¬ Text file converted with loc_parser
{ST_JULII}					The House of Julii
{ST_BRUTII}					The House of Brutii
{ST_SCIPII}					The House of Scipii
{ST_SENATE}					S.P.Q.R.
{ST_MACEDON}					Macedon
{ST_EGYPT}					Egypt
{ST_SELEUCID}					The Seleucid Empire
{ST_CARTHAGE}					Carthage
{ST_PARTHIA}					Parthia
{ST_PONTUS}					Pontus
{ST_GAULS}					Gaul
{ST_GERMANS}					Germania
{ST_BRITONS}					Britannia
{ST_ARMENIA}					Armenia
{ST_DACIA}					Dacia
{ST_GREEK_CITIES}					The Greek Cities
{ST_NUMIDIA}					Numidia
{ST_SCYTHIA}					Scythia
{ST_SPAIN}					Iberia
{ST_THRACE}					Thrace
{ST_SLAVES}					Rebels
{ST_YES}					Yes
{ST_NO}					No
{ST_ACCEPT}					Accept
{ST_DECLINE}					Decline
{ST_CONTINUE}					Continue
{ST_FACTION}					Faction
{ST_DEFEAT_CLOSE}					CLOSE DEFEAT
{ST_DEFEAT_AVERAGE}					AVERAGE DEFEAT
{ST_DEFEAT_CLEAR}					CLEAR DEFEAT
{ST_DEFEAT_CRUSHING}					CRUSHING DEFEAT
{ST_VICTORY_DRAW}					DRAW
{ST_VICTORY_CLOSE}					CLOSE VICTORY
{ST_VICTORY_AVERAGE}					AVERAGE VICTORY
{ST_VICTORY_CLEAR}					CLEAR VICTORY
{ST_VICTORY_CRUSHING}					HEROIC VICTORY
{ST_BATTLE_NO_RESULT}					UNRESOLVED
{ST_COHORT}					Cohort
{ST_UNIT_TYPE}					Unit type
{ST_EXPERIENCE}					Experience
{ST_CASUALTIES}					Casualties
{ST_GAINED}					Gained
{ST_INFLICTED}					Inflicted
{ST_SUSTAINED}					Sustained
{ST_HEALED}					Healed
{ST_MEN_REMAINING}					Men Remaining
{ST_SHIP}					Ship
{ST_SHIPS}					Ships
{ST_TYPE}					Type
{ST_HULL}					Hull
{ST_DAMAGE}					Damage
{ST_LIGHT}					light
{ST_MEDIUM}					medium
{ST_HEAVY}					heavy
{ST_SUNK}					Sunk
{ST_SOUND_OPTIONS}					Sound Options
{ST_MUTE}					Mute
{ST_SOUND_MAIN_VOL}					Main
{ST_SOUND_SFX_VOL}					Special Effects
{ST_SOUND_MUSIC_VOL}					Music
{ST_SOUND_SPEECH_VOL}					Speech
{ST_SOUND_SUBTITLES}					Subtitles
{ST_SOUND_ENGLISH}					English
{ST_GFX_OPTIONS}					Graphics Options
{ST_GFX_UNIT_DETAIL}					Unit Detail
{ST_GFX_BUILDING_DETAIL}					Building Detail
{ST_GFX_ANTIALIASING}					Anti-Aliasing
{ST_GFX_WIDESCREEN}					Widescreen
{ST_GFX_SMOKE}					Smoke
{ST_GFX_USE_TNL}					Use TNL
{ST_GFX_DUST}					Dust
{ST_GFX_REFLECTIONS}					Reflections
{ST_GFX_SHADOW_DETAIL}					Shadow Detail
{ST_SUPER_LOW}					Super low
{ST_LOW}					Low
{ST_NORMAL}					Normal
{ST_HIGH}					High
{ST_SUPER_HIGH}					Super high
{ST_SCREENMODE}					Screen mode
{ST_LOAD_SUCCESS}					Game load succeeded
{ST_LOAD_FAILED}					Game load failed
{ST_SAVE_SUCCESS}					Game save succeeded
{ST_SAVE_FAILED}					Game save failed
{ST_END_GAME}					Quit Game
{ST_LOAD}					Load Game
{ST_SAVE}					Save Game
{ST_RETURN_TO_GAME}					Return to Game
{ST_EXIT_MENU}					Exit Menu
{ST_CONFIRM_QUIT}					Really quit?
{ST_STATE_FACTION_LEADER}					Faction leader
{ST_STATE_WAS_FACTION_LEADER}					Former Faction Leader
{ST_STATE_FACTION_HEIR}					Faction heir
{ST_STATE_IN_SETTLEMENT}					Visiting settlement
{ST_STATE_ON_SHIP}					Travelling on ship
{ST_STATE_WITH_ARMY}					Travelling with army
{ST_STATE_SIEGING}					Laying siege
{ST_STATE_AMBUSHING}					Lying in ambush
{ST_STATE_CAMPED}					Camped
{ST_STATE_ENTRENCHED}					Entrenched
{ST_STATE_HEALTH_RISK}					Unhealthy
{ST_STATE_IS_HOSTAGE}					Held hostage
{ST_STATE_HIDING}					Hiding
{ST_STATE_ENEMY_TERRITORY}					In enemy territory
{ST_STATE_DIPLOMACY}					Holding talks
{ST_KEYBOARD_SHORTCUTS}					Keyboard shortcuts
{ST_TIME_TO_REINFORCE_X_HOURS}					Will arrive on battlefield in %d hours
{ST_ONE_HOUR_TO_REINFORCE}					Will arrive on battlefield in 1 hour
{ST_OR}					or
{ST_AND}					and
{ST_COMMAND}					Command
{ST_INFLUENCE}					Influence
{ST_MANAGEMENT}					Management
{ST_SUBTERFUGE}					Subterfuge
{ST_DOCTOR}					Doctor
{ST_QUARTERMASTER}					Quartermaster
{ST_PRIEST}					Priest
