		tree_A,		18,	16,	-90,	0.1
		tree_A,		-18,	-16,	90,	0.3
		tree_A,		18,	-16,	180,	0
	}

	group cow_stall_group
	{
		cow_stall,		0,	0,	0,	0
		;black_and_white_cow,	-1,	1.4,	0,	0.2
		;brown_and_white_cow,	-1,	0.5,	0,	0.2
		;black_and_white_cow,	-1,	-1.5,	0,	0.2
		;brown_and_white_cow,	1.2,	0.5,	90,	0.2
		;black_and_white_cow,	2.1,	0.5,	90,	0.2
	}



	group empty_48x32_slot_egyptian_buildings
	{
		egyptian_grain_threshing_pit,		-15,	7,	0,	0
		egyptian_village_house_small,		-2.722,	9.292,	75,	1
		egyptian_village_house_large,		10.4,	9.023,	-75,	0
		egyptian_village_house_small,		-15,	-8,	-30,	1
		egyptian_village_house_large,		-0.685,	-8.181,	145,	0
		egyptian_apartment_block,		15.301,	-6.318,	-10,	0.5		
	}

	group white_domus_group
	{
		roman_governors_house,			0,		0,		0,	0
		tree_B,				-15,		6,		0,	0
		bush_A,			-6.041,		7.023,		-60,	0
		bush_A,			-17,		3,		0,	0
		bush_A,			-17.041,	-3.977,		-60,	0
		bush_A,			-11.5,		-8,		0,	0
		bush_A,			-5.041,		-6.977,		-60,	0
		roman_tombstone_A,			-1.6,		-1.8,		-90,	0.2
		grass_A,				-9,		6,		0,	0
		grass_A,				-8,		9,		0,	0
		grass_A,				-12,		9,		0,	0
		grass_A,				-18,		8,		0,	0
		grass_A,				-18,		0,		0,	0
		grass_A,				-17,		-1,		0,	0
		grass_A,				-16,		-7,		0,	0
		grass_A,				-18,		-9,		0,	0
		grass_A,				-8,		-9,		0,	0		
	}

	group roman_small_plinth_group
	{
		floor underlay_roman_small_plinth.cas overlay_roman_small_plinth.cas

		roman_small_ambient_plinth,		0,		0,		0,	0
		roman_colonnaded_portico,		0,		16,		0,	16
		roman_colonnaded_portico,		-6,		-12,		90,	16
		tree_B,				14,		-2,		0,	17
		tree_box,				14,		-2,		0,	16
		roman_triumphal_column,			14,		-16,		0,	16
		roman_statue,				-16,		16,		-90,	16
	}

	group bath_house_group
	{
		floor underlay_bath_house.cas overlay_bath_house.cas
		
		bath_house,			0,		0,		0,	0
		tree_C,				-65,		35,		0,	0
		tree_C,				-65,		25,		0,	0
		tree_C,				-65,		15,		0,	0
		tree_C,				-65,		5,		0,	0
		tree_C,				-65,		-5,		0,	0
		tree_C,				-65,		-15,		0,	0
		tree_C,				-65,		-25,		0,	0
		tree_C,				-65,		-35,		0,	0
		tree_C,				-65,		-45,		0,	0
		tree_C,				-45,		35,		0,	0
		tree_C,				-45,		25,		0,	0
		tree_C,				-45,		15,		0,	0
		tree_C,				-45,		5,		0,	0
		tree_C,				-45,		-5,		0,	0
		tree_C,				-45,		-15,		0,	0
		tree_C,				-45,		-25,		0,	0
		tree_C,				-45,		-35,		0,	0
		tree_C,				-45,		-45,		0,	0
		tree_C,				45,		35,		0,	0
		tree_C,				45,		25,		0,	0
		tree_C,				45,		15,		0,	0
		tree_C,				45,		5,		0,	0
		tree_C,				45,		-5,		0,	0
		tree_C,				45,		-15,		0,	0
		tree_C,				45,		-25,		0,	0
		tree_C,				45,		-35,		0,	0
		tree_C,				45,		-45,		0,	0	
		tree_C,				65,		35,		0,	0
		tree_C,				65,		25,		0,	0
		tree_C,				65,		15,		0,	0
		tree_C,				65,		5,		0,	0
		tree_C,				65,		-5,		0,	0
		tree_C,				65,		-15,		0,	0
		tree_C,				65,		-25,		0,	0
		tree_C,				65,		-35,		0,	0
		tree_C,				65,		-45,		0,	0
	}	

	group roman_governors_house_group
	{
		roman_governors_house,			0,		0,		0,	0
		tree_B,				-15,		6,		0,	0
		bush_A,			-6.041,		7.023,		-60,	0
		bush_A,			-17,		3,		0,	0
		bush_A,			-17.041,	-3.977,		-60,	0
		bush_A,			-11.5,		-8,		0,	0
		bush_A,			-5.041,		-6.977,		-60,	0
		roman_tombstone_A,			-1.6,		-1.8,		-90,	0.2
		grass_A,				-9,		6,		0,	0
		grass_A,				-8,		9,		0,	0
		grass_A,				-12,		9,		0,	0
		grass_A,				-18,		8,		0,	0
		grass_A,				-18,		0,		0,	0
		grass_A,				-17,		-1,		0,	0
		grass_A,				-16,		-7,		0,	0
		grass_A,				-18,		-9,		0,	0
		grass_A,				-8,		-9,		0,	0	
	}	

	group roman_imperial_palace_group
	{
		roman_imperial_palace,		0,		0,		0,	0
		;roman_statue,			-10,		-70,		0,	25
		;roman_statue,			10,		-70,		0,	25
		tree_A,	-85.00,	-64.00,	55.0,	 10.0
		tree_A,	 92.72,	 14.86,	325.0,	 11.01
		tree_A,	-104.94,	-21.34,	15.0,	 4.50
		tree_A,	 111.03,	-11.71,	290.0,	 3.38
		tree_A,	 26.65,	 79.16,	215.0,	 7.12
		tree_A,	 98.51,	 50.60,	215.0,	 8.87
		tree_A,	-90.34,	 55.30,	45.0,	 9.00
		tree_A,	-107.14,	 14.11,	120.0,	 4.00
		tree_A,	-44.67,	 79.16,	135.0,	 7.12
		tree_B,	 113.77,	-72.70,	360.0,	 3.24
		tree_B,	 46.34,	 83.37,	360.0,	 4.27
		tree_B,	-62.19,	 83.37,	360.0,	 4.27
		tree_B,	-95.90,	-3.92,	360.0,	 8.00
		tree_C,	-114.07,	 49.24,	205.0,	 2.0
		tree_C,	-106.98,	 58.20,	205.0,	 4.00
		tree_C,	-114.06,	-6.88,	140.0,	 2.0
		tree_C,	-84.82,	 5.51,	205.0,	 11.0
		tree_C,	-84.78,	-26.46,	360.0,	 11.0
		tree_C,	-74.08,	 74.36,	205.0,	 11.77
		tree_C,	 115.2,	 55.67,	140.0,	 2.08
		tree_C,	 69.77,	 82.26,	205.0,	 4.75
		tree_C,	 110.56,	-56.90,	140.0,	 4.17
		tree_C,	 110.33,	 9.48,	140.0,	 4.14
		tree_C,	 59.26,	 74.36,	205.0,	 11.77
		tree_C,	 94.42,	-8.01,	140.0,	 10.87
		tree_E,	 86.82,	 79.64,	45.0,	 7.99
		tree_E,	 8.62,	 79.64,	125.0,	 7.99
		tree_E,	-109.35,	 37.14,	45.0,	 3.50
		tree_E,	 111.94,	 31.14,	125.0,	 3.30
		tree_E,	-83.13,	 79.64,	90.0,	 7.99
		tree_E,	-94.73,	-38.63,	2.41484e-006,	 7.00
		tree_E,	 95.42,	-60.74,	125.0,	 10.06
		tree_F,	-92.41,	 32.69,	30.0,	 8.00
		tree_F,	-103.91,	-57.59,	115.0,	 4.00
		tree_F,	 103.23,	-31.96,	210.0,	 6.16
		tree_F,	 103.23,	 75.13,	110.0,	 6.16
		tree_F,	-104.83,	 75.13,	30.0,	 4.00
		tree_F,	-15.78,	 81.24,	50.0,	 5.52


	}	

	group egyptian_governors_villa_group
	{
		egyptian_governors_villa,		0,	0,	0,	0
		tree_C,				24,	2,	80,	0
		tree_C,				-10,	18,	-100,	0
		tree_C,				-20,	18,	175,	0
		tree_C,				-19,	-18,	-175,	0
		tree_C,				33,	-11,	0,	0
	}

	group stone_stables_group
	{
		stone_stables, 				0, 	0, 	0, 	0
		;brown_horse,			7,	7,	-25,	0
		;brown_horse,			-3,	0,	180,	0
		;brown_horse,			-13,	-7,	65,	0
	}

	group roman_awesome_temple_group
	{
		base_roman_awesome_temple,	0,	0,	0,	0
		roman_awesome_temple,	-10,		0,		0,	20
		roman_small_temple,	37,		46,		-15,	20
		stoa,			37,		-44,		-175,	20
		shrine_round,		-1.501,		46.928,		5,	20
		shrine_round,		-36.567,	-45.847,	150,	20
		roman_statue,		64,		12,		90,	20
		roman_statue,		64,		-12,		90,	20
	}

	group greek_awesome_temple_group
	{
		greek_large_temple, 		1.576,		0,		0,	20
		greek_small_temple,		33.213,		40.091,		-15,	20
		greek_small_temple,		-52.753,	-20.588,	5,	20
		stoa,				-50.87,		24.193,		80,	20
		stoa,				23.066,		-41.619,	170,	20
		shrine_round,			53.676,		-22.669,	-100,	20
		shrine_round,			-36.567,	-45.847,	150,	20
		tree_A,			-2.452,		33.582,		135,	20
		tree_A,			-23.68,		39.916,		75,	20
		tree_A,			-13.689,	-32.032,	-95,	20
		greek_walled_enclosure,		34.21,		39.528,		75,	20
	}

	group roman_large_temple_group
	{
		roman_large_temple, 			-0.5, 	0, 	0, 	1
		roman_statue,				28,	16,	90,	9
		roman_statue,				28,	-16,	90,	9
		tree_A,				40,	20,	0,	1
		tree_A,				-40,	20,	0,	1
		tree_A,				-40,	-20,	0,	1
		tree_A,				40,	-20,	0,	1
	
	}

	;; this one isn't used any more, as it has been replaced by the greek_royal_palace
	group greek_imperial_palace_group
	{
		greek_imperial_palace,				0,	0,	0,	0
		tree_A,					100,	60,	0,	10
		tree_A,					-90,	-50,	0,	13
		tree_A,					-100,	-10,	0,	10
		tree_A,					-90,	70,	0,	10
	}

	group sacred_grove_group
	{
		sacred_grove,				0,	0,	0,	0
		tree_E,				-2.45,	11.85,	90,	0
		tree_A,				6.83,	7.07,	90,	0
		tree_B,				13.91,	8.46,	147.5,	0
		tree_C,				14.18,	3.05,	147.5,	0
		tree_B,				17.42,	-0.92,	47,	0
		tree_E,				17.02,	-7.26,	147.5,	0
		tree_C,				7.531,	-6.52,	90,	0
		tree_B,				0.07,	-8.6,	147.5,	0
	}

	group 	shrine_round_group
	{
		shrine_round,		0,	0,	0,	0
		tree_C,		-14,	6,	90,	0
		tree_C,		14,	6,	0,	0
		tree_C,		14,	-6,	-90,	0
		tree_C,		-14,	-6,	-180,	0
	}


	group	boxed_tree_A
	{
		;floor underlay_tree_box.cas overlay_tree_box.cas
		tree_box,	0,	0,	0,	0
		tree_A,		0,	0,	0,	0
	}
	
	group	boxed_tree_B
	{
		;floor underlay_tree_box.cas overlay_tree_box.cas
		tree_box,	0,	0,	0,	0
		tree_B,		0,	0,	0,	0
	}

	group	boxed_tree_C
	{
		;floor underlay_tree_box.cas overlay_tree_box.cas
		tree_box,	0,	0,	0,	0
		tree_C,		0,	0,	0,	0
	}
	
	group	boxed_tree_E
	{
		;floor underlay_tree_box.cas overlay_tree_box.cas
		tree_box,	0,	0,	0,	0
		tree_E,		0,	0,	0,	0
	}
	
	group	boxed_tree_F
	{
		;floor underlay_tree_box.cas overlay_tree_box.cas
		tree_box,	0,	0,	0,	0
		tree_F,		0,	0,	0,	0
	}

	group	colosseum_group
	{
		colosseum,	0,	0,	0,	0
		boxed_tree_A,	-114,	-52,	0,	0
		boxed_tree_A,	116,	-62,	0,	0
		boxed_tree_A,	-84,	88,	0,	0
		boxed_tree_A,	-114,	58,	0,	0
		boxed_tree_B,	-84,	-84,	0,	0
		boxed_tree_B,	69,	-88,	0,	0
		boxed_tree_B,	116,	56,	0,	0
		boxed_tree_B,	-114,	86,	0,	0
		boxed_tree_C,	-90,	76,	0,	0
		boxed_tree_C,	-120,	-84,	0,	0
		boxed_tree_C,	80,	-84,	0,	0
		boxed_tree_C,	120,	36,	0,	0
		boxed_tree_E,	-104,	72,	0,	0
		boxed_tree_E,	76,	82,	0,	0
		boxed_tree_E,	96,	-78,	0,	0
		boxed_tree_E,	-74,	-88,	0,	0
		boxed_tree_F,	-104,	-74,	0,	0
		boxed_tree_F,	106,	76,	0,	0
		roman_colonnaded_portico,	115,	-82,	0,		0
		roman_statue,			-120,	-40,	-67.5,		0
		roman_statue,			-120,	40,	-112.5,		0
		roman_statue,			-60,	90,	-164.25,	0
		roman_statue,			60,	90,	164.25,		0
		roman_statue,			120,	80,	126,		0
		roman_statue,			120,	-40,	85.5,		0
		roman_statue,			-60,	-90,	-11.25,		0
	}

	group	stone_amphitheatre_group
	{
		stone_amphitheatre, 			0, 	0, 	0, 	0
		boxed_tree_A,	-59.072,	20.932,		-15,	0
		boxed_tree_A,	63.321,		-39.862,	-15,	0
		boxed_tree_B,	-51.397,	48.898,		-15,	0
		boxed_tree_C,	-7.793,		-54.89,		180,	0
		boxed_tree_C,	58.749,		-26.235,	180,	0
		boxed_tree_C,	-21.377,	51.316,		180,	0
		boxed_tree_C,	-65.119,	-9.001,		180,	0
		boxed_tree_E,	31.398,		-51.133,	-15,	0
		boxed_tree_E,	62.802,		24.388,		-15,	0
		boxed_tree_F,	55.202,		46.585,		-15,	0
		boxed_tree_F,	-59.942,	-41.795,	-15,	0
		roman_statue,	-34.175,	-45.483,	-11.25,	0
	}

	group	urban_amphitheatre_group
	{
		urban_amphitheatre, 			0, 	0, 	0, 	0
		boxed_tree_A,	-59.072,	20.932,		-15,	0
		boxed_tree_A,	63.321,		-39.862,	-15,	0
		boxed_tree_B,	-51.397,	48.898,		-15,	0
		boxed_tree_C,	18.012,		-58.855,	180,	0
		boxed_tree_C,	73.595,		-26.16,		180,	0
		boxed_tree_C,	-24.691,	58.671,		180,	0
		boxed_tree_C,	-75.078,	-5.604,		180,	0
		boxed_tree_E,	44.798,		-56.602,	-15,	0
		boxed_tree_E,	72.784,		31.063,		-15,	0
		boxed_tree_F,	55.202,		46.585,		-15,	0
		boxed_tree_F,	-59.942,	-41.795,	-15,	0
		roman_statue,	-55.775,	-56.57,		-11.25,	0
	}

	group roman_ambient_market_group
	{
		floor underlay_roman_ambient_market.cas overlay_roman_ambient_market.cas
		roman_ambient_market,		0,	0,	0,	0	
	}

;; dunno what this one is - obsolete or ambient settlement?
	group greek_theatre_group
	{
		floor underlay_greek_theatre.cas overlay_greek_theatre.cas
		greek_theatre,			0,	-20.8,	0,	0
	}

;; this one is the theatre that Ray built

	group theatre_greek_group
	{
		floor theatre_greek_underlay.cas theatre_greek_overlay.cas
		theatre_greek,		0,	0,	0,	0
		tree_C, -4.32, -67.65, 105.0, 0.50
		tree_C, 35.31, -32.72, 285.0, 0.50
		tree_C, 53.04, -15.02, 195.0, 0.50
		tree_C, 29.15, -60.65, 90.0, 0.50
		tree_C, 88.08, -82.13, 240.0, 0.50
		tree_C, -4.32, -32.72, 30.0, 0.50
		tree_C, 103.37, -82.13, 210.0, 0.50
		tree_C, 103.37, -32.72, 30.0, 0.50
		tree_C, 88.08, -32.72, 120.0, 0.50
		tree_C, 88.08, -15.02, 75.0, 0.50
		tree_C, 103.37, -15.02, 30.0, 0.50
		tree_C, -104.01, -55.79, 30.0, 0.50
		tree_C, -79.23, -81.09, 255.0, 0.50
		tree_C, -104.01, -81.09, 330.0, 0.50
		tree_C, 5.87, -15.02, 75.0, 0.50
		tree_C, -4.32, 32.96, 150.0, 0.50
		tree_C, -4.32, 67.90, 165.0, 0.50
		tree_C, 35.31, 32.96, 240.0, 0.50
		tree_C, 53.04, 15.26, 150.0, 0.50
		tree_C, 29.15, 60.90, 345.0, 0.50
		tree_C, 88.08, 82.37, 270.0, 0.50
		tree_C, 103.37, 82.37, 45.0, 0.50
		tree_C, 103.37, 32.96, 105.0, 0.50
		tree_C, 88.08, 32.96, 315.0, 0.50
		tree_C, 88.08, 15.26, 150.0, 0.50
		tree_C, 103.37, 15.26, 300.0, 0.50
		tree_C, -104.01, 56.04, 120.0, 0.50
		tree_C, -79.23, 81.33, 30.0, 0.50
		tree_C, -104.01, 81.33, 45.0, 0.50
		tree_C, 5.87, 15.26, 165.0, 0.50
	}

	group odeon_greek_group
	{
		floor odeon_greek_underlay.cas odeon_greek_overlay.cas
		odeon_greek,	0,	0,	0,	0
		tree_C, 35.57, -21.99, 150.0, 0.50
		tree_C, -69.15, 54.06, 15.0, 0.50
		tree_C, -52.62, 54.06, 120.0, 0.50
		tree_C, -2.68, 50.88, 30.0, 0.50
		tree_C, 16.34, 50.88, 135.0, 0.50
		tree_C, -2.68, 21.81, 120.0, 0.50
		tree_C, 4.11, 10.00, 30.0, 0.50
		tree_C, 35.57, 21.81, 0.0, 0.50
		tree_C, 35.57, 10.00, 225.0, 0.50
		tree_C, 58.94, 10.00, 255.0, 0.50
		tree_C, 69.13, 10.00, 30.0, 0.50
		tree_C, 69.13, 21.81, 240.0, 0.50
		tree_C, 58.94, 21.81, 60.0, 0.50
		tree_C, 69.13, 54.75, 120.0, 0.50
		tree_C, 58.94, 54.75, 210.0, 0.50
		tree_C, 35.57, 40.44, 360.0, 0.50
		tree_C, -69.15, 37.20, 240.0, 0.50
		tree_C, -69.15, -37.37, 90.0, 0.50
		tree_C, -69.15, -54.24, 240.0, 0.50
		tree_C, -52.62, -54.24, 135.0, 0.50
		tree_C, -2.68, -51.06, 60.0, 0.50
		tree_C, 16.34, -51.06, 0.0, 0.50
		tree_C, -2.68, -21.99, 270.0, 0.50
		tree_C, 4.11, -10.18, 60.0, 0.50
		tree_C, 69.13, -21.99, 135.0, 0.50
		tree_C, 35.57, -10.18, 330.0, 0.50
		tree_C, 58.94, -10.18, 0.0, 0.50
		tree_C, 69.13, -10.18, 240.0, 0.50
		tree_C, 58.94, -21.99, 330.0, 0.50
		tree_C, 69.13, -54.93, 135.0, 0.50
		tree_C, 58.94, -54.93, 165.0, 0.50
		tree_C, 35.57, -40.62, 30.0, 0.50
	}


	; ******************** parkland-style  slot filler  groups  ***************

	; eventually, these will only contain the non-culture-specific models, e.g. trees,
	; culture-specific models will be defined in the appropriate slot definitions