{ST_SCOUT}					Scout
{ST_ENGINEER}					Engineer
{ST_DOCTORS}					Doctors
{ST_QUARTERMASTERS}					Quartermasters
{ST_SCOUTS}					Scouts
{ST_ENGINEERS}					Engineers
{ST_PRIESTS}					Priests
{ST_TOWERS}					Towers
{ST_LADDERS}					Ladders
{ST_RAMS}					Rams
{ST_SAPPING}					Sapping
{ST_SIEGE_TOWER}					Siege Tower
{ST_LADDER}					Ladder
{ST_RAM}					Ram
{ST_SAP_POINT}					Sap Point
{ST_NAMED_CHARACTER}					Family member
{ST_SPY}					Spy
{ST_ASSASSIN}					Assassin
{ST_DIPLOMAT}					Diplomat
{ST_ADMIRAL}					Admiral
{ST_GENERAL}					Captain
{ST_ANCILLARY}					Ancillary units
{ST_SIEGE_ENGINES}					Siege engines
{ST_UNITS}					Units
{ST_CULTURE_ROMAN}					Roman
{ST_CULTURE_BARBARIAN}					Barbarian
{ST_CULTURE_CARTHAGE}					Carthagian
{ST_CULTURE_GREEK}					Greek
{ST_CULTURE_EGYPT}					Egyptian
{ST_CULTURE_EASTERN}					Eastern
{ST_EDIT_SETTLEMENT}					Edit settlement
{ST_SELECT_SETTLEMENT_LEVEL}					Level
{ST_FORTIFICATION_LEVEL}					Fortification level
{ST_TAX}					Tax level
{ST_POPULATION}					Population
{ST_FOUNDATION_YEAR}					Foundation year
{ST_SELECT_FACTION}					Select faction
{ST_VILLAGE}					Village
{ST_TOWN}					Town
{ST_LARGE_TOWN}					Large town
{ST_CITY}					Minor city
{ST_LARGE_CITY}					Large city
{ST_HUGE_CITY}					Huge city
{ST_FORT}					Fort
{ST_SLOT}					Slot
{ST_SELECT_SLOT}					Select buildings for settlement slots
{ST_NAME}					Name
{ST_GRASS_SHORT}					Short grass
{ST_GRASS_LONG}					Long grass
{ST_SAND}					Sand
{ST_ROCK}					Rock
{ST_FOREST_DENSE}					Dense forest
{ST_SCRUB_DENSE}					Dense scrub
{ST_SWAMPY}					Swamp
{ST_MUD}					Mud
{ST_MUD_ROAD}					Mud road
{ST_STONE_ROAD}					Stone road
{ST_WATER}					Water
{ST_ICE}					Ice
{ST_SNOW}					Snow
{ST_ROAD_LEVEL}					Roads level
{ST_ROAD_DIRT}					Dirt road
{ST_ROAD_STONE}					Stone road
{ST_ROAD_STONE_HIGHWAY}					Stone highway
{ST_X_DENARI}					%d denari
{ST_X_BC}					%d BC
{ST_X_AD}					%d AD
{ST_WINTER}					Winter
{ST_SPRING}					Spring
{ST_SUMMER}					Summer
{ST_AUTUMN}					Autumn
{ST_ZOOM_TO_EVENT_POSITION}					Locate position of event
{ST_BATTLE_RESULT}					Battle Results
{ST_MEN_DEPLOYED}					Men Deployed
{ST_KILLS}					Kills
{ST_YOUR_ARMY}					Your Army
{ST_ENEMY_ARMY}					Enemy Army
{ST_YOUR_ARMIES}					Your Armies
{ST_ENEMY_ARMIES}					Enemy Armies
{ST_TEAM}						Team
{ST_RANK}						Rank
{ST_SHOW_DETAILS}					Show battle statistics screen
{ST_SAVE_REPLAY}					Save battle replay
{ST_PLAYER}					Player
{ST_ATTACKER}					Attacker
{ST_DEFENDER}					Defender
{ST_ALLIES}					Allies
{ST_ENEMY}					Enemy
{ST_BATTLE_STATISTICS}					BATTLE STATISTICS
{ST_MEN}					Men
{ST_DELETE}					Delete
{ST_SORT_BY_NAME}					Sort By Name
{ST_SORT_BY_DATE}					Sort By Date
{ST_AA2x2}					2x2
{ST_AA3x3}					3x3
{ST_AA4x4}					4x4
{ST_ACCEPT_CHANGES}					Accept Changes
{ST_MOB}					Mob
{ST_SQUARE}					Square
{ST_COLUMN}					Column
{ST_WEDGE}					Wedge
{ST_SQUARE_HOLLOW}					Hollow Square
{ST_TESTUDO}					Testudo
{ST_PHALANX}					Phalanx
{ST_WALL}					Wall
{ST_OVERWRITE_EXPLANATION}					This file exists and will be overwritten.  Continue?
{ST_EDITOR_QUIT_WARNING}					You have made changes since the last save.  These will be lost if you continue!
{ST_EXPAND_SCROLL}					Expand scroll to full size
{ST_COLLAPSE_SCROLL}					Minimize scroll
{ST_EXIT_EDITOR}					Exit Editor
{ST_ADVISOR_MESSAGE}					Advisor Message
{ST_DONT_SHOW_TIP}					Don't show this tip again
{ST_OK}					OK
{ST_MORE}					More...
{ST_BACK}					...Back
{ST_QUESTION_MARK}					?
{ST_REBEL_FACTION}					Rebel Faction
{ST_ZOOM_TO_ADVICE}					Show location of this item
{ST_SHOW_SCROLL_HELP}						Show help for this scroll
{ST_NONE}	None
{ST_CTRL}	Ctrl
{ST_SHIFT}	Shift
{ST_ALT}	Alt
{ST_ANY}	Any
{ST_THE_SEA}	The Sea