; ** these are the groups of trees and buildings that go into each empty slot and slot filler



	group	slot_48x32_empty_group
	{
		tree_A,			-12,	4,	0,	0
		tree_B,			4,	8,	10,	0
		tree_B,			15,	-8,	-15,	0
		bush_A,		-17,	-10,	-55,	0
		bush_A,		-9,	-8,	100,	0
		bush_A,		8.3,	-5.4,	165,	0
		bush_A,		17,	9,	20,	0
		tree_C,			12,	5,	180,	0
		tree_C,			5,	-10,	0,	0
		;tree_D,			-14,	-7,	0,	0
		;tree_D,			12,	11,	110,	0
	}

	group	slot_48x32_empty_group_roman_bits
	{
		roman_tenamentD,	 4.46,	 9.21,	90.0,	0.0
		roman_tenamentE,	-16.69,	 6.08,	96.6922,	0.0
		roman_tenamentE,	-7.34,	-6.55,	93.3078,	0.0
		roman_tenamentE,	 7.83,	-8.35,	96.6922,	0.0
		tree_B,	-17.30,	-8.09,	15.0,	0.0
		tree_B,	 18.47,	-9.95,	105.0,	0.0
		tree_C,	-6.68,	 2.61,	180.0,	0.0
	}

	group	slot_48x32_empty_group_greek_bits
	{
		greek_tenamentD,	 4.46,	 9.21,	90.0,	0.0
		greek_tenamentE,	-16.69,	 6.08,	96.6922,	0.0
		greek_tenamentE,	-7.34,	-6.55,	93.3078,	0.0
		greek_tenamentE,	 7.83,	-8.35,	96.6922,	0.0
		tree_B,	-17.30,	-8.09,	15.0,	0.0
		tree_B,	 18.47,	-9.95,	105.0,	0.0
		tree_C,	-6.68,	 2.61,	180.0,	0.0
	}
		
	group	slot_48x32_empty_group_eastern_bits
	{
		east_tenamentB,	-9,	1,	0,	0
		east_tenamentB,	9,	-1,	180,	0
		tree_C,			11,	13,	0,	0
		tree_C,			-11,	-13,	0,	0
	}

	group	slot_48x32_empty_group_egyptian_bits
	{
		egyptian_tenamentB,	-9,	1,	0,	0
		egyptian_tenamentB,	9,	-1,	180,	0
		tree_C,			11,	13,	0,	0
		tree_C,			-11,	-13,	0,	0	
	}

	group	slot_48x32_empty_group_carthaginian_bits
	{
		carthaginian_tenamentB,	-9,	1,	0,	0
		carthaginian_tenamentB,	9,	-1,	180,	0
		tree_C,			11,	13,	0,	0
		tree_C,			-11,	-13,	0,	0	
	}

	group	slot_112x64_empty_group
	{
		slot_empty_112x64_flowers,	0,	0,	0,	0
		tree_B,			15,	17,	85,	0
		tree_B,			15,	-7,	0,	0
		tree_B,			-8,	-15,	0,	0
		tree_B,			44,	-18,	30,	0
		
		tree_A,			44,	20,	0,	0
		tree_A,			12,	-20,	0,	0
		
		tree_F,			-10,	12,	0,	0
		
		tree_E,			5,	8,	10,	0
		tree_E,			48,	-7,	-5,	0		

		tree_C,			49,	8,	90,	0
		tree_C,			50,	-23,	-60,	0
		tree_C,			45,	-26,	90,	0
		tree_C,			24,	-5,	180,	0
		tree_C,			24,	19,	90,	0
		tree_C,			-21,	-6,	90,	0
		tree_C,			-39,	-6,	90,	0
		tree_C,			-21,	-16,	0,	0
		tree_C,			-21,	-11,	0,	0
		tree_C,			-21,	-1,	90,	0
		tree_C,			-21,	4,	-90,	0
		tree_C,			-21,	9,	180,	0
		tree_C,			-21,	14,	90,	0
		tree_C,			-39,	-16,	90,	0
		tree_C,			-39,	-11,	-90,	0
		tree_C,			-39,	-1,	180,	0
		tree_C,			-39,	4,	90,	0
		tree_C,			-39,	9,	0,	0
		tree_C,			-39,	14,	180,	0
	}

	group	slot_112x64_empty_group_roman_bits
	{
		roman_colonnaded_portico,	 32.19,	-21.65,	180.0,	0.0
		roman_colonnaded_portico,	-10.62,	 17.89,	90.0,	0.0
		roman_tenamentB,	-35.62,	 13.66,	90.0,	0.0
		roman_tenamentD,	-10.27,	-13.70,	190.0,	0.0
		roman_tenamentD,	-40.73,	-14.88,	140.0,	0.0
		roman_tenamentD,	 28.19,	 7.80,	95.0,	0.0
		roman_tenamentE,	 10.23,	 23.89,	33.3078,	0.0
		roman_tenamentE,	-28.96,	-9.17,	66.6922,	0.0
		roman_tenamentE,	-48.42,	-22.99,	91.6922,	0.0
		roman_tenamentE,	 28.46,	 22.90,	78.3078,	0.0
		roman_tenamentE,	 37.19,	-7.27,	183.308,	0.0
		roman_tenamentE,	 5.06,	 7.21,	1.69221,	0.0
		roman_tenamentE,	-21.22,	-17.30,	66.6922,	0.0
		roman_tenamentE,	 25.50,	-8.17,	96.6922,	0.0
		tree_A,	 12.0,	-20.0,	0.0,	0.0
		tree_A,	 44.00,	 20.0,	0.0,	0.0
		tree_B,	 15.0,	-7.00,	0.0,	0.0
		tree_B,	 48.86,	-23.15,	30.0,	0.0
		tree_B,	 3.01,	 16.95,	85.0,	0.0
		tree_C,	 49.00,	 8.00,	90.0,	0.0
		tree_C,	 19.62,	 17.33,	90.0,	0.0
		tree_C,	-17.71,	-3.13,	90.0,	0.0
		tree_E,	-36.62,	 14.33,	10.0,	0.0
		tree_E,	 48.00,	-7.00,	5.0,	0.0
	}

	group	slot_112x64_empty_group_greek_bits
	{
		greek_colonnaded_portico,	 32.19,	-21.65,	180.0,	0.0
		greek_colonnaded_portico,	-10.62,	 17.89,	90.0,	0.0
		greek_tenamentB,	-35.62,	 13.66,	90.0,	0.0
		greek_tenamentD,	-10.27,	-13.70,	190.0,	0.0
		greek_tenamentD,	-40.73,	-14.88,	140.0,	0.0
		greek_tenamentD,	 28.19,	 7.80,	95.0,	0.0
		greek_tenamentE,	 10.23,	 23.89,	33.3078,	0.0
		greek_tenamentE,	-28.96,	-9.17,	66.6922,	0.0
		greek_tenamentE,	-48.42,	-22.99,	91.6922,	0.0
		greek_tenamentE,	 28.46,	 22.90,	78.3078,	0.0
		greek_tenamentE,	 37.19,	-7.27,	183.308,	0.0
		greek_tenamentE,	 5.06,	 7.21,	1.69221,	0.0
		greek_tenamentE,	-21.22,	-17.30,	66.6922,	0.0
		greek_tenamentE,	 25.50,	-8.17,	96.6922,	0.0
		tree_A,	 12.0,	-20.0,	0.0,	0.0
		tree_A,	 44.00,	 20.0,	0.0,	0.0
		tree_B,	 15.0,	-7.00,	0.0,	0.0
		tree_B,	 48.86,	-23.15,	30.0,	0.0
		tree_B,	 3.01,	 16.95,	85.0,	0.0
		tree_C,	 49.00,	 8.00,	90.0,	0.0
		tree_C,	 19.62,	 17.33,	90.0,	0.0
		tree_C,	-17.71,	-3.13,	90.0,	0.0
		tree_E,	-36.62,	 14.33,	10.0,	0.0
		tree_E,	 48.00,	-7.00,	5.0,	0.0
	}

	group	slot_112x64_empty_group_eastern_bits
	{
		east_tenamentA,	-16,	0,	0,	0
		east_tenamentC,	50,	-2,	-90,	0
	}
	
	group	slot_112x64_empty_group_egyptian_bits
	{
		egyptian_tenamentA,	-16,	0,	0,	0
		egyptian_tenamentC,	50,	-2,	-90,	0
	}

	group	slot_112x64_empty_group_carthaginian_bits
	{
		carthaginian_tenamentA,	-16,	0,	0,	0
		carthaginian_tenamentC,	50,	-2,	-90,	0
	}

			

	group	slot_filler_48x32_112x64_group
	{
		floor none overlay_slot_filler_48x32_112x64.cas
		
		tree_B,			-18,	-22,	0,	0
		tree_B,			-38,	-2,	0,	0
		tree_B,			8,	22,	10,	0
		tree_B,			45,	18,	-25,	0
		tree_B,			34,	12,	35,	0
		tree_A,			43,	-12,	0,	0
		tree_A,			-37,	16,	0,	0
		bush_A,		-31,	-20,	-35,	0
		bush_A,		-45,	-13,	140,	0
		bush_A,		-29,	2,	115,	0
		bush_A,		-9,	22,	25,	0
		bush_A,		30,	23,	-140,	0
		bush_A,		45,	7,	80,	0
		bush_A,		26,	-21,	20,	0
		bush_A,		9,	-23,	-55,	0
	}

	group	slot_filler_48x32_112x64_group_roman_bits
	{
		floor none overlay_slot_filler_48x32_112x64_roman.cas

		roman_tenamentB,	-38.69,	 15.10,	180.0,	0.0
		roman_tenamentD,	-38.30,	-24.18,	85.0,	0.0
		roman_tenamentD,	 19.52,	-22.75,	95.0,	0.0
		roman_tenamentD,	 37.15,	 24.47,	85.0,	0.0
		roman_tenamentD,	-4.97,	 23.55,	80.0,	0.0
		roman_tenamentE,	 30.05,	-9.24,	101.692,	0.0
		roman_tenamentE,	-33.78,	-12.28,	163.308,	0.0
		roman_tenamentE,	 46.84,	 10.82,	101.692,	0.0
		roman_tenamentE,	-7.56,	-23.13,	81.6922,	0.0
		roman_tenamentE,	 45.42,	-24.93,	178.308,	0.0
		roman_tenamentE,	 16.48,	 23.68,	88.3078,	0.0
		roman_tenamentE,	-48.36,	-10.16,	101.692,	0.0
		tree_A,	 44.46,	-11.69,	0.0,	0.0
		tree_B,	 31.33,	 8.44,	35.0,	0.0
		tree_B,	-38.82,	 14.82,	0.0,	0.0
		tree_B,	-18.0,	-22.0,	0.0,	0.0
	}

	group	slot_filler_48x32_112x64_group_greek_bits
	{
		floor none overlay_slot_filler_48x32_112x64_roman.cas

		greek_tenamentB,	-38.69,	 15.10,	180.0,	0.0
		greek_tenamentD,	-38.30,	-24.18,	85.0,	0.0
		greek_tenamentD,	 19.52,	-22.75,	95.0,	0.0
		greek_tenamentD,	 37.15,	 24.47,	85.0,	0.0
		greek_tenamentD,	-4.97,	 23.55,	80.0,	0.0
		greek_tenamentE,	 30.05,	-9.24,	101.692,	0.0
		greek_tenamentE,	-33.78,	-12.28,	163.308,	0.0
		greek_tenamentE,	 46.84,	 10.82,	101.692,	0.0
		greek_tenamentE,	-7.56,	-23.13,	81.6922,	0.0
		greek_tenamentE,	 45.42,	-24.93,	178.308,	0.0
		greek_tenamentE,	 16.48,	 23.68,	88.3078,	0.0
		greek_tenamentE,	-48.36,	-10.16,	101.692,	0.0
		tree_A,	 44.46,	-11.69,	0.0,	0.0
		tree_B,	 31.33,	 8.44,	35.0,	0.0
		tree_B,	-38.82,	 14.82,	0.0,	0.0
		tree_B,	-18.0,	-22.0,	0.0,	0.0
	}

	group	slot_filler_48x32_112x64_group_eastern_bits
	{
		floor	none	overlay_slot_filler_48x32_112x64_eastern.cas

		eastern_park_building,	-16.56,	 23.37,	0.0,	0.0
		eastern_park_building,	 16.17,	-24.58,	180.0,	0.0
		egyptian_grain_threshing_pit,	 30.05,	 8.90,	0.0,	0.0
		egyptian_storage_building,	-16.81,	-25.30,	90.0,	0.0
		egyptian_storage_building,	 15.14,	 25.76,	90.0,	0.0
		tree_B,	 31.09,	-5.11,	0.0,	0.0
		tree_C,	 3.88,	-28.62,	90.0,	0.0
		tree_C,	-4.41,	 28.97,	90.0,	0.0
		east_tenamentB,	 40.70,	-16.44,	180.0,	0.0
		east_tenamentB,	 41.06,	 16.32,	90.0,	0.0
		east_tenamentC,	-51.00,	 1.44,	90.0,	0.0
	}

	group	slot_filler_48x32_112x64_group_egyptian_bits
	{
		floor	none	overlay_slot_filler_48x32_112x64_eastern.cas

		egyptian_park_building,	-16.56,	 23.37,	0.0,	0.0
		egyptian_park_building,	 16.17,	-24.58,	180.0,	0.0
		egyptian_grain_threshing_pit,	 30.05,	 8.90,	0.0,	0.0
		egyptian_storage_building,	-16.81,	-25.30,	90.0,	0.0
		egyptian_storage_building,	 15.14,	 25.76,	90.0,	0.0
		tree_B,	 31.09,	-5.11,	0.0,	0.0
		tree_C,	 3.88,	-28.62,	90.0,	0.0
		tree_C,	-4.41,	 28.97,	90.0,	0.0
		egyptian_tenamentB,	 40.70,	-16.44,	180.0,	0.0
		egyptian_tenamentB,	 41.06,	 16.32,	90.0,	0.0
		egyptian_tenamentC,	-51.00,	 1.44,	90.0,	0.0
	}

	group	slot_filler_48x32_112x64_group_carthaginian_bits
	{
		floor	none	overlay_slot_filler_48x32_112x64_eastern.cas

		eastern_park_building,	-16.56,	 23.37,	0.0,	0.0
		eastern_park_building,	 16.17,	-24.58,	180.0,	0.0
		egyptian_grain_threshing_pit,	 30.05,	 8.90,	0.0,	0.0
		egyptian_storage_building,	-16.81,	-25.30,	90.0,	0.0
		egyptian_storage_building,	 15.14,	 25.76,	90.0,	0.0
		tree_B,	 31.09,	-5.11,	0.0,	0.0
		tree_C,	 3.88,	-28.62,	90.0,	0.0
		tree_C,	-4.41,	 28.97,	90.0,	0.0
		carthaginian_tenamentB,	 40.70,	-16.44,	180.0,	0.0
		carthaginian_tenamentB,	 41.06,	 16.32,	90.0,	0.0
		carthaginian_tenamentC,	-51.00,	 1.44,	90.0,	0.0
	}




	group	slot_filler_112x64_160x128_group
	{
		floor none overlay_slot_filler_112x64_160x128.cas
		
		slot_filler_112x64_160x128_flowers,	0,	0,	0,	0
		tree_C,				-24,	55,	90,	0
		tree_C,				-58,	40,	180,	0
		tree_C,				-61,	-5,	90,	0
		tree_C,				-68,	-30,	0,	0
		tree_C,				-14,	-36,	180,	0
		tree_C,				-38,	-36,	-90,	0
		tree_C,				-26,	-36,	90,	0
		tree_C,				23,	47,	90,	0
		tree_C,				71,	19,	-180,	0
		tree_C,				70,	-41,	-60,	0
		tree_C,				40,	-36,	90,	0
		tree_C,				-69,	21,	90,	0
		tree_C,				-50,	-36,	90,	0
		tree_C,				-14,	-56,	180,	0
		tree_C,				-50,	-56,	90,	0
		tree_C,				-38,	-56,	-90,	0
		tree_C,				-26,	-56,	90,	0
		tree_A,				65,	49,	0,	0
		tree_A,				-39,	48,	0,	0
		tree_A,				52,	-47,	0,	0
		tree_B,				-60,	53,	10,	0
		tree_B,				69,	32,	0,	0
		tree_B,				30,	-46,	-15,	0
		tree_B,				-70,	31,	5,	0
		tree_B,				69,	-51,	-5,	0
		tree_B,				32,	52,	85,	0
		tree_B,				69,	-10,	30,	0
		tree_E,				-59,	-46,	-160,	0
		tree_E,				-69,	3,	-90,	0
		tree_E,				48,	51,	90,	0
	}

	group	slot_filler_112x64_160x128_group_roman_bits
	{
		floor none overlay_slot_filler_112x64_160x128_roman.cas

		roman_colonnaded_portico,	-42.04,	 46.75,	45.0,	0.0
		roman_colonnaded_portico,	-14.54,	-46.29,	95.0,	0.0
		roman_colonnaded_portico,	 50.65,	 47.36,	75.0,	0.0
		roman_tenamentD,	-58.79,	-38.54,	105.0,	0.0
		roman_tenamentD,	 3.69,	 52.03,	85.0,	0.0
		roman_tenamentD,	-61.60,	 5.85,	0.0,	0.0
		roman_tenamentD,	-69.13,	 34.49,	5.0,	0.0
		roman_tenamentD,	-6.28,	 40.35,	95.0,	0.0
		roman_tenamentD,	 19.97,	-53.37,	85.0,	0.0
		roman_tenamentD,	 67.25,	-31.58,	15.0,	0.0
		roman_tenamentD,	 70.56,	 18.60,	0.0,	0.0
		roman_tenamentE,	 69.83,	 51.80,	101.692,	0.0
		roman_tenamentE,	 65.52,	-9.54,	168.308,	0.0
		roman_tenamentE,	-22.43,	 52.63,	16.6922,	0.0
		roman_tenamentE,	 65.48,	-53.90,	6.69222,	0.0
		roman_tenamentE,	-69.82,	-50.51,	81.6922,	0.0
		roman_tenamentE,	 16.37,	 39.90,	101.692,	0.0
		roman_tenamentE,	-57.75,	 38.21,	163.308,	0.0
		roman_tenamentE,	-47.38,	-53.59,	21.6922,	0.0
		roman_tenamentE,	-71.31,	-1.10,	101.692,	0.0
		roman_tenamentE,	 11.73,	-39.70,	193.308,	0.0
		roman_tenamentE,	 26.44,	-39.66,	81.6922,	0.0
		tree_A,	 54.38,	-42.19,	105.0,	0.0
		tree_A,	-33.86,	-43.31,	170.0,	0.0
		tree_A,	-66.44,	-19.91,	170.0,	0.0
		tree_A,	 31.39,	 48.89,	0.0,	0.0
		tree_B,	 70.94,	 40.53,	175.0,	0.0
		tree_B,	 61.70,	 21.26,	0.0,	0.0
		tree_B,	-59.54,	-52.25,	340.0,	0.0
		tree_B,	-58.05,	 54.03,	185.0,	0.0
		tree_B,	-28.09,	 38.93,	185.0,	0.0
		tree_B,	-71.15,	 11.10,	355.0,	0.0
		tree_C,	 36.68,	-38.03,	90.0,	0.0
		tree_C,	-61.28,	 26.17,	90.0,	0.0
		tree_C,	 60.98,	 35.06,	90.0,	0.0
		tree_C,	 43.16,	-54.23,	260.0,	0.0
		tree_C,	 61.77,	 8.96,	90.0,	0.0
		tree_C,	-70.19,	 56.44,	90.0,	0.0
	}

	group	slot_filler_112x64_160x128_group_greek_bits
	{
		floor none overlay_slot_filler_112x64_160x128_roman.cas

		greek_colonnaded_portico,	-42.04,	 46.75,	45.0,	0.0
		greek_colonnaded_portico,	-14.54,	-46.29,	95.0,	0.0
		greek_colonnaded_portico,	 50.65,	 47.36,	75.0,	0.0
		greek_tenamentD,	-58.79,	-38.54,	105.0,	0.0
		greek_tenamentD,	 3.69,	 52.03,	85.0,	0.0
		greek_tenamentD,	-61.60,	 5.85,	0.0,	0.0
		greek_tenamentD,	-69.13,	 34.49,	5.0,	0.0
		greek_tenamentD,	-6.28,	 40.35,	95.0,	0.0
		greek_tenamentD,	 19.97,	-53.37,	85.0,	0.0
		greek_tenamentD,	 67.25,	-31.58,	15.0,	0.0
		greek_tenamentD,	 70.56,	 18.60,	0.0,	0.0
		greek_tenamentE,	 69.83,	 51.80,	101.692,	0.0
		greek_tenamentE,	 65.52,	-9.54,	168.308,	0.0
		greek_tenamentE,	-22.43,	 52.63,	16.6922,	0.0
		greek_tenamentE,	 65.48,	-53.90,	6.69222,	0.0
		greek_tenamentE,	-69.82,	-50.51,	81.6922,	0.0
		greek_tenamentE,	 16.37,	 39.90,	101.692,	0.0
		greek_tenamentE,	-57.75,	 38.21,	163.308,	0.0
		greek_tenamentE,	-47.38,	-53.59,	21.6922,	0.0
		greek_tenamentE,	-71.31,	-1.10,	101.692,	0.0
		greek_tenamentE,	 11.73,	-39.70,	193.308,	0.0
		greek_tenamentE,	 26.44,	-39.66,	81.6922,	0.0
		tree_A,	 54.38,	-42.19,	105.0,	0.0
		tree_A,	-33.86,	-43.31,	170.0,	0.0
		tree_A,	-66.44,	-19.91,	170.0,	0.0
		tree_A,	 31.39,	 48.89,	0.0,	0.0
		tree_B,	 70.94,	 40.53,	175.0,	0.0
		tree_B,	 61.70,	 21.26,	0.0,	0.0
		tree_B,	-59.54,	-52.25,	340.0,	0.0
		tree_B,	-58.05,	 54.03,	185.0,	0.0
		tree_B,	-28.09,	 38.93,	185.0,	0.0
		tree_B,	-71.15,	 11.10,	355.0,	0.0
		tree_C,	 36.68,	-38.03,	90.0,	0.0
		tree_C,	-61.28,	 26.17,	90.0,	0.0
		tree_C,	 60.98,	 35.06,	90.0,	0.0
		tree_C,	 43.16,	-54.23,	260.0,	0.0
		tree_C,	 61.77,	 8.96,	90.0,	0.0
		tree_C,	-70.19,	 56.44,	90.0,	0.0
	}
	
	group	slot_filler_112x64_160x128_group_eastern_bits
	{
		;;floor none overlay_slot_filler_112x64_160x128_roman.cas

		eastern_park_building,	 67.23,	 25.89,	0.0,	0.0
		eastern_park_building,	-68.53,	-26.14,	180.0,	0.0
		egyptian_storage_building,	-63.57,	-9.34,	180.0,	0.0
		egyptian_storage_building,	-74.63,	-9.34,	180.0,	0.0
		egyptian_storage_building,	-61.54,	 24.45,	0.0,	0.0
		egyptian_storage_building,	 72.67,	-24.27,	180.0,	0.0
		egyptian_storage_building,	 74.81,	 9.32,	0.0,	0.0
		egyptian_storage_building,	-72.60,	 24.45,	0.0,	0.0
		tree_B,	 62.77,	 12.48,	195.0,	0.0
		tree_B,	-16.68,	-57.90,	0.0,	0.0
		tree_B,	-12.32,	 41.02,	150.0,	0.0
		tree_B,	-17.44,	 58.46,	0.0,	0.0
		tree_C,	 60.88,	-5.08,	90.0,	0.0
		tree_C,	 51.80,	-38.76,	90.0,	0.0
		tree_C,	-14.06,	-41.23,	90.0,	0.0
		east_tenamentB,	 1.99,	 48.27,	90.0,	0.0
		east_tenamentB,	 63.71,	-48.34,	180.0,	0.0
		east_tenamentC,	 49.82,	 58.30,	0.0,	0.0
		east_tenamentC,	-50.23,	 38.98,	180.0,	0.0
		east_tenamentC,	-48.14,	-38.58,	0.0,	0.0
		east_tenamentC,	 17.13,	-57.40,	180.0,	0.0
	}

	group	slot_filler_112x64_160x128_group_egyptian_bits
	{
		;;floor none overlay_slot_filler_112x64_160x128_roman.cas

		egyptian_park_building,	 67.23,	 25.89,	0.0,	0.0
		egyptian_park_building,	-68.53,	-26.14,	180.0,	0.0
		egyptian_storage_building,	-63.57,	-9.34,	180.0,	0.0
		egyptian_storage_building,	-74.63,	-9.34,	180.0,	0.0
		egyptian_storage_building,	-61.54,	 24.45,	0.0,	0.0
		egyptian_storage_building,	 72.67,	-24.27,	180.0,	0.0
		egyptian_storage_building,	 74.81,	 9.32,	0.0,	0.0
		egyptian_storage_building,	-72.60,	 24.45,	0.0,	0.0
		tree_B,	 62.77,	 12.48,	195.0,	0.0
		tree_B,	-16.68,	-57.90,	0.0,	0.0
		tree_B,	-12.32,	 41.02,	150.0,	0.0
		tree_B,	-17.44,	 58.46,	0.0,	0.0
		tree_C,	 60.88,	-5.08,	90.0,	0.0
		tree_C,	 51.80,	-38.76,	90.0,	0.0
		tree_C,	-14.06,	-41.23,	90.0,	0.0
		egyptian_tenamentB,	 1.99,	 48.27,	90.0,	0.0
		egyptian_tenamentB,	 63.71,	-48.34,	180.0,	0.0
		egyptian_tenamentC,	 49.82,	 58.30,	0.0,	0.0
		egyptian_tenamentC,	-50.23,	 38.98,	180.0,	0.0
		egyptian_tenamentC,	-48.14,	-38.58,	0.0,	0.0
		egyptian_tenamentC,	 17.13,	-57.40,	180.0,	0.0
	}

	group	slot_filler_112x64_160x128_group_carthaginian_bits
	{
		;;floor none overlay_slot_filler_112x64_160x128_roman.cas

		eastern_park_building,	 67.23,	 25.89,	0.0,	0.0
		eastern_park_building,	-68.53,	-26.14,	180.0,	0.0
		egyptian_storage_building,	-63.57,	-9.34,	180.0,	0.0
		egyptian_storage_building,	-74.63,	-9.34,	180.0,	0.0
		egyptian_storage_building,	-61.54,	 24.45,	0.0,	0.0
		egyptian_storage_building,	 72.67,	-24.27,	180.0,	0.0
		egyptian_storage_building,	 74.81,	 9.32,	0.0,	0.0
		egyptian_storage_building,	-72.60,	 24.45,	0.0,	0.0
		tree_B,	 62.77,	 12.48,	195.0,	0.0
		tree_B,	-16.68,	-57.90,	0.0,	0.0
		tree_B,	-12.32,	 41.02,	150.0,	0.0
		tree_B,	-17.44,	 58.46,	0.0,	0.0
		tree_C,	 60.88,	-5.08,	90.0,	0.0
		tree_C,	 51.80,	-38.76,	90.0,	0.0
		tree_C,	-14.06,	-41.23,	90.0,	0.0
		carthaginian_tenamentB,	 1.99,	 48.27,	90.0,	0.0
		carthaginian_tenamentB,	 63.71,	-48.34,	180.0,	0.0
		carthaginian_tenamentC,	 49.82,	 58.30,	0.0,	0.0
		carthaginian_tenamentC,	-50.23,	 38.98,	180.0,	0.0
		carthaginian_tenamentC,	-48.14,	-38.58,	0.0,	0.0
		carthaginian_tenamentC,	 17.13,	-57.40,	180.0,	0.0
	}

	group	slot_filler_160x128_256x192_group
	{
		floor none overlay_slot_filler_160x128_256x192.cas
	
		slot_filler_160x128_256x192_flowers,	0,	0,	0,	0	
		tree_C,	-14,	75,	90,	0
		tree_C,	-88,	80,	180,	0
		tree_C,	-109,	13,	-90,	0
		tree_C,	-101,	5,	90,	0
		tree_C,	-118,	-30,	0,	0
		tree_C,	-119,	-76,	180,	0
		tree_C,	96,	24,	180,	0
		tree_C,	-18,	-76,	-90,	0
		tree_C,	94,	-56,	90,	0
		tree_C,	73,	77,	90,	0
		tree_C,	111,	-41,	-180,	0
		tree_C,	90,	-81,	-60,	0
		tree_C,	50,	-76,	90,	0
		tree_C,	108,	81,	90,	0
		tree_C,	-109,	51,	90,	0
		tree_C,	-90,	-56,	90,	0
		tree_C,	-104,	54,	180,	0
		tree_C,	-40,	-86,	90,	0
		tree_C,	92,	-6,	-90,	0
		tree_C,	54,	74,	90,	0
		tree_A,	95,	69,	0,	0
		tree_A,	-59,	78,	0,	0
		tree_A,	72,	-77,	0,	0
		tree_A,	112,	-57,	0,	0
		tree_A,	-108,	-47,	0,	0
		tree_A,	-98,	33,	0,	0
		tree_A,	112,	23,	0,	0
		tree_B,	-30,	83,	10,	0
		tree_B,	109,	42,	0,	0
		tree_B,	100,	-26,	-15,	0
		tree_B,	-110,	71,	5,	0
		tree_B,	109,	-81,	-5,	0
		tree_B,	62,	82,	85,	0
		tree_B,	109,	-10,	30,	0
	}

	group	slot_filler_160x128_256x192_group_roman_bits
	{
		floor none overlay_slot_filler_160x128_256x192_roman.cas
		roman_colonnaded_portico,	 50.79,	-77.41,	195.0,	0.0
		roman_colonnaded_portico,	-21.75,	 78.57,	280.0,	0.0
		roman_colonnaded_portico,	 91.57,	-14.31,	90.0,	0.0
		roman_colonnaded_portico,	-44.31,	-78.34,	90.0,	0.0
		roman_tenamentB,	-107.02,	 71.78,	95.0,	0.0
		roman_tenamentB,	-104.09,	-73.54,	0.0,	0.0
		roman_tenamentC,	-102.42,	-7.19,	80.0,	0.0
		roman_tenamentC,	 102.32,	 59.98,	100.0,	0.0
		roman_tenamentC,	 101.96,	-59.40,	85.0,	0.0
		roman_tenamentD,	-71.73,	-71.53,	85.0,	0.0
		roman_tenamentD,	 20.65,	-72.27,	85.0,	0.0
		roman_tenamentD,	 7.12,	 73.40,	90.0,	0.0
		roman_tenamentD,	 62.27,	 74.13,	105.0,	0.0
		roman_tenamentD,	 107.04,	 9.31,	85.0,	0.0
		roman_tenamentD,	-68.35,	 86.44,	85.0,	0.0
		roman_tenamentD,	-104.76,	 48.45,	80.0,	0.0
		roman_tenamentD,	 86.75,	 20.07,	0.0,	0.0
		roman_tenamentE,	-7.60,	-72.30,	101.692,	0.0
		roman_tenamentE,	-7.55,	 84.33,	83.3078,	0.0
		roman_tenamentE,	 20.28,	-84.33,	163.308,	0.0
		roman_tenamentE,	 71.53,	 84.81,	78.3078,	0.0
		roman_tenamentE,	 9.17,	-84.78,	93.3078,	0.0
		roman_tenamentE,	-78.51,	-84.40,	78.3078,	0.0
		roman_tenamentE,	 33.16,	-82.91,	78.3078,	0.0
		roman_tenamentE,	 21.93,	 84.79,	83.3078,	0.0
		roman_tenamentE,	 116.41,	 22.03,	101.692,	0.0
		roman_tenamentE,	 7.22,	 84.51,	1.69221,	0.0
		roman_tenamentE,	-77.96,	 72.76,	108.308,	0.0
		roman_tenamentE,	-58.59,	 73.60,	78.3078,	0.0
		roman_tenamentE,	-61.49,	-82.20,	108.308,	0.0
		roman_tenamentE,	 100.30,	 21.44,	168.308,	0.0
		roman_tenamentE,	 107.56,	-24.02,	193.308,	0.0
		tree_C,	-88.00,	 80.00,	180.0,	0.0
		tree_C,	-101.0,	 5.00,	90.0,	0.0
		tree_A,	-97.99,	 32.96,	75.0,	0.0
		tree_A,	 114.93,	-12.01,	0.0,	0.0
		tree_A,	-23.85,	-75.88,	25.0,	0.0
		tree_A,	-41.57,	 75.43,	0.0,	0.0
		tree_A,	-108.0,	-47.00,	0.0,	0.0
		tree_A,	 72.04,	-77.04,	165.0,	0.0
		tree_A,	 36.49,	 75.85,	165.0,	0.0
		tree_B,	-9.02,	-86.01,	10.0,	0.0
		tree_B,	-107.41,	 70.92,	5.0,	0.0
	}	

	group	slot_filler_160x128_256x192_group_greek_bits
	{
		floor none overlay_slot_filler_160x128_256x192_roman.cas

		greek_colonnaded_portico,	 50.79,	-77.41,	195.0,	0.0
		greek_colonnaded_portico,	-21.75,	 78.57,	280.0,	0.0
		greek_colonnaded_portico,	 91.57,	-14.31,	90.0,	0.0
		greek_colonnaded_portico,	-44.31,	-78.34,	90.0,	0.0
		greek_tenamentB,	-107.02,	 71.78,	95.0,	0.0
		greek_tenamentB,	-104.09,	-73.54,	0.0,	0.0
		greek_tenamentC,	-102.42,	-7.19,	80.0,	0.0
		greek_tenamentC,	 102.32,	 59.98,	100.0,	0.0
		greek_tenamentC,	 101.96,	-59.40,	85.0,	0.0
		greek_tenamentD,	-71.73,	-71.53,	85.0,	0.0
		greek_tenamentD,	 20.65,	-72.27,	85.0,	0.0
		greek_tenamentD,	 7.12,	 73.40,	90.0,	0.0
		greek_tenamentD,	 62.27,	 74.13,	105.0,	0.0
		greek_tenamentD,	 107.04,	 9.31,	85.0,	0.0
		greek_tenamentD,	-68.35,	 86.44,	85.0,	0.0
		greek_tenamentD,	-104.76,	 48.45,	80.0,	0.0
		greek_tenamentD,	 86.75,	 20.07,	0.0,	0.0
		greek_tenamentE,	-7.60,	-72.30,	101.692,	0.0
		greek_tenamentE,	-7.55,	 84.33,	83.3078,	0.0
		greek_tenamentE,	 20.28,	-84.33,	163.308,	0.0
		greek_tenamentE,	 71.53,	 84.81,	78.3078,	0.0
		greek_tenamentE,	 9.17,	-84.78,	93.3078,	0.0
		greek_tenamentE,	-78.51,	-84.40,	78.3078,	0.0
		greek_tenamentE,	 33.16,	-82.91,	78.3078,	0.0
		greek_tenamentE,	 21.93,	 84.79,	83.3078,	0.0
		greek_tenamentE,	 116.41,	 22.03,	101.692,	0.0
		greek_tenamentE,	 7.22,	 84.51,	1.69221,	0.0
		greek_tenamentE,	-77.96,	 72.76,	108.308,	0.0
		greek_tenamentE,	-58.59,	 73.60,	78.3078,	0.0
		greek_tenamentE,	-61.49,	-82.20,	108.308,	0.0
		greek_tenamentE,	 100.30,	 21.44,	168.308,	0.0
		greek_tenamentE,	 107.56,	-24.02,	193.308,	0.0
		tree_C,	-88.00,	 80.00,	180.0,	0.0
		tree_C,	-101.0,	 5.00,	90.0,	0.0
		tree_A,	-97.99,	 32.96,	75.0,	0.0
		tree_A,	 114.93,	-12.01,	0.0,	0.0
		tree_A,	-23.85,	-75.88,	25.0,	0.0
		tree_A,	-41.57,	 75.43,	0.0,	0.0
		tree_A,	-108.0,	-47.00,	0.0,	0.0
		tree_A,	 72.04,	-77.04,	165.0,	0.0
		tree_A,	 36.49,	 75.85,	165.0,	0.0
		tree_B,	-9.02,	-86.01,	10.0,	0.0
		tree_B,	-107.41,	 70.92,	5.0,	0.0
	}	

	group	slot_filler_160x128_256x192_group_eastern_bits
	{
		floor none	overlay_slot_filler_160x128_256x192_eastern.cas

		eastern_park_building,	 79.49,	-74.17,	0.0,	0.0
		eastern_park_building,	-119.47,	-29.33,	90.0,	0.0
		eastern_park_building,	-1.70,	 84.77,	90.0,	0.0
		egyptian_storage_building,	-109.05,	-45.65,	90.0,	0.0
		egyptian_storage_building,	-122.21,	 47.83,	180.0,	0.0
		egyptian_storage_building,	-109.05,	-57.99,	90.0,	0.0
		egyptian_storage_building,	-91.86,	-53.45,	180.0,	0.0
		egyptian_storage_building,	-122.21,	 18.65,	180.0,	0.0
		egyptian_storage_building,	 84.66,	-89.99,	90.0,	0.0
		tree_A,	-91.37,	-27.59,	90.0,	0.0
		tree_A,	-93.05,	 54.10,	0.0,	0.0
		tree_B,	-119.83,	 1.07,	0.0,	0.0
		tree_C,	 88.45,	-55.23,	90.0,	0.0
		tree_C,	 90.13,	 56.17,	90.0,	0.0
		tree_C,	-117.99,	-11.06,	90.0,	0.0
		east_tenamentB,	-111.31,	 80.23,	0.0,	0.0
		east_tenamentB,	 111.90,	-79.61,	180.0,	0.0
		east_tenamentB,	-111.41,	-79.08,	90.0,	0.0
		east_tenamentB,	 15.89,	 80.63,	180.0,	0.0
		east_tenamentB,	 111.50,	 79.63,	90.0,	0.0
		east_tenamentB,	-19.11,	 80.63,	90.0,	0.0
		east_tenamentB,	-82.76,	-80.61,	90.0,	0.0
		east_tenamentC,	 122.67,	-34.99,	90.0,	0.0
		east_tenamentC,	 102.17,	 36.50,	90.0,	0.0
		east_tenamentC,	-67.87,	 70.36,	180.0,	0.0
		east_tenamentC,	 63.68,	 89.50,	0.0,	0.0
		east_tenamentC,	-106.84,	 12.69,	90.0,	0.0
		east_tenamentC,	-35.98,	-89.70,	180.0,	0.0
		east_tenamentC,	 37.63,	-70.22,	0.0,	0.0
	}

	group	slot_filler_160x128_256x192_group_egyptian_bits
	{
		floor none	overlay_slot_filler_160x128_256x192_eastern.cas

		egyptian_park_building,	 79.49,	-74.17,	0.0,	0.0
		egyptian_park_building,	-119.47,	-29.33,	90.0,	0.0
		egyptian_park_building,	-1.70,	 84.77,	90.0,	0.0
		egyptian_storage_building,	-109.05,	-45.65,	90.0,	0.0
		egyptian_storage_building,	-122.21,	 47.83,	180.0,	0.0
		egyptian_storage_building,	-109.05,	-57.99,	90.0,	0.0
		egyptian_storage_building,	-91.86,	-53.45,	180.0,	0.0
		egyptian_storage_building,	-122.21,	 18.65,	180.0,	0.0
		egyptian_storage_building,	 84.66,	-89.99,	90.0,	0.0
		tree_A,	-91.37,	-27.59,	90.0,	0.0
		tree_A,	-93.05,	 54.10,	0.0,	0.0
		tree_B,	-119.83,	 1.07,	0.0,	0.0
		tree_C,	 88.45,	-55.23,	90.0,	0.0
		tree_C,	 90.13,	 56.17,	90.0,	0.0
		tree_C,	-117.99,	-11.06,	90.0,	0.0
		egyptian_tenamentB,	-111.31,	 80.23,	0.0,	0.0
		egyptian_tenamentB,	 111.90,	-79.61,	180.0,	0.0
		egyptian_tenamentB,	-111.41,	-79.08,	90.0,	0.0
		egyptian_tenamentB,	 15.89,	 80.63,	180.0,	0.0
		egyptian_tenamentB,	 111.50,	 79.63,	90.0,	0.0
		egyptian_tenamentB,	-19.11,	 80.63,	90.0,	0.0
		egyptian_tenamentB,	-82.76,	-80.61,	90.0,	0.0
		egyptian_tenamentC,	 122.67,	-34.99,	90.0,	0.0
		egyptian_tenamentC,	 102.17,	 36.50,	90.0,	0.0
		egyptian_tenamentC,	-67.87,	 70.36,	180.0,	0.0
		egyptian_tenamentC,	 63.68,	 89.50,	0.0,	0.0
		egyptian_tenamentC,	-106.84,	 12.69,	90.0,	0.0
		egyptian_tenamentC,	-35.98,	-89.70,	180.0,	0.0
		egyptian_tenamentC,	 37.63,	-70.22,	0.0,	0.0
	}

	group	slot_filler_160x128_256x192_group_carthaginian_bits
	{
		floor none	overlay_slot_filler_160x128_256x192_eastern.cas

		eastern_park_building,	 79.49,	-74.17,	0.0,	0.0
		eastern_park_building,	-119.47,	-29.33,	90.0,	0.0
		eastern_park_building,	-1.70,	 84.77,	90.0,	0.0
		egyptian_storage_building,	-109.05,	-45.65,	90.0,	0.0
		egyptian_storage_building,	-122.21,	 47.83,	180.0,	0.0
		egyptian_storage_building,	-109.05,	-57.99,	90.0,	0.0
		egyptian_storage_building,	-91.86,	-53.45,	180.0,	0.0
		egyptian_storage_building,	-122.21,	 18.65,	180.0,	0.0
		egyptian_storage_building,	 84.66,	-89.99,	90.0,	0.0
		tree_A,	-91.37,	-27.59,	90.0,	0.0
		tree_A,	-93.05,	 54.10,	0.0,	0.0
		tree_B,	-119.83,	 1.07,	0.0,	0.0
		tree_C,	 88.45,	-55.23,	90.0,	0.0
		tree_C,	 90.13,	 56.17,	90.0,	0.0
		tree_C,	-117.99,	-11.06,	90.0,	0.0
		carthaginian_tenamentB,	-111.31,	 80.23,	0.0,	0.0
		carthaginian_tenamentB,	 111.90,	-79.61,	180.0,	0.0
		carthaginian_tenamentB,	-111.41,	-79.08,	90.0,	0.0
		carthaginian_tenamentB,	 15.89,	 80.63,	180.0,	0.0
		carthaginian_tenamentB,	 111.50,	 79.63,	90.0,	0.0
		carthaginian_tenamentB,	-19.11,	 80.63,	90.0,	0.0
		carthaginian_tenamentB,	-82.76,	-80.61,	90.0,	0.0
		carthaginian_tenamentC,	 122.67,	-34.99,	90.0,	0.0
		carthaginian_tenamentC,	 102.17,	 36.50,	90.0,	0.0
		carthaginian_tenamentC,	-67.87,	 70.36,	180.0,	0.0
		carthaginian_tenamentC,	 63.68,	 89.50,	0.0,	0.0
		carthaginian_tenamentC,	-106.84,	 12.69,	90.0,	0.0
		carthaginian_tenamentC,	-35.98,	-89.70,	180.0,	0.0
		carthaginian_tenamentC,	 37.63,	-70.22,	0.0,	0.0
	}