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 22/03/2004 17:30:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_SHOW_FURTHER_DETAILS}		Show detailed information
{ST_DIRT}					Dirt
{ST_ADVISOR_BUTTON_DISMISS}		Dismiss advice [ESC]
{ST_ADVISOR_BUTTON_SHOW_ME}		Show me how
{ST_ADVISOR_BUTTON_TOGGLE_BUBBLE}	Toggle advisor text visibility
{ST_ADVISOR_BUTTON_ZOOM_TO}		Show location of event
{ST_VICTORY}				Victory
{ST_DEFEAT}					Defeat
{ST_SCREENMODE}				Resolution
{ST_SHOW_BATTLE_RESULT}			Show battle results
{ST_GAME_OPTIONS}				Game Options

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 21/04/2004 17:30:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_SHOW_RTM}				Show Movie
{ST_RESET_ADVICE}				RESET ADVISOR
{ST_VIDEO_DETAIL_NONE}			None
{ST_VIDEO_DETAIL_LOW}			Low
{ST_VIDEO_DETAIL_MEDIUM}		Medium
{ST_VIDEO_DETAIL_HIGH}			High
{ST_GAME_OPTIONS_REVOLTS}		Revolts
{ST_GAME_OPTIONS_BARBARIANS}		Barbarian Horde
{ST_GAME_OPTIONS_DISASTERS}		Disasters
{ST_GAME_OPTIONS_RANDOM_HARVEST}	Random Harvests
{ST_GAME_OPTIONS_CHARACTER_AGING}	Character Aging
{ST_FACTION_SELECT_ARCADE_BATTLES}	Arcade Battles
{ST_GAME_OPTIONS_TIME_LIMIT}		No Campaign Battle Time Limit
{ST_GAME_OPTIONS_TITLE}			Game Settings
{ST_FACTION_SELECT_ADVISOR_LEVEL}	Advice Level
{ST_GAME_OPTIONS_CAMPAIGN_SETTINGS}	Campaign Settings
{ST_GAME_OPTIONS_REALISM}		Realism Settings
{ST_GAME_OPTIONS_RESTRICT}		Restrict Camera
{ST_GAME_OPTIONS_DEFAULT_CAMERA}	TotalWar Camera
{ST_GAME_OPTIONS_GENERAL_CAMERA}	General Camera
{ST_GAME_OPTIONS_RTS_CAMERA}		RTS Camera
{ST_GAME_OPTIONS_CAMERA_MODE}		Camera Mode
{ST_GAME_OPTIONS_ROTATE_CAMERA}	Camera Rotation Speed
{ST_GAME_OPTIONS_MOVE_CAMERA}		Camera Movement Speed