	group	slot_filler_112x64_256x96_group
	{
		floor none overlay_slot_filler_112x64_256x96.cas
	
		slot_filler_112x64_256x96_flowers,	0,	0,	0,	0
		tree_C,	-38,	40,	90,	0
		tree_C,	-58,	40,	180,	0
		tree_C,	-69,	3,	-90,	0
		tree_C,	-81,	-17,	90,	0
		tree_C,	-68,	-30,	0,	0
		tree_C,	-52,	-41,	180,	0
		tree_C,	116,	34,	180,	0
		tree_C,	92,	34,	-90,	0
		tree_C,	104,	34,	90,	0
		tree_C,	16,	43,	90,	0
		tree_C,	71,	19,	-180,	0
		tree_C,	72,	-42,	-60,	0
		tree_C,	40,	-36,	90,	0
		tree_C,	68,	43,	90,	0
		tree_C,	-69,	21,	90,	0
		tree_C,	80,	34,	90,	0
		tree_C,	116,	14,	180,	0
		tree_C,	80,	14,	90,	0
		tree_C,	92,	14,	-90,	0
		tree_C,	104,	14,	90,	0
		tree_C,	-91.91,	19.91,	-180,	0
		tree_C,	-91.91,	7.91,	0,	0
		tree_C,	-111.91,	7.91,	0,	0
		tree_C,	-111.91,	19.91,	-180,	0
		tree_C,	-91.91,	31.91,	0,	0
		tree_C,	-111.91,	31.91,	0,	0
		tree_C,	-111.91,	-4.09,	90,	0
		tree_C,	-91.91,	-4.09,	90,	0
		tree_B,	86,	-30,	55,	0
		tree_B,	-80,	13,	10,	0
		tree_B,	69,	32,	0,	0
		tree_B,	13,	-40,	-15,	0
		tree_B,	-70,	31,	5,	0
		tree_B,	62,	-36,	-5,	0
		tree_B,	-78,	-38,	85,	0
		tree_B,	111,	41,	30,	0
		tree_A,	-116,	-30,	0,	0
		tree_A,	86,	-13,	0,	0
		tree_A,	105,	-35,	0,	0
	}

	group	slot_filler_112x64_256x96_group_roman_bits
	{
		floor none	overlay_slot_filler_112x64_256x96_roman.cas

		roman_tenamentA,	-91.79,	 0.83,	0.0,	0.0
		roman_tenamentB,	 109.03,	 21.85,	0.0,	0.0
		roman_tenamentB,	 75.24,	 28.67,	180.0,	0.0
		roman_tenamentC,	 89.50,	-19.00,	180.0,	0.0
		roman_tenamentD,	-39.00,	 39.22,	90.0,	0.0
		roman_tenamentD,	 36.11,	-39.26,	80.0,	0.0
		roman_tenamentD,	-19.47,	-39.37,	85.0,	0.0
		roman_tenamentD,	 78.66,	-39.09,	90.0,	0.0
		roman_tenamentD,	 40.98,	 39.73,	95.0,	0.0
		roman_tenamentE,	-6.51,	 39.58,	183.308,	0.0
		roman_tenamentE,	 118.64,	-39.53,	168.308,	0.0
		roman_tenamentE,	 10.79,	-38.81,	183.308,	0.0
		roman_tenamentE,	-44.93,	-39.20,	83.3078,	0.0
		roman_tenamentE,	 19.13,	 39.90,	101.692,	0.0
		tree_B,	 6.88,	 39.71,	10.0,	0.0
		tree_B,	 104.84,	-39.73,	10.0,	0.0
		tree_B,	 76.63,	 8.24,	90.0,	0.0
		tree_B,	-59.55,	-39.17,	10.0,	0.0
		tree_B,	-99.46,	 26.49,	30.0,	0.0
		tree_C,	 107.70,	 41.72,	0.0,	0.0
		tree_C,	 56.61,	-39.64,	0.0,	0.0
		tree_C,	-18.59,	 42.07,	0.0,	0.0
		tree_C,	-95.05,	-42.07,	0.0,	0.0
	}

	group	slot_filler_112x64_256x96_group_greek_bits
	{
		floor none	overlay_slot_filler_112x64_256x96_roman.cas

		greek_tenamentA,	-91.79,	 0.83,	0.0,	0.0
		greek_tenamentB,	 109.03,	 21.85,	0.0,	0.0
		greek_tenamentB,	 75.24,	 28.67,	180.0,	0.0
		greek_tenamentC,	 89.50,	-19.00,	180.0,	0.0
		greek_tenamentD,	-39.00,	 39.22,	90.0,	0.0
		greek_tenamentD,	 36.11,	-39.26,	80.0,	0.0
		greek_tenamentD,	-19.47,	-39.37,	85.0,	0.0
		greek_tenamentD,	 78.66,	-39.09,	90.0,	0.0
		greek_tenamentD,	 40.98,	 39.73,	95.0,	0.0
		greek_tenamentE,	-6.51,	 39.58,	183.308,	0.0
		greek_tenamentE,	 118.64,	-39.53,	168.308,	0.0
		greek_tenamentE,	 10.79,	-38.81,	183.308,	0.0
		greek_tenamentE,	-44.93,	-39.20,	83.3078,	0.0
		greek_tenamentE,	 19.13,	 39.90,	101.692,	0.0
		tree_B,	 6.88,	 39.71,	10.0,	0.0
		tree_B,	 104.84,	-39.73,	10.0,	0.0
		tree_B,	 76.63,	 8.24,	90.0,	0.0
		tree_B,	-59.55,	-39.17,	10.0,	0.0
		tree_B,	-99.46,	 26.49,	30.0,	0.0
		tree_C,	 107.70,	 41.72,	0.0,	0.0
		tree_C,	 56.61,	-39.64,	0.0,	0.0
		tree_C,	-18.59,	 42.07,	0.0,	0.0
		tree_C,	-95.05,	-42.07,	0.0,	0.0
	}

	group	slot_filler_112x64_256x96_group_eastern_bits
	{
		floor	none	overlay_slot_filler_112x64_256x96_eastern.cas

		east_tenamentA,	-94.59,	 6.62,	90.0,	0.0
		east_tenamentC,	 97.68,	 41.59,	0.0,	0.0
		east_tenamentD,	 94.71,	-7.55,	0.0,	0.0
		eastern_park_building,	-83.51,	-40.70,	0.0,	0.0
		eastern_park_building,	 44.84,	 40.02,	180.0,	0.0
		eastern_park_building,	-51.58,	 40.08,	0,	0.0
		egyptian_storage_building,	-16.45,	 41.02,	90.0,	0.0
		egyptian_storage_building,	-109.90,	-41.57,	90.0,	0.0
		egyptian_storage_building,	 51.74,	-41.93,	90.0,	0.0
		egyptian_storage_building,	 24.90,	-41.93,	90.0,	0.0
		egyptian_storage_building,	-18.28,	-41.93,	90.0,	0.0
		egyptian_storage_building,	-45.50,	-41.93,	90.0,	0.0
		egyptian_storage_building,	 12.52,	 41.02,	90.0,	0.0
		tree_B,	-1.96,	-42.06,	70.0,	0.0
		tree_B,	 28.57,	 42.66,	0.0,	0.0
		tree_B,	 60.63,	 41.06,	215.0,	0.0
		tree_B,	-67.72,	-42.25,	0.0,	0.0
		tree_C,	-95.95,	-44.29,	90.0,	0.0
		tree_C,	-36.74,	 44.57,	90.0,	0.0
	}

	group	slot_filler_112x64_256x96_group_egyptian_bits
	{
		floor	none	overlay_slot_filler_112x64_256x96_eastern.cas

		egyptian_tenamentA,	-94.59,	 6.62,	90.0,	0.0
		egyptian_tenamentC,	 97.68,	 41.59,	0.0,	0.0
		egyptian_tenamentD,	 94.71,	-7.55,	0.0,	0.0
		egyptian_park_building,	-83.51,	-40.70,	0.0,	0.0
		egyptian_park_building,	 44.84,	 40.02,	180.0,	0.0
		egyptian_park_building,	-51.58,	 40.08,	0,	0.0
		egyptian_storage_building,	-16.45,	 41.02,	90.0,	0.0
		egyptian_storage_building,	-109.90,	-41.57,	90.0,	0.0
		egyptian_storage_building,	 51.74,	-41.93,	90.0,	0.0
		egyptian_storage_building,	 24.90,	-41.93,	90.0,	0.0
		egyptian_storage_building,	-18.28,	-41.93,	90.0,	0.0
		egyptian_storage_building,	-45.50,	-41.93,	90.0,	0.0
		egyptian_storage_building,	 12.52,	 41.02,	90.0,	0.0
		tree_B,	-1.96,	-42.06,	70.0,	0.0
		tree_B,	 28.57,	 42.66,	0.0,	0.0
		tree_B,	 60.63,	 41.06,	215.0,	0.0
		tree_B,	-67.72,	-42.25,	0.0,	0.0
		tree_C,	-95.95,	-44.29,	90.0,	0.0
		tree_C,	-36.74,	 44.57,	90.0,	0.0
	}

	group	slot_filler_112x64_256x96_group_carthaginian_bits
	{
		floor	none	overlay_slot_filler_112x64_256x96_eastern.cas

		carthaginian_tenamentA,	-94.59,	 6.62,	90.0,	0.0
		carthaginian_tenamentC,	 97.68,	 41.59,	0.0,	0.0
		carthaginian_tenamentD,	 94.71,	-7.55,	0.0,	0.0
		eastern_park_building,	-83.51,	-40.70,	0.0,	0.0
		eastern_park_building,	 44.84,	 40.02,	180.0,	0.0
		eastern_park_building,	-51.58,	 40.08,	0,	0.0
		egyptian_storage_building,	-16.45,	 41.02,	90.0,	0.0
		egyptian_storage_building,	-109.90,	-41.57,	90.0,	0.0
		egyptian_storage_building,	 51.74,	-41.93,	90.0,	0.0
		egyptian_storage_building,	 24.90,	-41.93,	90.0,	0.0
		egyptian_storage_building,	-18.28,	-41.93,	90.0,	0.0
		egyptian_storage_building,	-45.50,	-41.93,	90.0,	0.0
		egyptian_storage_building,	 12.52,	 41.02,	90.0,	0.0
		tree_B,	-1.96,	-42.06,	70.0,	0.0
		tree_B,	 28.57,	 42.66,	0.0,	0.0
		tree_B,	 60.63,	 41.06,	215.0,	0.0
		tree_B,	-67.72,	-42.25,	0.0,	0.0
		tree_C,	-95.95,	-44.29,	90.0,	0.0
		tree_C,	-36.74,	 44.57,	90.0,	0.0
	}


; pool bits have their own slot underlays, as the underlays are completely different from the
; barbarian sacred archways that use the same space

	group	sacred_archway_group
	{
		floor none overlay_sacred_archway.cas
		sacred_archway,			0,	0,	0,	0
	}

; ** barbarian-specific objects in parks


	group	slot_48x32_empty_barbarian_objects
	{
		; no objects in here at present
	}

	group	slot_112x64_empty_barbarian_objects
	{
		barbarian_park_building,		29,	-18,	90,	0
;		sacred_archway_group,		-30,	-2.5,	0,	0
		barbarian_lith,			-30,	19,	0,	0
		barbarian_lith,			-4,	-21,	90,	0
		barbarian_lith,			19,	4,	0,	0
	}

	group	slot_filler_48x32_112x64_barbarian_objects
	{
		; no objects at present
	}

	group 	slot_filler_112x64_160x128_barbarian_objects
	{
		barbarian_park_building,			14,	-45,	90,	0	
;		sacred_archway_group,			-32,	-46.50,	90,	0
;		sacred_archway_group,			-1,	46.50,	90,	0
		barbarian_lith,				6,	-57,	-90,	0
		barbarian_lith,				66,	11,	0,	0
		barbarian_lith,				-6,	-57,	90,	0		
	}

	group	slot_filler_112x64_256x96_barbarian_objects
	{
;		sacred_archway_group,			98,	23.50,	90,	0
;		sacred_archway_group,			-102.41,	13.91,	0,	0
		barbarian_park_building,			-96,	-25,	90,	0
		barbarian_park_building,			114,	-15,	-180,	0
		barbarian_lith,				4,	-35,	-90,	0
		barbarian_lith,				71,	5,	0,	0
		barbarian_lith,				-4,	-35,	90,	0
		
	}

	group	slot_filler_160x128_256x192_barbarian_objects
	{
;		sacred_archway_group,			-72,	-76.50,	90,	0
;		sacred_archway_group,			19,	76.50,	90,	0
		barbarian_park_building,			21,	-79,	90,	0
		barbarian_park_building,			94,	45,	90,	0
		barbarian_park_building,			-106,	-15,	160,	0
		barbarian_lith,				6,	-77,	-90,	0
		barbarian_lith,				96,	5,	0,	0
		barbarian_lith,				-6,	-77,	90,	0
	}



; ** the following ones specify the style of the walls and ensure that there's only one outer wall & 1 inner wall.
; ** if slots go right to the edges, then there's no need for paved vs non-paved versions.


;   specific to roman and greek,  i.e. use roman buildings and roman walls


	group   slot_upgrade_48x32_112x64_roman
	{
		slot_filler_48x32_112x64_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_112x64_roman,		0,	0,	0,	0
	}

	group   slot_upgrade_48x32_112x64_greek
	{
		slot_filler_48x32_112x64_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_112x64_roman,		0,	0,	0,	0
	}

	group	slot_upgrade_48x32_160x128_roman
	{
		slot_filler_48x32_112x64_group_roman_bits,	0,	0,	0,	0
		slot_filler_112x64_160x128_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_160x128_roman,		0,	0,	0,	0
	}

	group	slot_upgrade_48x32_160x128_greek
	{
		slot_filler_48x32_112x64_group_greek_bits,	0,	0,	0,	0
		slot_filler_112x64_160x128_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_160x128_roman,		0,	0,	0,	0
	}
	
	group	slot_upgrade_48x32_256x96_roman
	{
		slot_filler_48x32_112x64_group_roman_bits,	0,	0,	0,	0
		slot_filler_112x64_256x96_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x96_roman,		0,	0,	0,	0
	}

	group	slot_upgrade_48x32_256x96_greek
	{
		slot_filler_48x32_112x64_group_greek_bits,	0,	0,	0,	0
		slot_filler_112x64_256x96_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x96_roman,		0,	0,	0,	0
	}
	
	group 	slot_upgrade_112x64_160x128_roman
	{
		slot_filler_112x64_160x128_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_160x128_roman,		0,	0,	0,	0
	}

	group 	slot_upgrade_112x64_160x128_greek
	{
		slot_filler_112x64_160x128_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_160x128_roman,		0,	0,	0,	0
	}

	group	slot_upgrade_112x64_256x96_roman
	{
		slot_filler_112x64_256x96_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x96_roman,		0,	0,	0,	0
	}

	group	slot_upgrade_112x64_256x96_greek
	{
		slot_filler_112x64_256x96_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x96_roman,		0,	0,	0,	0
	}

	group 	slot_upgrade_160x128_256x192_roman
	{
		slot_filler_160x128_256x192_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_roman,		0,	0,	0,	0
	}

	group 	slot_upgrade_160x128_256x192_greek
	{
		slot_filler_160x128_256x192_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_roman,		0,	0,	0,	0
	}

; roman and greek empties

	group	slot_48x32_empty_group_roman
	{
		floor none overlay_slot_48x32_empty_roman.cas
		slot_48x32_empty_group_roman_bits,			0,	0,	0,	0
		slot_filler_outer_wall_48x32_roman,			0,	0,	0,	0
	}

	group	slot_48x32_empty_group_greek
	{
		floor none overlay_slot_48x32_empty_roman.cas
		slot_48x32_empty_group_greek_bits,			0,	0,	0,	0
		slot_filler_outer_wall_48x32_roman,			0,	0,	0,	0
	}

	group	slot_112x64_empty_group_roman
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_roman_bits,			0,	0,	0,	0
		slot_filler_outer_wall_112x64_roman,		0,	0,	0,	0
	}
		
	group	slot_112x64_empty_group_greek
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_greek_bits,			0,	0,	0,	0
		slot_filler_outer_wall_112x64_roman,		0,	0,	0,	0
	}

	group	slot_160x128_empty_group_roman
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_roman_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_roman_bits,		0,	0,	0,	0	
		slot_filler_outer_wall_160x128_roman,		0,	0,	0,	0
	}

	group	slot_160x128_empty_group_greek
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_greek_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_greek_bits,		0,	0,	0,	0	
		slot_filler_outer_wall_160x128_roman,		0,	0,	0,	0
	}

	group	slot_256x96_empty_group_roman
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_roman_bits,			0,	0,	0,	0
		slot_filler_112x64_256x96_group_roman_bits,		0,	0,	0,	0
		slot_filler_outer_wall_256x96_roman,		0,	0,	0,	0
	}

	group	slot_256x96_empty_group_greek
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_greek_bits,			0,	0,	0,	0
		slot_filler_112x64_256x96_group_greek_bits,		0,	0,	0,	0
		slot_filler_outer_wall_256x96_roman,		0,	0,	0,	0
	}

	group 	slot_256x192_empty_group_roman
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_roman_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_roman_bits,		0,	0,	0,	0
		slot_filler_160x128_256x192_group_roman_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_roman,		0,	0,	0,	0
	}

	group 	slot_256x192_empty_group_greek
	{
		floor none overlay_slot_112x64_empty_roman.cas
		slot_112x64_empty_group_greek_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_greek_bits,		0,	0,	0,	0
		slot_filler_160x128_256x192_group_greek_bits,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_roman,		0,	0,	0,	0
	}

; **** egyptian  fillers


;   egyptian-specific,  i.e. use egyptian objects and roman walls


	group   slot_upgrade_48x32_112x64_egyptian
	{
		slot_filler_48x32_112x64_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_112x64_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_48x32_160x128_egyptian
	{
		slot_filler_48x32_112x64_group_egyptian_bits,		0,	0,	0,	0
		slot_filler_112x64_160x128_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}
	
	group	slot_upgrade_48x32_256x96_egyptian
	{
		slot_filler_48x32_112x64_group_egyptian_bits,		0,	0,	0,	0
		slot_filler_112x64_256x96_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}
	
	group 	slot_upgrade_112x64_160x128_egyptian
	{
		slot_filler_112x64_160x128_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_112x64_256x96_egyptian
	{
		slot_filler_112x64_256x96_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group 	slot_upgrade_160x128_256x192_egyptian
	{
		slot_filler_160x128_256x192_group_egyptian_bits,	0,	0,	0,	0
		;slot_filler_outer_wall_256x192_roman,			0,	0,	0,	0
	}

; egyptian empties

	group	slot_48x32_empty_group_egyptian
	{
		floor none overlay_slot_48x32_empty_eastern.cas
		slot_48x32_empty_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_48x32_roman,		0,	0,	0,	0
	}

	group	slot_112x64_empty_group_egyptian
	{
		;; has no overlay, as there are no trees.
		;;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_112x64_roman,		0,	0,	0,	0
	}
		

	group	slot_160x128_empty_group_egyptian
	{
		;; has no overlay, as there are no trees.
		;;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_egyptian_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_egyptian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group	slot_256x96_empty_group_egyptian
	{
		;; has no overlay, as there are no trees.
		;;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_egyptian_bits,			0,	0,	0,	0
		slot_filler_112x64_256x96_group_egyptian_bits,		0,	0,	0,	0	
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group 	slot_256x192_empty_group_egyptian
	{
		;; has no overlay, as there are no trees.
		;;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_egyptian_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_egyptian_bits,		0,	0,	0,	0
		slot_filler_160x128_256x192_group_egyptian_bits,	0,	0,	0,	0
		;slot_filler_outer_wall_256x192_roman,			0,	0,	0,	0
	}


; **** eastern  fillers


;   eastern-specific,  i.e. use eastern objects and roman walls


	group   slot_upgrade_48x32_112x64_eastern
	{
		slot_filler_48x32_112x64_group_eastern_bits,			0,	0,	0,	0
		;slot_filler_outer_wall_112x64_roman,			0,	0,	0,	0
	}

	group   slot_upgrade_48x32_112x64_carthaginian
	{
		slot_filler_48x32_112x64_group_carthaginian_bits,			0,	0,	0,	0
		;slot_filler_outer_wall_112x64_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_48x32_160x128_eastern
	{
		slot_filler_48x32_112x64_group_eastern_bits,		0,	0,	0,	0
		slot_filler_112x64_160x128_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_48x32_160x128_carthaginian
	{
		slot_filler_48x32_112x64_group_carthaginian_bits,		0,	0,	0,	0
		slot_filler_112x64_160x128_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}
	
	group	slot_upgrade_48x32_256x96_eastern
	{
		slot_filler_48x32_112x64_group_eastern_bits,		0,	0,	0,	0
		slot_filler_112x64_256x96_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_48x32_256x96_carthaginian
	{
		slot_filler_48x32_112x64_group_carthaginian_bits,		0,	0,	0,	0
		slot_filler_112x64_256x96_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group 	slot_upgrade_112x64_160x128_eastern
	{
		slot_filler_112x64_160x128_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group 	slot_upgrade_112x64_160x128_carthaginian
	{
		slot_filler_112x64_160x128_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_112x64_256x96_eastern
	{
		slot_filler_112x64_256x96_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group	slot_upgrade_112x64_256x96_carthaginian
	{
		slot_filler_112x64_256x96_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group 	slot_upgrade_160x128_256x192_eastern
	{
		slot_filler_160x128_256x192_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x192_roman,		0,	0,	0,	0
	}

	group 	slot_upgrade_160x128_256x192_carthaginian
	{
		slot_filler_160x128_256x192_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x192_roman,		0,	0,	0,	0
	}

; eastern empties

	group	slot_48x32_empty_group_eastern
	{
		;; has no overlay, as there are no trees.
		;;floor none overlay_slot_48x32_empty_eastern.cas
		slot_48x32_empty_group_eastern_bits,			0,	0,	0,	0
		;slot_filler_outer_wall_48x32_roman,			0,	0,	0,	0
	}

	group	slot_48x32_empty_group_carthaginian
	{
		;; has no overlay, as there are no trees.
		;;floor none overlay_slot_48x32_empty_eastern.cas
		slot_48x32_empty_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_48x32_roman,			0,	0,	0,	0
	}

	group	slot_112x64_empty_group_eastern
	{
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_eastern_bits,			0,	0,	0,	0
		;slot_filler_outer_wall_112x64_roman,			0,	0,	0,	0
	}

	group	slot_112x64_empty_group_carthaginian
	{
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_carthaginian_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_112x64_roman,			0,	0,	0,	0
	}
		

	group	slot_160x128_empty_group_eastern
	{
		;; has no overlay, as there are no trees.
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_eastern_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_eastern_bits,		0,	0,	0,	0	
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group	slot_160x128_empty_group_carthaginian
	{
		;; has no overlay, as there are no trees.
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_carthaginian_bits,		0,	0,	0,	0
		slot_filler_112x64_160x128_group_carthaginian_bits,	0,	0,	0,	0	
		;slot_filler_outer_wall_160x128_roman,			0,	0,	0,	0
	}

	group	slot_256x96_empty_group_eastern
	{
		;; has no overlay, as there are no trees.
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_eastern_bits,			0,	0,	0,	0
		slot_filler_112x64_256x96_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}

	group	slot_256x96_empty_group_carthaginian
	{
		;; has no overlay, as there are no trees.
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_carthaginian_bits,		0,	0,	0,	0
		slot_filler_112x64_256x96_group_carthaginian_bits,	0,	0,	0,	0
		;slot_filler_outer_wall_256x96_roman,			0,	0,	0,	0
	}


	group 	slot_256x192_empty_group_eastern
	{
		;; has no overlay, as there are no trees.
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_eastern_bits,			0,	0,	0,	0
		slot_filler_112x64_160x128_group_eastern_bits,		0,	0,	0,	0
		slot_filler_160x128_256x192_group_eastern_bits,		0,	0,	0,	0
		;slot_filler_outer_wall_256x192_roman,			0,	0,	0,	0
	}

	group 	slot_256x192_empty_group_carthaginian
	{
		;; has no overlay, as there are no trees.
		;floor none overlay_slot_112x64_empty_eastern.cas
		slot_112x64_empty_group_carthaginian_bits,		0,	0,	0,	0
		slot_filler_112x64_160x128_group_carthaginian_bits,	0,	0,	0,	0
		slot_filler_160x128_256x192_group_carthaginian_bits,	0,	0,	0,	0
		;slot_filler_outer_wall_256x192_roman,			0,	0,	0,	0
	}



;   barbarian-specific,  i.e. use barbarian objects and roman walls


	group   slot_upgrade_48x32_112x64_barbarian
	{
		slot_filler_48x32_112x64_group,			0,	0,	0,	0
		slot_filler_48x32_112x64_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_112x64_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_48x32_roman,		0,	0,	0,	0
	}

	group	slot_upgrade_48x32_160x128_barbarian
	{
		slot_filler_48x32_112x64_group,			0,	0,	0,	0
		slot_filler_112x64_160x128_group,		0,	0,	0,	0
		slot_filler_48x32_112x64_barbarian_objects,	0,	0,	0,	0
		slot_filler_112x64_160x128_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_160x128_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_48x32_roman,		0,	0,	0,	0
	}
	
	group	slot_upgrade_48x32_256x96_barbarian
	{
		slot_filler_48x32_112x64_group,			0,	0,	0,	0
		slot_filler_112x64_256x96_group,		0,	0,	0,	0
		slot_filler_48x32_112x64_barbarian_objects,	0,	0,	0,	0
		slot_filler_112x64_256x96_group,		0,	0,	0,	0
		slot_filler_outer_wall_256x96_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_48x32_roman,		0,	0,	0,	0
	}

	group 	slot_upgrade_48x32_256x192_barbarian
	{
		slot_filler_48x32_112x64_group,			0,	0,	0,	0
		slot_filler_112x64_160x128_group,		0,	0,	0,	0
		slot_filler_160x128_256x192_group,		0,	0,	0,	0
		slot_filler_48x32_112x64_barbarian_objects,	0,	0,	0,	0
		slot_filler_112x64_160x128_barbarian_objects,	0,	0,	0,	0
		slot_filler_160x128_256x192_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_48x32_roman,		0,	0,	0,	0
	}
	
	group 	slot_upgrade_112x64_160x128_barbarian
	{
		slot_filler_112x64_160x128_group,		0,	0,	0,	0
		slot_filler_112x64_160x128_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_160x128_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_112x64_roman,	0,	0,	0,	0
	}

	group	slot_upgrade_112x64_256x96_barbarian
	{
		slot_filler_112x64_256x96_group,		0,	0,	0,	0
		slot_filler_112x64_256x96_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_256x96_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_112x64_roman,	0,	0,	0,	0
	}

	group 	slot_upgrade_112x64_256x192_barbarian
	{
		slot_filler_112x64_160x128_group,		0,	0,	0,	0
		slot_filler_160x128_256x192_group,		0,	0,	0,	0
		slot_filler_112x64_160x128_barbarian_objects,	0,	0,	0,	0
		slot_filler_160x128_256x192_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_112x64_roman,	0,	0,	0,	0
	}

	group 	slot_upgrade_160x128_256x192_barbarian
	{
		slot_filler_160x128_256x192_group,		0,	0,	0,	0
		slot_filler_160x128_256x192_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_barbarian,	0,	0,	0,	0
		;slot_filler_inner_wall_160x128_roman,	0,	0,	0,	0
	}

; barbarian empties

	group	slot_48x32_empty_group_barbarian
	{
		floor none overlay_slot_48x32_empty.cas
		slot_48x32_empty_group,				0,	0,	0,	0
		slot_48x32_empty_barbarian_objects,		0,	0,	0,	0
		slot_filler_outer_wall_48x32_barbarian,		0,	0,	0,	0
	}

	group	slot_112x64_empty_group_barbarian
	{
		floor none overlay_slot_112x64_empty.cas
		slot_112x64_empty_group,			0,	0,	0,	0
		slot_112x64_empty_barbarian_objects,		0,	0,	0,	0
		slot_filler_outer_wall_112x64_barbarian,	0,	0,	0,	0
	}
		

	group	slot_160x128_empty_group_barbarian
	{
		floor none overlay_slot_112x64_empty.cas
		slot_112x64_empty_group,			0,	0,	0,	0
		slot_112x64_empty_barbarian_objects,		0,	0,	0,	0
		slot_filler_112x64_160x128_group,		0,	0,	0,	0
		slot_filler_112x64_160x128_barbarian_objects,	0,	0,	0,	0	
		slot_filler_outer_wall_160x128_barbarian,	0,	0,	0,	0
	}

	group	slot_256x96_empty_group_barbarian
	{
		floor none overlay_slot_112x64_empty.cas
		slot_112x64_empty_group,			0,	0,	0,	0
		slot_112x64_empty_barbarian_objects,		0,	0,	0,	0
		slot_filler_112x64_256x96_group,		0,	0,	0,	0
		slot_filler_112x64_256x96_barbarian_objects,	0,	0,	0,	0	
		slot_filler_outer_wall_256x96_barbarian,	0,	0,	0,	0
	}

	group 	slot_256x192_empty_group_barbarian
	{
		floor none overlay_slot_112x64_empty.cas
		slot_112x64_empty_group,			0,	0,	0,	0
		slot_112x64_empty_barbarian_objects,		0,	0,	0,	0
		slot_filler_112x64_160x128_group,		0,	0,	0,	0
		slot_filler_160x128_256x192_group,		0,	0,	0,	0
		slot_filler_112x64_160x128_barbarian_objects,	0,	0,	0,	0
		slot_filler_160x128_256x192_barbarian_objects,	0,	0,	0,	0
		slot_filler_outer_wall_256x192_barbarian,	0,	0,	0,	0
	}

; *** CONSTRUCTION SITES ***

	group slot_256x192_construction_site_roman
	{
		floor construction_160x128_underlay.CAS construction_160x128_overlay.CAS
		construction_site_160x128,			0,	0,	0,	0
		slot_upgrade_160x128_256x192_roman,	0,	0,	0,	0
	}
	group slot_256x96_construction_site_roman
	{
		floor construction_112x64_underlay.CAS construction_112x64_overlay.CAS
		construction_site_112x64,			0,	0,	0,	0
		slot_upgrade_112x64_256x96_roman,	0,	0,	0,	0
	}
	group slot_256x192_construction_site_egyptian
	{
		floor construction_160x128_underlay.CAS construction_160x128_overlay.CAS
		construction_site_160x128,			0,	0,	0,	0
		slot_upgrade_160x128_256x192_egyptian,	0,	0,	0,	0
	}
	group slot_256x96_construction_site_egyptian
	{
		floor construction_112x64_underlay.CAS construction_112x64_overlay.CAS
		construction_site_112x64,			0,	0,	0,	0
		slot_upgrade_112x64_256x96_egyptian,	0,	0,	0,	0
	}
	group slot_256x192_construction_site_eastern
	{
		floor construction_160x128_underlay.CAS construction_160x128_overlay.CAS
		construction_site_160x128,			0,	0,	0,	0
		slot_upgrade_160x128_256x192_eastern,	0,	0,	0,	0
	}
	group slot_256x96_construction_site_eastern
	{
		floor construction_112x64_underlay.CAS construction_112x64_overlay.CAS
		construction_site_112x64,			0,	0,	0,	0
		slot_upgrade_112x64_256x96_eastern,	0,	0,	0,	0
	}
	group slot_256x192_construction_site_barbarian
	{
		floor construction_160x128_underlay.CAS construction_160x128_overlay.CAS
		construction_site_160x128,			0,	0,	0,	0
		slot_upgrade_160x128_256x192_barbarian,	0,	0,	0,	0
	}
	group slot_256x96_construction_site_barbarian
	{
		floor construction_112x64_underlay.CAS construction_112x64_overlay.CAS
		construction_site_112x64,			0,	0,	0,	0
		slot_upgrade_112x64_256x96_barbarian,	0,	0,	0,	0
	}
	group slot_160x128_construction_site
	{
		floor construction_160x128_underlay.CAS construction_160x128_overlay.CAS
		construction_site_160x128,			0,	0,	0,	0
	}
	group slot_112x64_construction_site
	{
		floor construction_112x64_underlay.CAS construction_112x64_overlay.CAS
		construction_site_112x64,			0,	0,	0,	0
	}
	group slot_48x32_construction_site
	{
		floor construction_48x32_underlay.CAS construction_48x32_overlay.CAS
		construction_site_48x32,			0,	0,	0,	0
	}




}

; Culture groups are single ambient ids (possibly an ambient group) associated with various culture types.
; All cultures must be covered, although a default can be provided.  Currently the culture is the owner
; of the settlement, so if a settlement is built by one culture and taken over, any culture group buildings
; may change.

culture_groups
{
;  eg... 
;	group small_accomodation_block
;	{
;		roman roman_small_accomodation_block
;		greek greek_small_accomodation_block
;		default 
;	}
	group baggage_train
	{
		default			baggage_train_roman
		carthaginian	baggage_train_carthage
	}
}








; SLOTS  
; A slot is a set of variations for building positioning.  Each slot has a list of layouts;  each layout has
; a major building position, and various ambient buildings.  

slots
{
;	slot test_slot
;	{
;		default
;		{
;			;floor underlay.cas overlay.cas ; Floor may be present or not, and if present overlay may be omitted
;			domus, 0, 0, 0, 0
;		}
;		variant
;		{
;			; conditions first
;			cultures
;			{
;				roman
;			}
;			buildings
;			{
;				academic academy
;			}
;			; possible floor... 
;			academy_roman, 0, 0, 0, 0
;		}	
;		; ... possibly other variants
;	}







; ********************

;   placeholder ROAD JOINERS

; *************************

	slot slot_road_joiner_muddy_path_into_roman_town
	{
		default
		{
			floor underlay_road_joiner_muddy_path_into_roman_town.cas overlay_road_joiner_muddy_path_into_roman_town.cas
			road_joiner_muddy_path_into_roman_town,	0,	0,	0,	0
		}
	}

	slot slot_road_joiner_no_road_into_roman_town
	{
		default
		{
			floor underlay_road_joiner_no_road_into_roman_town.cas overlay_road_joiner_no_road_into_roman_town.cas
			road_joiner_no_road_into_roman_town,	0,	0,	0,	0
		}
	}

	slot slot_road_joiner_paved_road_into_roman_town
	{
		default
		{
			floor underlay_road_joiner_paved_road_into_roman_town.cas overlay_road_joiner_paved_road_into_roman_town.cas
		}
	}


	slot slot_road_joiner_muddy_path_into_flat_town
	{
		default
		{
			floor underlay_road_joiner_muddy_path_into_flat_town.cas overlay_road_joiner_muddy_path_into_flat_town.cas
		}
	}

	slot slot_road_joiner_no_road_into_flat_town
	{
		default
		{
			; no overlay, as its just a flat square piece
			floor underlay_road_joiner_no_road_into_flat_town.cas
		}
	}

	slot slot_road_joiner_paved_road_into_flat_town
	{
		default
		{
			floor underlay_road_joiner_paved_road_into_flat_town.cas overlay_road_joiner_paved_road_into_flat_town.cas
		}
	}


; ****************

; PLAZAs

; *****************

; Plazas are now slot based, as they need to be able to specify underlays and overlays, and allow these
; to be edited without having to re-attach them to the settlement plan underlays and overlays each time.
; They need the 'slot_' bit at the beginning, otherwise they have the same name as the actual plaza
; pieces.
; Plazas that haven't yet had their underlays and overlays detached have their floor definitions 
; commented out.
; [NickT]

	slot slot_plaza_roman_32x32m
	{
		default
		{
			floor underlay_plaza_roman_32x32m.cas overlay_plaza_roman_32x32m.cas
			; this plaza is just an underlay & overlay.
			plaza_roman_32x32m,	0,	0,	0,	0
		}
	}
	
	slot slot_plaza_roman_64x64m
	{
		default
		{
			floor underlay_plaza_roman_64x64m.cas overlay_plaza_roman_64x64m.cas
			; this plaza is just an underlay & overlay.
			plaza_roman_64x64m,	0,	0,	0,	0
		}
	}
	
	slot slot_plaza_roman_128x128m
	{
		default
		{
			floor underlay_plaza_roman_128x128m.cas overlay_plaza_roman_128x128m.cas
			plaza_roman_128x128m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_roman_192x192m
	{
		default
		{
			floor underlay_plaza_roman_192x192m.cas overlay_plaza_roman_192x192m.cas
			plaza_roman_192x192m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_greek_32x32m
	{
		default
		{
			floor underlay_plaza_greek_32x32m.cas overlay_plaza_greek_32x32m.cas
			; this plaza is just and underlay & overlay
			plaza_greek_32x32m,	0,	0,	0,	0
		}
	}
	
	slot slot_plaza_greek_64x64m
	{
		default
		{
			floor underlay_plaza_greek_64x64m.cas overlay_plaza_greek_64x64m.cas
			plaza_greek_64x64m,	0,	0,	0,	0
		}
	}
	
	slot slot_plaza_greek_128x128m
	{
		default
		{
			floor underlay_plaza_greek_128x128m.cas overlay_plaza_greek_128x128m.cas
			; this plaza is just an underlay & overlay
			plaza_greek_128x128m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_greek_192x192m
	{
		default
		{
			floor underlay_plaza_greek_192x192m.cas overlay_plaza_greek_192x192m.cas
			plaza_greek_192x192m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_eastern_32x32m
	{
		default
		{
			floor underlay_plaza_eastern_32x32m.cas overlay_plaza_eastern_32x32m.cas
			; this plaza is just an underlay & overlay
			plaza_eastern_32x32m,	0,	0,	0,	0
		}
	}
	
	slot slot_plaza_eastern_64x64m
	{
		default
		{
			floor underlay_plaza_eastern_64x64m.cas overlay_plaza_eastern_64x64m.cas
			; this plaza is just an underlay & overlay
			plaza_eastern_64x64m,	0,	0,	0,	0
		}
	}
	
	slot slot_plaza_eastern_128x128m
	{
		default
		{
			floor underlay_plaza_eastern_128x128m.cas overlay_plaza_eastern_128x128m.cas
			plaza_eastern_128x128m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_eastern_192x192m
	{
		default
		{
			floor underlay_plaza_eastern_192x192m.cas overlay_plaza_eastern_192x192m.cas
			plaza_eastern_192x192m,	0,	0,	0,	0
		}
	}


	slot slot_plaza_egyptian_32x32m
	{
		default
		{
			floor underlay_plaza_egyptian_32x32m.cas overlay_plaza_egyptian_32x32m.cas
			; this plaza is just an underlay & overlay.
			;plaza_egyptian_32x32m,	0,	0,	0,	0
		}
	}

	
	slot slot_plaza_egyptian_64x64m
	{
		default
		{
			floor underlay_plaza_egyptian_64x64m.cas overlay_plaza_egyptian_64x64m.cas
			plaza_egyptian_64x64m,	0,	0,	0,	0
		}
	}	

	slot slot_plaza_egyptian_128x128m
	{
		default
		{
			floor underlay_plaza_egyptian_128x128m.cas overlay_plaza_egyptian_128x128m.cas
			plaza_egyptian_128x128m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_egyptian_192x192m
	{
		default
		{
			floor underlay_plaza_egyptian_192x192m.cas overlay_plaza_egyptian_192x192m.cas
			; this plaza only uses an underlay & overlay.
			plaza_egyptian_192x192m,	0,	0,	0,	0
		}
	}

	slot slot_plaza_barbarian_32x32m
	{
		default
		{
			floor underlay_plaza_barbarian_32x32m.cas overlay_plaza_barbarian_32x32m.cas
			plaza_barbarian_32x32m,	0,	0,	0,	0
		}
	}

	
	slot slot_plaza_barbarian_64x64m
	{
		default
		{
			floor none overlay_plaza_barbarian_64x64m.cas
			plaza_barbarian_64x64m,	0,	0,	0,	0
		}
	}	

	slot slot_plaza_barbarian_128x128m
	{
		default
		{
			floor underlay_plaza_barbarian_128x128m.cas overlay_plaza_barbarian_128x128m.cas
			plaza_barbarian_128x128m,	0,	0,	0,	0
			tree_C,		60.00,	48.00,	-180.00,	0.00
			tree_C,		48.00,	-49.00,	-180.00,	0.00
			tree_C,		-48.00,	-53.00,	-180.00,	0.00
			tree_A,		-56.00,	56.00,	50.00,	0.00
			tree_F,		56.00,	-56.00,	30.00,	0.00
			tree_E,		-56.98,	-56.99,	-55.00,	0.00
			tree_E,		57.00,	57.00,	0.00,	0.00
			tree_B,		-52.99,	-45.03,	110.00,	0.00
			tree_B,		-44.00,	57.00,	20.00,	0.00
			tree_B,		46.00,	53.00,	-120.00,	0.00
			tree_E,		44.00,	-55.00,	-110.00,	0.00

		}
	}






; *************************************************************************************************

;		NON-PAVED SLOTS   ( PAVED SLOTS HAVE BEEN REMOVED, AS THEY'RE OBSOLETE )

; ****************************************************************************************************


	slot slot_256x192_core_building
	{
		default
		{
			slot_256x192_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				core_building imperial_palace
			}
			floor underlay_roman_imperial_palace.cas overlay_roman_imperial_palace.cas
			roman_imperial_palace_group,		0,		0,		0,	0
		}
		
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				core_building imperial_palace
			}
			;;;;floor underlay_greek_imperial_palace.cas overlay_greek_imperial_palace.cas
			greek_royal_palace,				0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				core_building imperial_palace
			}
			floor underlay_eastern_imperial_palace.cas
			eastern_imperial_palace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				core_building imperial_palace
			}
			floor none overlay_egyptian_imperial_palace.cas
			egyptian_imperial_palace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				core_building proconsuls_palace
			}
			;;;;floor underlay_roman_pro-consuls_palace.cas
			roman_pro-consuls_palace,			0,	0,	0,	0
		}
		
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				core_building proconsuls_palace
			}
			;;;;;floor underlay_greek_pro-consuls_palace.cas
			greek_councillors_chambers,			0,	0,	0,	0
			tree_C,			-29,	13,	0,	2
			tree_C,			-29,	-14.3,	0,	2
			tree_C,			-7.5,	-14.3,	0,	2
			tree_C,			24,	6.5,	0,	2
			tree_C,			24,	-8,	0,	2
			tree_C,			-7.5,	13,	0,	2
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				core_building proconsuls_palace
			}
			floor underlay_eastern_pro-consuls_palace.cas overlay_eastern_pro-consuls_palace.cas
			eastern_pro-consuls_palace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				core_building proconsuls_palace
			}
			floor underlay_egyptian_pro-consuls_palace.cas overlay_egyptian_pro-consuls_palace.cas
			egyptian_pro-consuls_palace,		0,	0,	0,	0
		}