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 13/05/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_RESET_ADVICE}				Reset Advisor
{ST_SCORED_VICTORY}			Highest score wins
{ST_GFX_OPTIONS}				Video Options
{ST_AA2x2}					Low
{ST_AA3x3}					Medium
{ST_AA4x4}					High
{ST_SOUND_OPTIONS}			Audio Options
{ST_ANCILLARY}					Retinue

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 03/06/2004 16:48:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_ADVISOR_BUTTON_ENABLE_TEXT_DISABLE_VOICE}		Advisor speech and text\nToggle to mute advisor speech
{ST_ADVISOR_BUTTON_ENABLE_VOICE_AND_TEXT}			Advisor speech only\n Toggle to show advice text
{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT}		Advisor text only\nToggle to advisor speech only

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 17/06/2004 13:01:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_X_DENARI}					%d denarii
{ST_WOODEN_GATE}					Wooden Gates
{ST_REINFORCED_GATE}				Reinforced Gates
{ST_IRON_GATE}					Iron Gates

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*		This particular divider does not denote a changes round.
¬*	This is when the files were locked to be sent for Russian and Polish translation.
¬*
¬*
¬***** Changes made after 01/07/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 07/07/2004 17:15:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_LOW}			Lowest
{ST_NORMAL}			Low
{ST_HIGH}			Medium
{ST_SUPER_HIGH}		High
{ST_UTRA_HIGH}		Highest
{ST_AUTOSAVE}		Autosave