	}

	
	slot slot_160x128_core_building
	{
		default
		{
			slot_160x128_empty_group_roman,		0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				core_building governors_house
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				core_building governors_palace
			}
			floor underlay_roman_governors_palace.cas
			roman_governors_palace,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				core_building governors_palace
			}
			;;;;floor underlay_greek_governors_palace.cas overlay_greek_governors_palace.cas
			greek_governors_palace,	0,	0,	0,	0
			tree_C,	 15.86,	 15.34,	180.0,	 1.0
			tree_C,	 4.50,	 15.34,	180.0,	 1.0
			tree_C,	-39.21,	-4.70,	180.0,	 1.0
			tree_C,	 47.00,	 4.80,	180.0,	 1.0
			tree_C,	 47.00,	-4.70,	180.0,	 1.0
			tree_C,	 31.56,	-4.70,	180.0,	 1.0
			tree_C,	 31.56,	 4.80,	180.0,	 1.0
			tree_C,	 15.86,	-4.70,	180.0,	 1.0
			tree_C,	 15.86,	 4.80,	180.0,	 1.0
			tree_C,	 15.86,	-13.57,	180.0,	 1.0
			tree_C,	-39.21,	 4.80,	180.0,	 1.0
			tree_C,	 4.50,	-13.57,	180.0,	 1.0
			tree_C,	-9.81,	 15.34,	180.0,	 1.0
			tree_C,	-9.81,	-13.57,	180.0,	 1.0
			tree_C,	-9.80,	 4.80,	180.0,	 1.0
			tree_C,	-9.80,	-4.70,	180.0,	 1.0
			tree_C,	-24.75,	 4.80,	180.0,	 1.0
			tree_C,	-24.75,	-4.70,	180.0,	 1.0

		}


		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				core_building governors_palace
			}
			floor none overlay_eastern_governors_palace.cas
			eastern_governors_palace,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				core_building governors_palace
			}
;			floor underlay_egyptian_governors_palace.cas
			egyptian_governors_palace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				core_building governors_palace
			}
			floor none overlay_high_kings_hall.cas
			high_kings_hall,		0,	0,	0,	0
		}
	}

	slot slot_112x64_core_building
	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				core_building governors_house
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				core_building governors_villa
			}
			floor none overlay_roman_governors_villa.cas
			roman_governors_villa,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				core_building governors_villa
			}
			;;;;floor none overlay_roman_governors_villa.cas
			greek_governors_villa,	0,	0,	0,	0
			tree_C,		-38.788,	15.142,		0,	2.5
			tree_C,		-38.823,	-15.128,	0,	2.5
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				core_building governors_villa
			}
			floor none overlay_egyptian_governors_villa.cas
			egyptian_governors_villa_group,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				core_building governors_villa
			}
			floor none overlay_eastern_governors_villa.cas
			eastern_governors_villa,		0,	0,	0,	0
			tree_A,	-26.222,	-19.835,	0,	0
			tree_A,	-27.828,	21.835,		0,	0
			tree_C,	30.192,		0.712,		0,	0
			;tree_C,	21.342,		13.836,		0,	2.824
			;tree_C,	21.342,		-14.217,	0,	2.824
			;tree_C,	11.353,		-14.217,	0,	6.045
			;tree_C,	11.353,		13.819,		0,	6.045
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				core_building governors_villa
			}
			floor none overlay_warlords_hold.cas
			warlords_hold,		0,	0,	0,	0
		}
	}

	slot slot_48x32_core_building
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				core_building governors_house
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				core_building governors_house
			}
			floor none overlay_roman_governors_house.cas
			roman_governors_house_group,		0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				core_building governors_house
			}
			floor none overlay_greek_governors_house.cas
			greek_governors_house,			0,	0,	0,	0
			tree_B,				-4,	-4,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				core_building governors_house
			}
			floor none overlay_egyptian_governors_house.cas
			egyptian_rich_house_B,			0,	0,	0,	0
		}
		
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				core_building governors_house
			}
			floor none overlay_eastern_governors_house.cas
			eastern_governors_house,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				core_building governors_house
			}
			floor none overlay_warriors_hold.cas
			warriors_hold,			0,	0,	0,	0
		}

	}


	slot slot_112x64_academic
	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				academic scriptorium
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				academic ludus_magnus
			}
			floor none overlay_academy_roman.cas
			academy_roman, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				academic ludus_magnus
			}
			floor none overlay_academy_roman.cas
			academy_greek, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				academic ludus_magnus
			}
			floor underlay_academy_egyptian.cas overlay_academy_egyptian.cas
			;;;base_academy_egyptian,			0,	0,	0,	0
			academy_egyptian, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				academic ludus_magnus
			}
			floor none overlay_academy_eastern.cas
			academy_eastern, 			0, 	0, 	0, 	1
			;;;;scriptorium_eastern,			-16.135,	-0.135,	90,	17
			;;;;;scriptorium_eastern,			16.135,		-0.135,	-90,	17
			base_academy_eastern,			0,	0,	0,	0
			tree_C,				-50, 	20,	60,	0
			tree_C,				-40, 	20,	10,	0
			tree_C,				-50, 	10,	120,	0
			tree_C,				-40, 	10,	70,	0
			tree_C,				-50, 	0,	-20,	0
			tree_C,				-40, 	0,	150,	0
			tree_C,				-50, 	-10,	50,	0
			tree_C,				-40, 	-10,	130,	0
			tree_C,				-50, 	-20,	80,	0
			tree_C,				-40, 	-20,	15,	0
			tree_C,				50, 	20,	110,	0
			tree_C,				40, 	20,	-10,	0
			tree_C,				50, 	10,	90,	0
			tree_C,				40, 	10,	180,	0
			tree_C,				50, 	0,	20,	0
			tree_C,				40, 	0,	160,	0
			tree_C,				50, 	-10,	40,	0
			tree_C,				40, 	-10,	100,	0
			tree_C,				50, 	-20,	30,	0
			tree_C,				40, 	-20,	170,	0

		}
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				academic scriptorium
			}
			; no floor needed, as there's no overlay here.
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			ludus_magnus_roman, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				academic scriptorium
			}
			; no floor needed, as there's no overlay here.
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			ludus_magnus_greek, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				academic scriptorium
			}
			; no floor
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			ludus_magnus_egyptian, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				academic scriptorium
			}
			; no floor
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			ludus_magnus_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				academic scriptorium
			}
			; no floor
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			ludus_magnus_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				academic academy
			}
			floor none overlay_scriptorium_roman.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			scriptorium_roman, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				academic academy
			}
			floor none overlay_scriptorium_roman.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			scriptorium_greek, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				academic academy
			}
			floor none overlay_scriptorium_egyptian.cas
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			scriptorium_egyptian, 			0, 	0, 	0, 	0
			tree_C,				-19.5,	10.5,	0,	0
			tree_C,				-19.5,	0.5,	0,	0
			tree_C,				-19.5,	-9.5,	0,	0
			tree_C,				19.5,	10.5,	0,	0
			tree_C,				19.5,	0.5,	0,	0
			tree_C,				19.5,	-9.5,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				academic academy
			}
			floor underlay_scriptorium_roman.cas overlay_scriptorium_roman.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			scriptorium_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				academic academy
			}
			floor underlay_scriptorium_roman.cas overlay_scriptorium_roman.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			scriptorium_eastern, 			0, 	0, 	0, 	0
		}

	}

	slot slot_48x32_academic
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				academic academy
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				academic scriptorium
			}
			; no floor needed as there's no overlay.
			ludus_magnus_roman, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				academic scriptorium
			}
			; no floor needed as there's no overlay.
			ludus_magnus_greek, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				academic scriptorium
			}
			; no floor
			ludus_magnus_egyptian, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				academic scriptorium
			}
			; no floor 
			ludus_magnus_eastern, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				academic academy
			}
			floor none
			scriptorium_roman, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				academic academy
			}
			floor none overlay_scriptorium_roman.cas
			scriptorium_greek, 			0, 	0, 	0, 	0
			slot_filler_outer_wall_48x32_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				academic academy
			}
			floor none overlay_scriptorium_egyptian.cas
			scriptorium_egyptian, 		0, 	0, 	0, 	0
			tree_C,				-19.5,	10.5,	0,	0
			tree_C,				-19.5,	0.5,	0,	0
			tree_C,				-19.5,	-9.5,	0,	0
			tree_C,				19.5,	10.5,	0,	0
			tree_C,				19.5,	0.5,	0,	0
			tree_C,				19.5,	-9.5,	0,	0
			slot_filler_outer_wall_48x32_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				academic academy
			}
			floor underlay_scriptorium_roman.cas overlay_scriptorium_roman.cas
			scriptorium_eastern, 			0, 	0, 	0, 	0
		}
	}

	slot slot_112x64_barracks
	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				barracks muster_field
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}
	
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				barracks royal_barracks
			}
			floor none overlay_urban_barracks_roman.cas
			urban_barracks_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				barracks army_barracks
				barracks city_barracks
			}
			floor none overlay_city_barracks_roman.cas
			city_barracks_roman, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				barracks army_barracks
				barracks city_barracks
			}
			floor none overlay_city_barracks_roman.cas
			city_barracks_greek, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				barracks army_barracks
				barracks city_barracks
			}
			floor none overlay_city_barracks_egyptian.cas
			city_barracks_egyptian, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				barracks army_barracks
				barracks city_barracks
			}
			floor none overlay_city_barracks_egyptian.cas
			city_barracks_eastern, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				barracks city_barracks
			}
			floor none overlay_hall_of_heroes.cas
			hall_of_heroes, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				barracks militia_barracks
			}
			floor none overlay_mead_hall.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			mead_hall, 		0, 	0, 	0, 	0
			tree_E,					19,	11,	0,	0
			tree_A,					16,	-7,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				barracks muster_field
			}
			floor none overlay_drinking_hall.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			drinking_hall, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				barracks militia_barracks
				barracks muster_field
			}
			floor none overlay_militia_barracks_roman.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			militia_barracks_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_roman.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			militia_barracks_greek, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_egyptian.cas
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			militia_barracks_egyptian,		0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_egyptian.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			militia_barracks_eastern,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_egyptian.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			militia_barracks_eastern,		0,	0,	0,	0
		}
	}


	slot slot_48x32_barracks
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				barracks muster_field
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures 
			{
				roman
			}
			buildings
			{
				barracks militia_barracks
				barracks muster_field
			}
			floor none overlay_militia_barracks_roman.cas
			militia_barracks_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures 
			{
				greek
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_roman.cas
			militia_barracks_greek, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_egyptian.cas
			militia_barracks_egyptian,		0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				barracks muster_field
				barracks militia_barracks
			}
			floor none overlay_militia_barracks_egyptian.cas
			militia_barracks_eastern,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				barracks militia_barracks
			}
			floor none overlay_mead_hall.cas
			mead_hall, 		0, 	0, 	0, 	0
			tree_E,					19,	11,	0,	0
			tree_A,					16,	-7,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				barracks muster_field
			}
			floor none overlay_drinking_hall.cas
			drinking_hall, 		0, 	0, 	0, 	0
		}

		
	}



	slot slot_48x32_smith
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				smith blacksmith
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				smith blacksmith
			}
			floor none overlay_roman_blacksmith.cas
			roman_blacksmith, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				smith smiths_workshop
			}
			floor none overlay_roman_armourer.cas
			roman_armourer, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				smith foundry
			}
			floor none overlay_roman_foundry.cas
			roman_foundry, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				
				eastern
				carthaginian
			}
			buildings
			{
				smith blacksmith
			}
			floor none overlay_eastern_blacksmith.cas
			eastern_blacksmith, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				
				eastern
				carthaginian
			}
			buildings
			{
				smith smiths_workshop
			}
			floor none overlay_eastern_armourer.cas
			eastern_armourer, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				
				eastern
				carthaginian
			}
			buildings
			{
				smith foundry
			}
			floor none overlay_eastern_foundry.cas
			eastern_foundry, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				smith blacksmith
			}
			floor none overlay_eastern_blacksmith.cas
			egyptian_blacksmith, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				smith smiths_workshop
			}
			floor none overlay_eastern_armourer.cas
			egyptian_armourer, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				smith foundry
			}
			floor none overlay_eastern_foundry.cas
			egyptian_foundry, 		0, 	0, 	0, 	0
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				smith blacksmith
			}
			floor none overlay_barbarian_blacksmith.cas
			barbarian_blacksmith, 		0, 	0, 	0, 	0
			tree_A,					15,	7,	25,	0
			tree_E,					17,	-8,	145,	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				smith smiths_workshop
			}
			floor none overlay_barbarian_armourer.cas
			barbarian_armourer, 		0, 	0, 	0, 	0
		}
	}



	slot slot_160x128_market
	{
		default
		{
			slot_160x128_empty_group_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures any
			status construction
			buildings
			{
				market trader
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_barbarian,	0,	0,	0,	0	
		}

		

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market curia
			}
			floor none overlay_great_forum_with_curia.cas
			great_forum_with_curia,			0,	0,	0,	0	
		}
	
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market curia
			}
			floor underlay_greek_merchants_quarter.cas overlay_greek_merchants_quarter.cas
			greek_merchants_quarter,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market curia
			}
			floor none overlay_egyptian_eastern_merchants_quarter.cas
			egyptian_eastern_merchants_quarter,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				market curia
			}
			floor none overlay_eastern_merchants_quarter.cas
			eastern_merchants_quarter,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market great_forum
			}
			floor none overlay_great_forum.cas
			great_forum, 		0, 	0, 	0, 	0
			roman_statue,		10,	-8,	90,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market great_forum
			}
			;;;floor none overlay_great_forum.cas
			greek_great_agora, 		0, 	0, 	0, 	0
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market great_forum
			}
			;floor underlay_egyptian_large_marketplace.cas overlay_egyptian_large_marketplace.cas
			egyptian_great_forum,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				market great_forum
			}
			floor underlay_eastern_great_forum.cas overlay_eastern_great_forum.cas
			eastern_great_forum,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market great_forum
			}
			floor none overlay_greek_large_marketplace.cas
			greek_large_marketplace,			0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market forum
			}
			floor none overlay_forum.cas
			slot_upgrade_112x64_160x128_roman,		0,	0,	0,	0
			forum, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market forum
			}
			floor none overlay_greek_large_marketplace.cas
			slot_upgrade_112x64_160x128_greek,		0,	0,	0,	0
			greek_large_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market forum
			}
			floor underlay_egyptian_large_marketplace.cas overlay_egyptian_large_marketplace.cas
			slot_upgrade_112x64_160x128_egyptian,		0,	0,	0,	0
			egyptian_large_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				market forum
			}
			floor underlay_egyptian_large_marketplace.cas overlay_egyptian_large_marketplace.cas
			slot_upgrade_112x64_160x128_eastern,		0,	0,	0,	0
			eastern_large_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				market forum
			}
			floor underlay_egyptian_large_marketplace.cas overlay_egyptian_large_marketplace.cas
			slot_upgrade_112x64_160x128_carthaginian,		0,	0,	0,	0
			eastern_large_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market forum
			}
			floor none overlay_barbarian_great_market.cas
			slot_upgrade_112x64_160x128_barbarian,		0,	0,	0,	0
			barbarian_great_market,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market market
			}
			floor none overlay_roman_marketplace.cas
			slot_upgrade_48x32_160x128_roman,	0,	0,	0,	0
			roman_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market market
			}
			floor underlay_greek_marketplace.cas overlay_greek_marketplace.cas
			slot_upgrade_48x32_160x128_greek,	0,	0,	0,	0
			greek_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market market
			}
			floor none overlay_egyptian_marketplace.cas
			slot_upgrade_48x32_160x128_egyptian,	0,	0,	0,	0
			egyptian_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				market market
			}
			floor none overlay_eastern_marketplace.cas
			slot_upgrade_48x32_160x128_eastern,	0,	0,	0,	0
			eastern_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				market market
			}
			floor none overlay_eastern_marketplace.cas
			slot_upgrade_48x32_160x128_carthaginian,	0,	0,	0,	0
			eastern_marketplace,				0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market market
			}
			floor none overlay_barbarian_marketplace.cas
			slot_upgrade_48x32_160x128_barbarian,	0,	0,	0,	0
			barbarian_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market trader
			}
			floor none overlay_roman_trader.cas
			slot_upgrade_48x32_160x128_roman,	0,	0,	0,	0
			roman_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market trader
			}
			floor none overlay_roman_trader.cas
			slot_upgrade_48x32_160x128_greek,	0,	0,	0,	0
			roman_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			slot_upgrade_48x32_160x128_egyptian,	0,	0,	0,	0
			egyptian_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			slot_upgrade_48x32_160x128_eastern,	0,	0,	0,	0
			eastern_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			slot_upgrade_48x32_160x128_carthaginian,	0,	0,	0,	0
			eastern_trader, 			0, 	0, 	0, 	0
		}
			
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market trader
			}
			floor none overlay_barbarian_trader.cas
			slot_upgrade_48x32_160x128_barbarian,	0,	0,	0,	0
			barbarian_trader, 			0, 	0, 	0, 	0
		}
		
	}

	slot slot_112x64_market
	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				market trader
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market forum
			}	
			floor none overlay_forum.cas
			forum,				0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market forum
			}
			floor none overlay_greek_large_marketplace.cas
			greek_large_marketplace,			0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market forum
			}
			floor underlay_egyptian_large_marketplace.cas overlay_egyptian_large_marketplace.cas
			egyptian_large_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				market forum
			}
			floor underlay_egyptian_large_marketplace.cas overlay_egyptian_large_marketplace.cas
			eastern_large_marketplace,			0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market forum
			}
			floor none overlay_barbarian_great_market.cas
			barbarian_great_market,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market market
			}
			floor none overlay_roman_marketplace.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			roman_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market market
			}
			floor underlay_greek_marketplace.cas overlay_greek_marketplace.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			greek_marketplace,		0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market market
			}
			floor none overlay_egyptian_marketplace.cas
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			egyptian_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				market market
			}
			floor none overlay_eastern_marketplace.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			eastern_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				market market
			}
			floor none overlay_eastern_marketplace.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			eastern_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market market
			}
			floor none overlay_barbarian_marketplace.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			barbarian_marketplace,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market trader
			}
			floor none overlay_roman_trader.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			roman_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market trader
			}
			floor none overlay_roman_trader.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			roman_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			egyptian_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			eastern_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			eastern_trader, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market trader
			}
			floor none overlay_barbarian_trader.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			barbarian_trader, 			0, 	0, 	0, 	0
		}
	}

	slot slot_48x32_market
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures any
			status construction
			buildings
			{
				market trader
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}
		
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				market market
			}
			floor none overlay_roman_marketplace.cas
			roman_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				market market
			}
			floor underlay_greek_marketplace.cas overlay_greek_marketplace.cas
			greek_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market market
			}
			floor none overlay_egyptian_marketplace.cas
			egyptian_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				market market
			}
			floor none overlay_eastern_marketplace.cas
			eastern_marketplace,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market market
			}
			floor none overlay_barbarian_marketplace.cas
			barbarian_marketplace,		0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				market trader
			}
			floor none overlay_roman_trader.cas
			roman_trader, 		0, 	0, 	0, 	0
		}
		
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			egyptian_trader, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				market trader
			}
			floor none overlay_eastern_trader.cas
			eastern_trader, 		0, 	0, 	0, 	0
		}

		
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				market trader
			}
			floor none overlay_barbarian_trader.cas
			barbarian_trader, 		0, 	0, 	0, 	0
		}
	}
	
	slot slot_256x192_amphitheatres
	{
		default
		{
			slot_256x192_empty_group_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				roman
				greek
			}
			status construction
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			slot_256x192_construction_site_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			status construction
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			slot_256x192_construction_site_egyptian,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			status construction
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			slot_256x192_construction_site_eastern,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			status construction
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			slot_256x192_construction_site_barbarian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				amphitheatres great_amphitheatre
			}
			floor none overlay_colosseum.cas
			slot_filler_outer_wall_256x192_roman,	0,	0,	0,	0	
			colosseum_group, 		0, 	0, 	0,	0
		}
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				amphitheatres urban_amphitheatre
			}
			floor none overlay_urban_amphitheatre.cas
			slot_upgrade_160x128_256x192_roman,	0,	0,	0,	0
			urban_amphitheatre_group, 		0, 	0, 	0, 	0
		}
		; stone_amphitheatre not allowed in slot this size, but its here for testing..
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			floor none overlay_stone_amphitheatre.cas
			slot_upgrade_160x128_256x192_roman,	0,	0,	0,	0
			stone_amphitheatre_group,	0,	0,	0,	0
			