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 15/07/2004 17:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_CATAPULT}		Onager
{ST_CATAPULTS}		Onagers
{ST_BALLISTA}		Ballista
{ST_BALLISTAS}		Ballistas
{ST_SCORPION}		Scorpion
{ST_SCORPIONS}		Scorpions
{ST_GFX_SHADOW_DETAIL}	High Quality Shadows
{ST_GFX_SMOKE}		Smoke/Dust
{ST_GFX_REFLECTIONS}	Reflections/Glints
{ST_MUTE}			Mute Music
{ST_MUTE_SOUND}		Mute SFX
{ST_GFX_VEGETATION}	Vegetation/Grass
{ST_GFX_DESYNC_MEN}	Desynchronise animations
{ST_SOUND_PROVIDER}	Sound Provider
{ST_JANUARY}		January
{ST_FEBRUARY}		February
{ST_MARCH}			March
{ST_APRIL}			April
{ST_MAY}			May
{ST_JUNE}			June
{ST_JULY}			July
{ST_AUGUST}			August
{ST_SEPTEMBER}		September
{ST_OCTOBER}		October
{ST_NOVEMBER}		November
{ST_DECEMBER}		December
{ST_MONDAY}			Monday
{ST_TUESDAY}		Tuesday
{ST_WEDNESDAY}		Wednesday
{ST_THURSDAY}		Thursday
{ST_FRIDAY}			Friday
{ST_SATURDAY}		Saturday
{ST_SUNDAY}			Sunday
{ST_AM_UPPER}		AM
{ST_AM_LOWER}		am
{ST_PM_UPPER}		PM
{ST_PM_LOWER}		pm
{ST_FILE_SAVE_RESULT_FAIL}		Unspecified write error
{ST_FILE_SAVE_RESULT_FAIL_NO_CREATE}	Couldn't create save file on disk
{ST_FILE_SAVE_RESULT_FAIL_NO_HEADER}	Couldn't create save game header
{ST_FILE_SAVE_RESULT_FAIL_NO_SPACE}	Hard drive full
{UA_CANT_HIDE}				Can't hide
{UA_HIDE_LONG_GRASS}			Can hide in long grass
{UA_EXPERT_HIDING_IN_WOODS}		Expert at hiding in woods
{UA_HIDE_ANYWHERE}			Can hide anywhere
{UA_TESTUDO}				Can form testudo
{UA_PHALANX}				Can form phalanx
{UA_WARCRY}				Warcry improves attack
{UA_CHANT}				Chanting inspires nearby troops
{UA_SCREECH}				Screeching dismays enemy
{UA_FLAMING_AMMO}			Can use flaming missiles
{UA_CANTABRIAN_CIRCLE}			Can form Cantabrian circle
{UA_WEDGE}				Can form wedge
{UA_RALLY}				Can rally nearby troops
{UA_EAGLE}				Eagle inspires nearby troops
{UA_GOOD_IN_DESERTS}			Combat bonus in deserts
{UA_GOOD_IN_WOODS}			Combat bonus in woods
{UA_GOOD_IN_WOODS_AND_SNOW}		Combat bonus in woods or snow
{UA_GOOD_IN_SNOW}			Combat bonus in snow
{UA_AREA_ATTACK}			Area attack
{UA_BODY_PIERCING_ATTACK}		Missiles can impale several men
{UA_SPECIAL_ATTACK}			Special attack
{UA_ARMOUR_PIERCING_ATTACK}		Effective against armour
{UA_LONG_MISSILE_RANGE}			Long range missiles
{UA_VERY_LONG_MISSILE_RANGE}		Very long range missiles
{UA_PRECURSOR_WEAPONS}			Javelins thrown before charge
{UA_FRIGHTENS_ELEPHANTS}			Frighten elephants
{UA_FRIGHTENS_ENEMY}			Frighten nearby enemy
{UA_FRIGHTENS_ENEMY_FOOT}		Frighten nearby enemy infantry
{UA_CAMELS_SCARE_HORSES}		Scare horses
{UA_HARDY}				Good stamina
{UA_VERY_HARDY}				Very good stamina
{UA_MAY_CHARGE_WITHOUT_ORDERS}		May charge without orders
{UA_POOR_MORALE}			Poor morale
{UA_GOOD_MORALE}			Good morale
{UA_EXCELLENT_MORALE}			Excellent morale
{UA_ANIMALS_MAY_RUN_AMOK}		Animals may run amok
{UA_VULNERABLE_TO_MISSILE}		Vulnerable to missiles
{UA_WELL_ARMOURED}			Well armoured
{UA_VERY_WELL_ARMOURED}		Very well armoured
{UA_POWERFULL_CHARGE}			Powerful charge
{UA_BONUS_FIGHTING_CAVALRY}		Bonus fighting cavalry
{UA_LONG_PIKES}				Very long spears
{UA_INACCURATE_AGAINST_SOLDIERS}		Inaccurate against troops
{UA_MOVES_QUICKLY}			Fast moving
{UA_INEFFECTIVE_AGAINST_WALLS_AND_BUILDINGS} Ineffective against walls and buildings
{UA_CAN_SAP}				Can sap
{ST_RIGHT_ALT}				Alt Gr

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 22/07/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{UA_BONUS_FIGHTING_ELEPHANTS_AND_CAVALRY}	Bonus vs elephants and chariots
{GERR_REINSTALL_DX}			Rome: Total War failed to find DirectX 9, which is required for the game to run.\nPlease reinstall DirectX.
{GERR_ANOTHER_INSTANCE}			Another instance of Rome: Total War is already running. This instance of Rome will now exit.
{GERR_GENERIC}				Rome: Total War encountered an unspecified error and will now exit.
{ST_CANCEL_CHANGES}			Cancel changes

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 29/07/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_BDL_NOT_SPECIFIED}		Automatic
{ST_GFX_VEGETATION}		Grass
{ST_GFX_VEGETATION_DETAIL}	Vegetation Detail
{ST_LOAD_SUCCESS}					Load succeeded
{ST_LOAD_FAILED}					Load failed
{ST_SAVE_SUCCESS}					Save succeeded
{ST_SAVE_FAILED}					Save failed
{ST_SHIPS_SUNK}			Ships Sunk
{ST_SHIPS_DEPLOYED}		Ships Deployed
{ST_SHIPS_REMAINING}		Ships Remaining
{ST_ADVISOR_BUTTON_DISMISS}	Dismiss advice
{ST_REPLAY}				Replay