		}
	}


	slot slot_160x128_amphitheatres
	{
		default
		{
			slot_160x128_empty_group_roman,		0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_barbarian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				amphitheatres urban_amphitheatre
			}
			floor none overlay_urban_amphitheatre.cas
			slot_filler_outer_wall_160x128_roman,	0,	0,	0,	0
			urban_amphitheatre_group, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				amphitheatres stone_amphitheatre
			}
			floor none overlay_stone_amphitheatre.cas
			slot_filler_outer_wall_160x128_roman,	0,	0,	0,	0
			stone_amphitheatre_group, 		0, 	0, 	0, 	0
		}	
	}	


	slot slot_256x96_equestrian
	{
		default
		{
			slot_256x96_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures 
			{
				roman
				greek
			}
			status construction
			buildings
			{
				equestrian stables
			}
			slot_256x96_construction_site_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures 
			{
				eastern
				carthaginian
			}
			status construction
			buildings
			{
				equestrian stables
			}
			slot_256x96_construction_site_eastern,	0,	0,	0,	0
		}
		variant
		{
			cultures 
			{
				egyptian
			}
			status construction
			buildings
			{
				equestrian stables
			}
			slot_256x96_construction_site_egyptian,	0,	0,	0,	0
		}
		variant
		{
			cultures 
			{
				barbarian
				iberian
			}
			status construction
			buildings
			{
				equestrian stables
			}
			slot_256x96_construction_site_barbarian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian circus_maximus
			}
			floor none overlay_circus_maximus.cas
			circus_maximus,		0, 		0, 		0, 	-0.3
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian circus_maximus
			}
			floor none greek_equestrian_lvl05_overlay.cas
			greek_royal_cavalry_stables,		0, 		0, 		0, 	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				equestrian circus_maximus
			}
			floor none overlay_royal_cavalry_stables_eastern.cas
			royal_cavalry_stables_eastern,		0, 		0, 		0, 	-0.3
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none overlay_hippodrome.cas
			slot_upgrade_112x64_256x96_roman,	0,	0,	0,	0
			hippodrome,			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none greek_equestrian_lvl04_overlay.cas
			slot_upgrade_112x64_256x96_greek,	0,	0,	0,	0
			greek_elite_cavalry_stables,		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none overlay_elite_cavalry_barracks_eastern.cas
			slot_upgrade_112x64_256x96_eastern,	0,	0,	0,	0
			elite_cavalry_barracks_eastern,			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none overlay_elite_cavalry_barracks_eastern.cas
			slot_upgrade_112x64_256x96_carthaginian,	0,	0,	0,	0
			elite_cavalry_barracks_eastern,			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none overlay_elite_cavalry_barracks_eastern.cas
			slot_upgrade_112x64_256x96_eastern,	0,	0,	0,	0
			elite_cavalry_barracks_egyptian,			0, 	0, 	0, 	0
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_cavalry_barracks.cas
			slot_upgrade_48x32_256x96_roman,	0,	0,	0,	0
			cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_cavalry_barracks.cas
			slot_upgrade_48x32_256x96_greek,	0,	0,	0,	0
			cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			; uses overlays from egyptian cavalry barracks
			floor none overlay_egyptian_cavalry_barracks.cas
			slot_upgrade_48x32_256x96_eastern,	0,	0,	0,	0
			eastern_cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			; uses overlays from egyptian cavalry barracks
			floor none overlay_egyptian_cavalry_barracks.cas
			slot_upgrade_48x32_256x96_carthaginian,	0,	0,	0,	0
			eastern_cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_egyptian_cavalry_barracks.cas
			slot_upgrade_48x32_256x96_egyptian,	0,	0,	0,	0
			egyptian_cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_warlords_stable.cas
			slot_upgrade_48x32_256x96_barbarian,	0,	0,	0,	0
			warlords_stable, 			0, 	0, 	0, 	0
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_stone_stables.cas
			slot_upgrade_48x32_256x96_roman,	0,	0,	0,	0
			stone_stables_group, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_stone_stables.cas
			slot_upgrade_48x32_256x96_greek,	0,	0,	0,	0
			stone_stables_group, 			0, 	0, 	0, 	0
		}
		
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			slot_upgrade_48x32_256x96_egyptian,	0,	0,	0,	0
			egyptian_camel_stables,			0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			slot_upgrade_48x32_256x96_eastern,	0,	0,	0,	0
			camel_stables, 				0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			slot_upgrade_48x32_256x96_carthaginian,	0,	0,	0,	0
			camel_stables, 				0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_barbarian_stables.cas
			slot_upgrade_48x32_256x96_barbarian,	0,	0,	0,	0
			barbarian_stables, 				0, 	0, 	0, 	0
		}
	}

	slot slot_112x64_equestrian
	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				equestrian stables
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none overlay_hippodrome.cas
			hippodrome, 	0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian hippodrome
			}
			floor none greek_equestrian_lvl04_overlay.cas
			greek_elite_cavalry_stables,			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				equestrian hippodrome
			}
			; use egyptian hippodrome's overlays
			floor none overlay_elite_cavalry_barracks_eastern.cas
			elite_cavalry_barracks_eastern, 	0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian hippodrome
			}
			; use egyptian hippodrome's overlays
			floor none overlay_elite_cavalry_barracks_eastern.cas
			elite_cavalry_barracks_egyptian, 	0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_cavalry_barracks.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_cavalry_barracks.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			cavalry_barracks, 			0, 	0, 	0, 	0
		}
	
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			; uses overlays from egyptian cavalry barracks
			floor none overlay_egyptian_cavalry_barracks.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			eastern_cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			; uses overlays from egyptian cavalry barracks
			floor none overlay_egyptian_cavalry_barracks.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			eastern_cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_egyptian_cavalry_barracks.cas
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			egyptian_cavalry_barracks, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_warlords_stable.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			warlords_stable, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_stone_stables.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			stone_stables_group, 				0, 	0, 	0, 	0
		}
		
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_stone_stables.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			stone_stables_group, 				0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			egyptian_camel_stables,			0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			camel_stables, 				0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			camel_stables, 				0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_barbarian_stables.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			barbarian_stables, 				0, 	0, 	0, 	0
		}
	}

	slot slot_48x32_equestrian
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures any
			status construction
			buildings
			{
				equestrian stables
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_cavalry_barracks.cas
			cavalry_barracks, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			; uses overlays from egyptian cavalry barracks
			floor none overlay_egyptian_cavalry_barracks.cas
			eastern_cavalry_barracks, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_egyptian_cavalry_barracks.cas
			egyptian_cavalry_barracks, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				equestrian cavalry_barracks
			}
			floor none overlay_warlords_stable.cas
			warlords_stable, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_stone_stables.cas
			stone_stables_group, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			camel_stables, 			0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_camel_stables.cas
			egyptian_camel_stables, 			0, 	0, 	0, 	0
			;;camel,					-3,	2,	30,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				equestrian stables
			}
			floor none overlay_barbarian_stables.cas
			barbarian_stables, 				0, 	0, 	0, 	0
		}
	}

	

	slot slot_160x128_religious
	{
		default
		{
			slot_160x128_empty_group_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures any
			status construction
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_pantheon
			}
			floor underlay_pantheon.cas overlay_pantheon.cas
			pantheon,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_pantheon
			}
			;;;;floor underlay_pantheon.cas overlay_pantheon.cas
			greek_pantheion,		-16,	0,	0,	30
			greek_pantheion_plinth,		0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_pantheon
			}
			; no floor
			egyptian_temple_city,		0,	0,	0,	0
		}


;; eastern temple complex was exported facing 180 degrees wrong way, so it is turned back round inside the slot to compensate.
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_pantheon
			}
			; no floor
			eastern_temple_complex,		0,	0,	180,	0
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_awesome_temple
			}
			floor underlay_roman_awesome_temple.cas overlay_roman_awesome_temple.cas
			roman_awesome_temple_group, 	0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_awesome_temple
			}
			floor underlay_greek_awesome_temple.cas overlay_greek_awesome_temple.cas
			base_greek_awesome_temple,	0,		0,		0,	0
			greek_awesome_temple_group, 	0,		0,		0,	0
		
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_awesome_temple
			}
			; no floor 
			egyptian_awesome_temple,		0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_awesome_temple
			}
			floor none overlay_eastern_awesome_temple.cas
			eastern_awesome_temple,			0,	0,	0,	0
			; trees removed because they floated when temple was destroyed
		}
		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor underlay_roman_large_temple.cas overlay_roman_large_temple.cas
			slot_upgrade_112x64_160x128_roman,	0,	0,	0,	0
			roman_large_temple_group, 		0, 	0, 	0, 	0
			base_roman_large_temple,		0,	0,	0,	0
		}
		
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor underlay_greek_large_temple.cas overlay_greek_large_temple.cas
			slot_upgrade_112x64_160x128_greek,	0,	0,	0,	0
			base_greek_large_temple,		0,	0,	0,	0
			greek_large_temple, 			-6, 	0, 	0, 	10
			tree_A,				39.	18.	10,	10
			
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor underlay_egyptian_large_temple.cas overlay_egyptian_large_temple.cas
			slot_upgrade_112x64_160x128_egyptian,	0,	0,	0,	0
			egyptian_large_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor none overlay_eastern_large_temple.cas
			slot_upgrade_112x64_160x128_eastern,	0,	0,	0,	0
			eastern_large_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor none overlay_eastern_large_temple.cas
			slot_upgrade_112x64_160x128_carthaginian,	0,	0,	0,	0
			eastern_large_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor none overlay_sacred_circle.cas
			slot_upgrade_112x64_160x128_barbarian,	0,	0,	0,	0
			sacred_circle, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor underlay_roman_small_temple.cas overlay_roman_small_temple.cas
			slot_upgrade_48x32_160x128_roman,	0,	0,	0,	0
			roman_small_temple, 			0, 	0, 	0, 	0.5
			base_roman_small_temple,		0,	0,	0,	0
			tree_C,				-18,	10,	0,	0.5
			tree_C,				-18,	-10,	0,	0.5
			tree_C,				18,	-10,	0,	0.5
			tree_C,				18,	10,	0,	0.5
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor underlay_greek_small_temple.cas overlay_greek_small_temple.cas
			slot_upgrade_48x32_160x128_greek,	0,	0,	0,	0
			greek_small_temple, 			-6, 	0, 	0, 	0
			tree_B,				16,	9,	0,	0
			tree_B,				16,	-9,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor none overlay_eastern_temple.cas
			slot_upgrade_48x32_160x128_eastern,	0,	0,	0,	0
			eastern_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor none overlay_eastern_temple.cas
			slot_upgrade_48x32_160x128_carthaginian,	0,	0,	0,	0
			eastern_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			; no floor
			slot_upgrade_48x32_160x128_egyptian,	0,	0,	0,	0
			egyptian_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			;;;;floor 	underlay_sacred_grove.cas overlay_sacred_grove.cas
			slot_upgrade_48x32_160x128_barbarian,	0,	0,	0,	0
			sacred_grove_group, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_shrine_round.cas
			slot_upgrade_48x32_160x128_greek,	0,	0,	0,	0
			shrine_round_group, 				0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_eastern_shrine.cas
			slot_upgrade_48x32_160x128_eastern,	0,	0,	0,	0
			eastern_shrine,				0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_eastern_shrine.cas
			slot_upgrade_48x32_160x128_carthaginian,	0,	0,	0,	0
			eastern_shrine,				0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor underlay_egyptian_shrine.cas overlay_egyptian_shrine.cas
			slot_upgrade_48x32_160x128_egyptian,		0,	0,	0,	0
			egyptian_shrine,			0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			;;;;floor none overlay_barbarian_shrine.cas
			slot_upgrade_48x32_160x128_barbarian,		0,	0,	0,	0
			barbarian_shrine,			0,	0,	0,	0
		}
	}


	slot slot_112x64_religious
	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor underlay_roman_large_temple.cas overlay_roman_large_temple.cas
			roman_large_temple_group, 		0, 	0, 	0, 	0
			base_roman_large_temple,		0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor underlay_greek_large_temple.cas overlay_greek_large_temple.cas
			base_greek_large_temple,		0,	0,	0,	0
			greek_large_temple, 			-6, 	0, 	0, 	10
			tree_A,				39.	18.	10,	10
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor underlay_egyptian_large_temple.cas overlay_egyptian_large_temple.cas
			egyptian_large_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor none overlay_eastern_large_temple.cas
			eastern_large_temple, 			0, 	0, 	0, 	0
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_large_temple
			}
			floor none overlay_sacred_circle.cas
			sacred_circle, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor underlay_roman_small_temple.cas overlay_roman_small_temple.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			roman_small_temple, 			0, 	0, 	0, 	0.5
			base_roman_small_temple,		0,	0,	0,	0
			tree_C,				-18,	10,	0,	0.5
			tree_C,				-18,	-10,	0,	0.5
			tree_C,				18,	-10,	0,	0.5
			tree_C,				18,	10,	0,	0.5
		}	
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor underlay_greek_small_temple.cas overlay_greek_small_temple.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			greek_small_temple, 			-6, 	0, 	0, 	0
			tree_B,				16,	9,	0,	0
			tree_B,				16,	-9,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor none overlay_eastern_temple.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			eastern_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor none overlay_eastern_temple.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			eastern_temple, 			0, 	0, 	0, 	0
		}
	
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			; no floor
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
			egyptian_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			;;;;floor 	underlay_sacred_grove.cas overlay_sacred_grove.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			sacred_grove_group, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_shrine_round.cas
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
			shrine_round_group, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_shrine_round.cas
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
			shrine_round_group, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_eastern_shrine.cas
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
			eastern_shrine,				0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_eastern_shrine.cas
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
			eastern_shrine,				0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor underlay_egyptian_shrine.cas overlay_egyptian_shrine.cas
			slot_upgrade_48x32_112x64_egyptian,		0,	0,	0,	0
			egyptian_shrine,			0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			;;;;floor none overlay_barbarian_shrine.cas
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
			barbarian_shrine,			0,	0,	0,	0
		}	
	}

	slot slot_48x32_religious
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor underlay_roman_small_temple.cas overlay_roman_small_temple.cas
			roman_small_temple, 	0, 	0, 	0, 	0.5
			base_roman_small_temple,0,	0,	0,	0
			tree_C,		-18,	10,	0,	0.5
			tree_C,		-18,	-10,	0,	0.5
			tree_C,		18,	-10,	0,	0.5
			tree_C,		18,	10,	0,	0.5
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor underlay_greek_small_temple.cas overlay_greek_small_temple.cas
			greek_small_temple, 			-6, 	0, 	0, 	0
			tree_B,				16,	9,	0,	0
			tree_B,				16,	-9,	0,	0
			slot_filler_outer_wall_48x32_roman,		0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			floor none overlay_eastern_temple.cas
			eastern_temple, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			;no floor
			egyptian_temple, 			0, 	0, 	0, 	0
			slot_filler_outer_wall_48x32_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_temple
			}
			;;;;;floor 	underlay_sacred_grove.cas overlay_sacred_grove.cas
			sacred_grove_group, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_shrine_round.cas
			shrine_round_group, 		0, 	0, 	0, 	0
			slot_filler_outer_wall_48x32_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor none overlay_eastern_shrine.cas
			eastern_shrine,				0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			floor underlay_egyptian_shrine.cas overlay_egyptian_shrine.cas
			egyptian_shrine,			0,	0,	0,	0
			slot_filler_outer_wall_48x32_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				temple_of_battle temple_of_battle_shrine
			}
			;;;;floor none overlay_barbarian_shrine.cas
			barbarian_shrine,			0,	0,	0,	0
		}
	
	}

;;;;	MISSILES
;	



	slot slot_160x128_missiles

	{
		default
		{
			slot_160x128_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				missiles practice_field
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				missiles siege_engineer
			}
			floor	none	siege_engineer_roman_overlay.cas
			siege_engineer_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_roman_overlay.cas
			catapult_range_roman, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_roman_overlay.cas
			catapult_range_roman, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_greek,	0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_roman_overlay.cas
			archery_range_roman, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_roman_overlay.cas
			archery_range_roman, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_greek,	0,	0,	0,	0
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
			
				missiles practice_field
			}
			floor	none	practice_field_roman_overlay.cas
			practice_field_roman, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_160x128_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
			
				missiles practice_field
			}
			floor	none	practice_field_roman_overlay.cas
			practice_field_roman, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_160x128_greek,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				missiles siege_engineer
			}
			floor	none	siege_engineer_eastern_overlay.cas
			siege_engineer_eastern, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_eastern_overlay.cas
			catapult_range_eastern, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_egyptian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_eastern_overlay.cas
			catapult_range_eastern, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_eastern,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_eastern_overlay.cas
			catapult_range_eastern, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_carthaginian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_eastern_overlay.cas
			archery_range_eastern, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_egyptian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_eastern_overlay.cas
			archery_range_eastern, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_eastern,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_eastern_overlay.cas
			archery_range_eastern, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_carthaginian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_160x128_egyptian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_160x128_eastern,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_160x128_carthaginian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_barbarian_overlay.cas
			archery_range_barbarian, 		0, 	0, 	0, 	0
			slot_upgrade_112x64_160x128_barbarian,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_barbarian_overlay.cas
			practice_field_barbarian, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_160x128_barbarian,	0,	0,	0,	0
		}

	}
	slot slot_112x64_missiles

	{
		default
		{
			slot_112x64_empty_group_roman,	0,	0,	0,	0
		}
		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_roman_overlay.cas
			catapult_range_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_roman_overlay.cas
			archery_range_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_roman_overlay.cas
			practice_field_roman, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_112x64_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_roman_overlay.cas
			practice_field_roman, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_112x64_greek,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}
		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				missiles catapult_range
			}
			floor	none	catapult_range_eastern_overlay.cas
			catapult_range_eastern, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_eastern_overlay.cas
			archery_range_eastern, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_112x64_eastern,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_112x64_egyptian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_112x64_carthaginian,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				missiles archery_range
			}
			floor	none	archery_range_barbarian_overlay.cas
			archery_range_barbarian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_barbarian_overlay.cas
			practice_field_barbarian, 			0, 	0, 	0, 	0
			slot_upgrade_48x32_112x64_barbarian,	0,	0,	0,	0
		}
	}

	slot slot_48x32_missiles
	{
		default
		{
			slot_48x32_empty_group_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				missiles practice_field
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_roman_overlay.cas
			practice_field_roman, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}
		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_eastern_overlay.cas
			practice_field_eastern, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				missiles practice_field
			}
			floor	none	practice_field_barbarian_overlay.cas
			practice_field_barbarian, 			0, 	0, 	0, 	0
		}

	}

	slot slot_256x192_theatres
	{
		default
		{
			slot_256x192_empty_group_greek,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			status construction
			buildings
			{
				theatres odeon
			}
			slot_256x192_construction_site_roman,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				theatres theatre
			}
			;floor is specified as part of the Group.	
			theatre_greek_group, 		0, 	0, 	0,	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				theatres lyceum
			}
			floor 		none		lyceum_greek_overlay.cas
			slot_upgrade_160x128_256x192_greek,	0,	0,	0,	0
			lyceum_greek, 			0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				theatres odeon
			}
			;floor is specified as part of the Group.
			slot_upgrade_160x128_256x192_greek,	0,	0,	0,	0
			odeon_greek_group, 			0, 	0, 	0, 	0
		}
	}


	slot slot_160x128_theatres
	{
		default
		{
			slot_160x128_empty_group_greek,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				theatres odeon
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				theatres odeon
			}
			;floor is specified as part of the Group.
			odeon_greek_group, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				theatres lyceum
			}
			floor 		none 		lyceum_greek_overlay.cas
			lyceum_greek, 		0, 	0, 	0, 	0
		}	
	}	

	slot slot_256x192_despotic_law
	{
		default
		{
			slot_256x192_empty_group_eastern,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
				carthaginian
			}
			status construction
			buildings
			{
				despotic_law execution_square
			}
			slot_256x192_construction_site_eastern,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_256x192_empty_group_egyptian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				despotic_law secret_police_network
			}
			;floor 		none		none	
			secret_police_network_eastern, 		0, 	0, 	0,	0
		}
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				despotic_law secret_police_hq
			}
			;floor 		none		none	
			slot_upgrade_160x128_256x192_eastern,	0,	0,	0,	0
			secret_police_HQ_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				despotic_law secret_police_hq
			}
			;floor 		none		none	
			slot_upgrade_160x128_256x192_egyptian,	0,	0,	0,	0
			secret_police_HQ_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				despotic_law secret_police_hq
			}
			;floor 		none		none	
			slot_upgrade_160x128_256x192_carthaginian,	0,	0,	0,	0
			secret_police_HQ_eastern, 			0, 	0, 	0, 	0
		}
	