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 05/08/2004 12:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_CHANGE_TO}						Change to:
{ST_CANNOT_CHANGE_VIDEO_WHEN_NOT_PAUSED}		Cannot change video options during a multiplayer game unless the game is paused
{ST_SCREEN_RES_CHANGE_TIME_LEFT}			Seconds until display is reset:
{ST_CONFIRM_SCREEN_RES}					Is this display mode acceptable?
{ST_YOUR_ALLY}						Allied Army
{ST_YOUR_ALLIES}						Allied Armies

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 12/08/2004 09:53:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_GFX_SFX_DETAIL}			Effects Detail
{ST_GRASS_DETAIL}				Grass Detail
{ST_TERRAIN_DETAIL}			Terrain Detail
{ST_GFX_USE_SHADOWS}			Shadows
{ST_MICROMANAGE_ALL_SETTLEMENTS}	Never Automanage Settlements
{ST_CAMPAIGN_AI_FOLLOW}			Follow AI Movement
{ST_CAMPAIGN_AI_SKIP}			Skip AI Movement

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 19/08/2004 16:05:00
¬*
¬****************************************************************************************
¬****************************************************************************************

{ST_MICROMANAGE_ALL_SETTLEMENTS}	Manage All Settlements
{ST_SOUND_PROVIDER_ERROR}		Unable to activate Sound Provider, this could be due to lack of hardware support

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 01/09/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************

¬****************************************************************************************
¬****************************************************************************************
¬*
¬*			THIS FILE GONE FOR LOCALISATION!!!
¬*		ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED 
¬*			BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 03/09/2004 09:00:00
¬*
¬****************************************************************************************
¬****************************************************************************************
{ST_GFX_USE_SHADERS} 	Unit Shaders
{ST_GFX_REFLECTIONS}	Gloss Maps
{ST_CONCEDE}		Admit Defeat


¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬*******************************************************************************************************
¬*******************************************************************************************************
¬*
¬*			EXPANSION PACK TEXT BEGINS HERE!!!
¬*		ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!!
¬*
¬*¬***** Changes made after 05/01/2005 15:18:00
¬*
¬*******************************************************************************************************
¬*******************************************************************************************************
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

{ST_SCHILTROM}	Schiltrom
{ST_SHIELD_WALL}	Shield Wall
{ST_SAVE_REPLAY_SHORT}	Save Replay
{UA_CAN_SWIM}		Can swim
{UA_CAN_HORDE}		Horde unit
{UA_CAN_GO_BERSERK}	Can go berserk
{UA_CAN_SCHILTROM}	Can do schiltrom
{UA_CAN_SHIELD_WALL}	Can make shield wall
{UA_PRECURSOR_WEAPONS}	Uses a missile weapon before charging


¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬*******************************************************************************************************
¬*******************************************************************************************************
¬*
¬*			CHANGES BENEATH THIS LINE!!!
¬*		
¬*
¬*			Only changes made after 27/06/2005 12:02:00
¬*
¬*******************************************************************************************************
¬*******************************************************************************************************
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT_PROLOGUE}		Advisor speech and text\nToggle to advisor speech only

¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬*******************************************************************************************************
¬*******************************************************************************************************
¬*
¬*			CHANGES BENEATH THIS LINE!!!
¬*		
¬*
¬*			Only changes made after 08/07/2005 17:44:00
¬*
¬*******************************************************************************************************
¬*******************************************************************************************************
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬*******************************************************************************************************
¬*******************************************************************************************************
¬*
¬*			CHANGES BENEATH THIS LINE!!!
¬*		
¬*
¬*			Only changes made after 20/07/2005 12:26:00
¬*
¬*******************************************************************************************************
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¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

{ST_RECRUITED_GENERAL}	General

¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¬*******************************************************************************************************
¬*******************************************************************************************************
¬*
¬*			THERE SHOULD NOW BE NO MORE CHANGES! 
¬*			SEE ROSS/LUCI/MIKE!
¬*
¬*			Only changes made after 05/08/2005 16:25:00
¬*
¬*******************************************************************************************************
¬*******************************************************************************************************
¬+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