		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				despotic_law execution_square
			}
			;floor 		none		none
			slot_upgrade_160x128_256x192_eastern,	0,	0,	0,	0
			execution_square_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				despotic_law execution_square
			}
			;floor 		none		none
			slot_upgrade_160x128_256x192_egyptian,	0,	0,	0,	0
			execution_square_eastern, 			0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				despotic_law execution_square
			}
			;floor 		none		none
			slot_upgrade_160x128_256x192_carthaginian,	0,	0,	0,	0
			execution_square_eastern, 			0, 	0, 	0, 	0
		}
	}


	slot slot_160x128_despotic_law
	{
		default
		{
			slot_160x128_empty_group_eastern,		0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				despotic_law execution_square
			}
			slot_160x128_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_160x128_empty_group_roman,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				despotic_law execution_square
			}
			;floor 		none		none
			execution_square_eastern, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				eastern
				egyptian
				carthaginian
			}
			buildings
			{
				despotic_law secret_police_hq
			}
			;floor 		none		none
			secret_police_HQ_eastern, 		0, 	0, 	0, 	0
		}	
	}	

	slot slot_112x64_taverns
	{
		default
		{
			slot_112x64_empty_group_barbarian,		0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				taverns	tavern
			}
			slot_112x64_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				taverns	bardic_circle
			}
			floor 		none		bardic_circle_barbarian_overlay.cas
			bardic_circle_barbarian, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				taverns	tavern
			}
			floor 		none		tavern_barbarian_overlay.cas
			slot_upgrade_48x32_112x64_barbarian
			tavern_barbarian, 		0, 	0, 	0, 	0
		}	
	}	
	slot slot_48x32_taverns
	{
		default
		{
			slot_48x32_empty_group_barbarian,		0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				taverns	tavern
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				taverns	tavern
			}
			floor 		none		tavern_barbarian_overlay.cas
			tavern_barbarian, 		0, 	0, 	0, 	0
		}	
	}

	slot slot_112x64_health_huge_city
	{
		default
		{
			slot_112x64_empty_group_roman,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_roman
		}

		variant
		{
			cultures
			{
				greek
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_greek
		}


		variant
		{
			cultures
			{
				egyptian
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_egyptian
		}

		variant
		{
			cultures
			{
				eastern
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_eastern
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_carthaginian
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health city_plumbing
			}
			;floor 		none		none
			city_plumbing_huge_city, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				health aqueduct
			}
			;floor 		none		none
			aqueduct_huge_city, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health baths
			}
			;;;floor 		none	overlay_baths_roman.cas
			baths_roman, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				health baths
			}
			;;;floor 		none	overlay_baths_roman.cas
			baths_greek, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
				carthaginian
			}
			buildings
			{
				health baths
			}
			;floor 		none		none
			baths_egyptian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_roman
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_greek
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_egyptian
			sewers_egyptian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_carthaginian
			sewers_egyptian, 		0, 	0, 	0, 	0
		}

	}


	slot slot_112x64_health_large_city
	{
		default
		{
			slot_112x64_empty_group_roman,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_roman
		}

		variant
		{
			cultures
			{
				greek
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_greek
		}

		variant
		{
			cultures
			{
				egyptian
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_egyptian
		}

		variant
		{
			cultures
			{
				eastern
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_eastern
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_carthaginian
		}


		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				health aqueduct
			}
			;floor 		none		none
			aqueduct_large_city, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health baths
			}
			;;;floor 		none	overlay_baths_roman.cas
			baths_roman, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				health baths
			}
			;;;floor 		none	overlay_baths_roman.cas
			baths_greek, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
				carthaginian
			}
			buildings
			{
				health baths
			}
			;floor 		none		none
			baths_egyptian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_roman
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_greek
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_egyptian
			sewers_egyptian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_carthaginian
			sewers_egyptian, 		0, 	0, 	0, 	0
		}

	}


	slot slot_112x64_health
	{
		default
		{
			slot_112x64_empty_group_roman,		0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_roman
		}

		variant
		{
			cultures
			{
				greek
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_greek
		}

		variant
		{
			cultures
			{
				egyptian
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_egyptian
		}

		variant
		{
			cultures
			{
				eastern
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_eastern
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
			slot_upgrade_48x32_112x64_carthaginian
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_carthaginian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_112x64_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health baths
			}
			;;;floor 		none	overlay_baths_roman.cas
			baths_roman, 		0, 	0, 	0, 	0
		}
		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				health baths
			}
			;;;floor 		none	overlay_baths_roman.cas
			baths_greek, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
				carthaginian
			}
			buildings
			{
				health baths
			}
			;floor 		none		none
			baths_egyptian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_roman
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_greek
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_egyptian
			sewers_egyptian, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			slot_upgrade_48x32_112x64_carthaginian
			sewers_egyptian, 		0, 	0, 	0, 	0
		}

	}

	slot slot_48x32_health
	{
		default
		{
			slot_48x32_empty_group_roman,		0,	0,	0,	0
		}

		variant
		{
			cultures any
			status construction
			buildings
			{
				health sewers
			}
			slot_48x32_construction_site,	0,	0,	0,	0
		}

		variant
		{
			cultures
			{
				roman
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_roman,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				greek
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_greek,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				egyptian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_egyptian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				eastern
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_eastern,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				carthaginian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_carthaginian,	0,	0,	0,	0	
		}


		variant
		{
			cultures
			{
				barbarian
				iberian
			}
			buildings
			{
				none
			}	
			slot_48x32_empty_group_barbarian,	0,	0,	0,	0	
		}

		variant
		{
			cultures
			{
				roman
				greek
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			sewers_roman, 		0, 	0, 	0, 	0
		}

		variant
		{
			cultures
			{
				egyptian
				carthaginian
			}
			buildings
			{
				health sewers
			}
			;floor 		none		none
			sewers_egyptian, 		0, 	0, 	0, 	0
		}
	}	

}




; *************************

; proper ROAD JOINERS

; ***************************


gateway_slots
{
	gateway_slot gateway_slot_into_roman_town
	{
		default
		{
			floor underlay_road_joiner_no_road_into_roman_town.cas overlay_road_joiner_no_road_into_roman_town.cas
			road_joiner_no_road_into_roman_town,	0,	0,	0,	0
		}
		variant 1
		{
			floor underlay_road_joiner_muddy_path_into_roman_town.cas overlay_road_joiner_muddy_path_into_roman_town.cas
			road_joiner_muddy_path_into_roman_town,	0,	0,	0,	0
		}
		variant 2
		{
			floor underlay_road_joiner_paved_road_into_roman_town.cas overlay_road_joiner_paved_road_into_roman_town.cas
		}
	}

	gateway_slot gateway_slot_into_flat_town
	{
		default
		{
			; no overlay, as its just a flat square piece
			floor underlay_road_joiner_no_road_into_flat_town.cas
		}
		variant 1
		{
			floor underlay_road_joiner_muddy_path_into_flat_town.cas overlay_road_joiner_muddy_path_into_flat_town.cas
		}
		variant 2
		{
			floor underlay_road_joiner_paved_road_into_flat_town.cas overlay_road_joiner_paved_road_into_flat_town.cas
		}
	}
}




; Plans
; A plan is an actual layout, for a specific culture (the creating culture for that settlement level)
; and a specific level (town, city etc).  It consists of a list of positioned ambient buildings and slots.
; There are NO fail states here;  if a plan runs out of (or has no) slots big enough or flagged as suitable for
; a given building type, the building will just not appear in the plan.
; Plans are declared explicitly here, and all required definitions are tested.

plans
{
	plan	Roman_Fort			roman_fort.txt
	plan 	Roman_Village			roman_village.txt
	plan 	Roman_Town 			roman_town.txt
	plan 	Roman_Large_Town 		roman_large_town.txt
	plan 	Roman_City			roman_city.txt
	plan 	Roman_Large_City		roman_large_city.txt
	plan 	Roman_Huge_City			roman_huge_city.txt
									
	plan	Greek_Fort			greek_fort.txt
	plan	Greek_Village			roman_village.txt
	plan	Greek_Town			greek_town.txt
	plan	Greek_Large_Town		greek_large_town.txt
	plan	Greek_City			greek_city.txt
	plan	Greek_Large_City		greek_large_city.txt
	plan	Greek_Huge_City			greek_huge_city.txt
									
	plan	Egyptian_Fort			egyptian_fort.txt
	plan	Egyptian_Village		egyptian_village.txt
	plan	Egyptian_Town			egyptian_town.txt
	plan	Egyptian_Large_Town		egyptian_large_town.txt
	plan	Egyptian_City			egyptian_city.txt
	plan	Egyptian_Large_City		egyptian_large_city.txt
	plan	Egyptian_Huge_City		egyptian_huge_city.txt
									
	plan	Eastern_Fort			eastern_fort.txt
	plan	Eastern_Village			egyptian_village.txt
	plan	Eastern_Town			eastern_town.txt
	plan	Eastern_Large_Town		eastern_large_town.txt
	plan	Eastern_City			eastern_city.txt
	plan	Eastern_Large_City		eastern_large_city.txt
	plan	Eastern_Huge_City		eastern_huge_city.txt

	plan	Carthaginian_Fort		eastern_fort.txt
	plan	Carthaginian_Village		egyptian_village.txt
	plan	Carthaginian_Town		carthaginian_town.txt
	plan	Carthaginian_Large_Town		carthaginian_large_town.txt
	plan	Carthaginian_City		carthaginian_city.txt
	plan	Carthaginian_Large_City		carthaginian_large_city.txt
	plan	Carthaginian_Huge_City		carthaginian_huge_city.txt

	plan	Barbarian_Fort			barbarian_fort.txt
	plan	Barbarian_Village		barbarian_village.txt
	plan	Barbarian_Town			barbarian_town.txt
	plan	Barbarian_Large_Town		barbarian_large_town.txt
	plan	Barbarian_City			barbarian_city.txt
	plan	Barbarian_Large_City		barbarian_city.txt
	plan	Barbarian_Huge_City		barbarian_city.txt

	plan	Iberian_Fort			barbarian_fort.txt
	plan	Iberian_Village			barbarian_village.txt
	plan	Iberian_Town			barbarian_town.txt
	plan	Iberian_Large_Town		barbarian_large_town.txt
	plan	Iberian_City			barbarian_city.txt
	plan	Iberian_Large_City		barbarian_city.txt
	plan	Iberian_Huge_City		barbarian_city.txt
}

; PLANS BY LEVEL
;
; These define a full list of plans for all the settlement levels.
; Format:
; plan_levels <plan id>
; {
;	<level type> <level id>
; }
; A complete level list must be supplied.  Order is unimportant, and repeats override.

plans_by_level
{

	plan_levels		Roman_plan_levels
	{
		village		Roman_Village
		town		Roman_Town
		large_town	Roman_Large_Town
		city		Roman_City
		large_city	Roman_Large_City
		huge_city	Roman_Huge_City
	}
	
	plan_levels		Egyptian_plan_levels
	{
		village		Egyptian_Village
		town		Egyptian_Town
		large_town	Egyptian_Large_Town
		city		Egyptian_City
		large_city	Egyptian_Large_City
		huge_city	Egyptian_Huge_City
	}
	
	plan_levels		Eastern_plan_levels
	{
		village		Egyptian_Village
		town		Eastern_Town
		large_town	Eastern_Large_Town
		city		Eastern_City
		large_city	Eastern_Large_City
		huge_city	Eastern_Huge_City
	}
	
	plan_levels		Greek_plan_levels
	{
		village		Roman_Village
		town		Greek_Town
		large_town	Greek_Large_Town
		city		Greek_City
		large_city	Greek_Large_City
		huge_city	Greek_Huge_City
	}
	
	plan_levels		Barbarian_plan_levels
	{
		village		Barbarian_Village
		town		Barbarian_Town
		large_town	Barbarian_Large_Town
		city		Barbarian_City
		large_city	Barbarian_Large_City
		huge_city	Barbarian_Huge_City
	}

	plan_levels		Carthaginian_plan_levels
	{
		village		Egyptian_Village
		town		Carthaginian_Town
		large_town	Carthaginian_Large_Town
		city		Carthaginian_City
		large_city	Carthaginian_Large_City
		huge_city	Carthaginian_Huge_City
	}

;************* only using this settlement ***************
;
;	plan_levels		test_levels
;	{
;
;		; as long as settlement is village in descr_battle.txt then only the following line is used.
;
;		village		Roman_Large_Town
;
;		town		Egyptian_Village
;		large_town	Egyptian_Village
;		city		Egyptian_Village
;		large_city	Egyptian_Village
;		huge_city	Egyptian_Village
;	}


}

; PLAN SETS
; associate plan_levels and cultures; a settlement gets a full plan set, and can then keep that whatever happens.
; There may be selection criteria at some point, eg for terrain etc.  Initially we'll have a limited set,
; but we'll expand these.  It means we can have different plans for different cultures if we want, without
; it ever being a problem.  Port plan sets are treated as separate - when a settlement gets a plan set, 
; it'll know whether it's coastal or not.  How plans are chosen is unresolved; currently, a plan can be requested
; at random (knowing inland or port) or by plan name (for settlements in template files).  Later, if we get varying 
; height plans in, there may be extra criteria such as local terrain used when a player creates a settlement.

plan_sets
{
	;inland	default_set
	plan_set default_set
	{
		locale any
		;default		test_levels

		roman			Roman_plan_levels
		greek			Greek_plan_levels
		carthaginian		Carthaginian_plan_levels
		egyptian		Egyptian_plan_levels
		eastern			Eastern_plan_levels
		barbarian		Barbarian_plan_levels
		iberian			Barbarian_plan_levels

	}
	
	 ;port	default_port_set
	plan_set default_port_set
	{
		locale any
		default Roman_plan_levels
	}

}




camps
{
	camp
	{
		culture roman
		locale any
		plan roman_camp_small.txt
	}


	camp
	{
		culture greek
		locale any
		plan greek_camp.txt
	}

	
	camp	
	{
		culture egyptian
		locale any
		plan egyptian_camp.txt
	}

	
	camp
	{
		culture eastern
		locale any
		plan egyptian_camp.txt
	}


	camp
	{
		culture carthaginian
		locale any
		plan greek_camp.txt
	}

	camp
	{
		culture barbarian
		locale any
		plan barbarian_camp.txt
	}

}

baggage_trains
{
	baggage_train
	{
		culture roman
		locale any
		plan
		{
			floor underlay_baggage_train.cas overlay_baggage_train.cas
			baggage_train, 0,	0,	0,	0
		}
	}
}

forts
;deriving the new fort plans from the old camp plans
{
	fort
	{
		culture roman
		locale any
		plan roman_fort.txt
	}


	fort
	{
		culture greek
		locale any
		plan barbarian_camp.txt
	}

	
	fort	
	{
		culture egyptian
		locale any
		plan egyptian_camp.txt
	}

	
	fort
	{
		culture eastern
		locale any
		plan egyptian_camp.txt
	}


	fort
	{
		culture carthaginian
		locale any
		plan egyptian_camp.txt
	}

	fort
	{
		culture barbarian
		locale any
		plan barbarian_camp.txt
	}

	fort
	{
		culture iberian
		locale any
		plan barbarian_camp.txt
	}
}


ambient_plans
{
	plan basic_farm
	{
		floor underlay_baggage_train.cas overlay_baggage_train.cas
		baggage_train, 0,	0,	0,	0
	}
	;plan resource_forestry 			resource_forestry.txt
	plan resource_farm_large1 			resource_farm_large1.txt
	plan resource_columbarium 			resource_columbarium.txt
	plan resource_roman_farm_A			resource_roman_farm_A.txt
	plan resource_roman_farm_B			resource_roman_farm_B.txt
	plan resource_hay_field_square		hayfield_new.txt
	plan resource_hay_field_square_winter	hayfield_new_winter.txt
	plan resource_corn_field_square		hayfield_new.txt
	plan resource_corn_field_square_winter	hayfield_new_winter.txt
	plan resource_furrowed_soil			hayfield_new.txt
	plan resource_furrowed_soil_winter		hayfield_new_winter.txt
	plan resource_hay_field_with_stone_wall	resource_hay_field_with_stone_wall.txt
	plan resource_hay_field_with_stone_wall_winter	resource_hay_field_with_stone_wall_winter.txt
	plan resource_hay_field_with_hedgerow_border	resource_hay_field_with_hedgerow_border.txt
	plan resource_fields_group_A		hayfield_new.txt
	plan resource_fields_group_A_winter		hayfield_new_winter.txt
	plan resource_fields_group_B		resource_fields_group_B.txt
	plan resource_roman_poor_farm_A		resource_roman_poor_farm_A.txt
	plan resource_roman_poor_farm_B		resource_roman_poor_farm_B.txt
	plan resource_egyptian_farm_A		resource_egyptian_farm_A.txt
	plan resource_egyptian_farm_B		resource_egyptian_farm_B.txt
	
	; wonders
	plan pyramids_at_giza			pyramids_at_giza.txt
	plan pyramids_at_giza_battle		pyramids_at_giza_battle.txt
	plan temple_to_artemis			temple_to_artemis.txt
	plan temple_to_artemis_battle		temple_to_artemis_battle.txt
	plan mausoleum_at_halicarnassus		mausoleum_at_halicarnassus.txt
	plan mausoleum_at_halicarnassus_battle	mausoleum_at_halicarnassus_battle.txt
	plan olympia				olympia.txt
	plan olympia_battle			olympia_battle.txt
	plan pharos_at_alexandria			pharos_at_alexandria.txt
	plan pharos_at_alexandria_battle		pharos_at_alexandria_battle.txt
	plan colossus_of_rhodes			colossus_of_rhodes.txt
	plan colossus_of_rhodes_battle		colossus_of_rhodes_battle.txt
	plan hanging_gardens_of_babylon		hanging_gardens_of_babylon.txt
	plan hanging_gardens_of_babylon_battle	hanging_gardens_of_babylon_battle.txt

	; watchtowers 
	plan watchtower_roman_greek		watchtower_roman_greek.txt
	plan watchtower_egyptian_eastern		watchtower_egyptian_eastern.txt
	plan watchtower_barbarian			watchtower_barbarian.txt

	; super high-lod RTM architecture
	plan colosseum_interior_RTM			colosseum_interior_RTM.txt
	plan circus_maximus_interior_RTM		circus_maximus_interior_RTM.txt
	plan long_roman_street			long_roman_street.txt

	; ambient settlements
	plan barrow_mound			barrow_mound.txt
	plan ruined_greek_temple			ruined_greek_temple.txt
	plan tholos_tomb				tholos_tomb.txt
	plan henge				henge.txt
	plan henge_half_built			henge_half_built.txt
	plan standing_stones			standing_stones.txt
	plan meroitic_cemetery			meroitic_cemetery.txt
	plan egyptian_rock-cut_temple		egyptian_rock-cut_temple.txt
	plan egyptian_underground_tomb		egyptian_underground_tomb.txt
	plan former_marching_camp			former_marching_camp.txt
	plan roman_country_villa			roman_country_villa.txt
	plan clump_of_palm_trees_A			clump_of_palm_trees_A.txt
	plan clump_of_palm_trees_B			clump_of_palm_trees_B.txt
	plan oasis				clump_of_palm_trees_A.txt
	plan ancient_battlefield			ancient_battlefield.txt
	plan LION_wagon_laager			LION_wagon_laager.txt
;	plan LION_persian_galley			LION_persian_galley.txt
	plan large_lake2_with_trees			large_lake2_with_trees.txt
	plan oasis2_with_trees			oasis2_with_trees.txt
	plan small_lake2_with_trees			small_lake2_with_trees.txt
	plan roman_ruins				roman_ruins.txt
	plan ruins_2				ruins_2.txt
	plan abandoned_house			abandoned_house.txt
	plan abandoned_house_2			abandoned_house_2.txt
	plan hayfield_new				hayfield_new.txt
	plan barb_ruins				barb_ruins.txt
	plan barb_ruins_01				barb_ruins_01.txt
	plan barb_ruins_02			barb_ruins_02.txt
	plan barb_ruins_03			barb_ruins_03.txt
	plan barb_ruins_04			barb_ruins_04.txt
	plan eastern_blacksmith_ruin		eastern_blacksmith_ruin.txt
;;;;;;;;;;;;;;;; 01 is broken
;	plan eastern_ruin_01		eastern_ruin_01.txt
	plan eastern_ruin_02		eastern_ruin_02.txt
	plan eastern_ruin_03		eastern_ruin_03.txt
	plan eastern_ruin_village		eastern_ruin_village.txt
	plan egyptian_ruin_01		egyptian_ruin_01.txt
	plan egyptian_ruins_large		egyptian_ruins_large.txt
	plan egyptian_ruins_03		egyptian_ruins_03.txt
	plan egyptian_ruins_walls		egyptian_ruins_walls.txt
	plan greek_ruin_01			greek_ruin_01.txt
	plan greek_ruins_02		greek_ruins_02.txt
	plan ruined_greek_temple_02	ruined_greek_temple_02.txt
	plan swamp_ruins_01		swamp_ruins_01.txt
	plan swamp_ruins_02		swamp_ruins_02.txt
	plan swamp_ruins_03		swamp_ruins_03.txt
	plan swamp_ruins_04		swamp_ruins_04.txt
	plan swamp_ruins_05		swamp_ruins_05.txt
	plan snowy_ruin_01		snowy_ruin_01.txt
	plan snowy_ruin_02		snowy_ruin_02.txt
	plan snow_ruins_walls		snow_ruins_walls.txt
	plan snow_ruins_walls_2		snow_ruins_walls_2.txt
	plan snow_ruins_walls_3		snow_ruins_walls_3.txt
;;;;;;;;;;;;;;new fields
	plan olive_grove			olive_grove.txt
	plan hay_field_small_ploughed	hay_field_small_ploughed.txt
	plan hay_field_small_ploughed_winter	hay_field_small_ploughed_winter.txt
	plan hay_field_ruin			hay_field_ruin.txt
	plan hay_field_ruin_winter		hay_field_ruin_winter.txt
	plan hay_field_new_128_64		hay_field_new_128_64.txt
	plan hay_field_new_128_64_winter	hay_field_new_128_64_winter.txt
	plan hay_field_new_128_128		hay_field_new_128_128.txt
	plan hay_field_new_128_128_winter	hay_field_new_128_128_winter.txt
	plan hay_field_long_ploughed	hay_field_long_ploughed.txt
	plan hay_field_long_ploughed_winter	hay_field_long_ploughed_winter.txt
	plan farm_orchard_field		farm_orchard_field.txt
	plan farm_orchard_field_winter	farm_orchard_field_winter.txt
	plan farm_hay_corn		farm_hay_corn.txt
	plan farm_hay_corn_winter		farm_hay_corn_winter.txt
	plan farm_grove			farm_grove.txt
	plan farm_grove_winter		farm_grove_winter.txt
	plan hayfield_new_winter		hayfield_new_winter.txt
}
